Qlogview 0.34 : text-mode CaSt 'relocate' Xanitha You are already standing. 210H 154V 17596001X 5278C Mem:2 Exits:D> You utter the words, 'relocate' The Seeker's Inn A fire blazes in a large stone fireplace in the northern corner of the room. Several tables are scattered around, and several occupants of the inn are seated at the tables, ordering food and drink from the roving waitresses. A bard sits by the fireplace, a lute slung over one shoulder. The innkeeper smiles as you enter, and motions you to come closer so as to hear above the loud merrymaking of the inn. A large bulletin board iA large bulletin board is mounted on a wall here. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is resting here. (flying) (invisible) An old man sits by the fireplace, a lute slung over one shoulder. The innkeeper is standing here, awaiting your request. 210H 154V 17596001X 5278C Mem:5 Exits:E> peer 210H 154V 17596001X 5278C Mem:5 Exits:E> Kill Xanitha You peer around you. 210H 154V 17596001X 5278C Mem:5 Exits:E> You miss Xanitha with your bludgeon. 210H 154V 17596001X 5278C [Me:Perfect] [Xanitha:Perfect] Mem:5 Exits:E> Xanitha stands up. 210H 154V 17596001X 5278C [Me:Perfect] [Xanitha:Perfect] Mem:5 Exits:E> You bludgeon Xanitha very hard. Xanitha slowly fades into existence. Xanitha whips YOU extremely hard. 193H 154V 17596001X 5278C [Me:V.Good] [Xanitha:V.Good] Mem:5 Exits:E> Xanitha panics, and attempts to flee. 193H 154V 17596001X 5278C Mem:5 Exits:E> e CaSt 'power word stun' Stonk Avenue Stonk Avenue connects the northern gate of Haven with the central square. You can see the temple dominating the sky to your south, while far to the north you can just barely make out the northern city gates. There is a sign on the building to your east, and the sounds of a tavern come from the Seeker's Inn, to your west. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying) A small horse is tethered here. 193H 153V 17596001X 5278C Mem:5 Exits:NESW> You utter the words, 'power word stun' Xanitha is stunned momentarily, recovering quickly. A small horse is stunned! 193H 153V 17596001X 5278C [Me:V.Good] [Xanitha:V.Good] Mem:7 Exits:NESW> Xanitha utters the words, 'relocate'. Xanitha disappears in a puff of smoke. 193H 153V 17596001X 5278C Mem:7 Exits:NESW> Stor tells you 'just leave when you feel like it, i'll survive' 193H 153V 17596001X 5278C Mem:7 Exits:NESW> stand CaSt 'relocate' Xanitha You are already standing. 193H 153V 17596001X 5278C Mem:7 Exits:NESW> You utter the words, 'relocate' The Hall of Mages In the center of the grand obsidian chamber are a series of oak chairs arranged in a semi-circle around a throne of carved stone designed for the Head of the Conclave of Wizards. On either side of the throne are two less elegant seats for the remaining leaders of the Conclave to sit and convene the meetings which take place in these halls. A pale light shines across the floor of the room, cast by unseen sources hidden somewhere abovethe floor of the room, cast by unseen sources hidden somewhere above the chamber. The hall radiates with a feeling of great magical power, much greater than that you have ever felt before in your life. The halls seem to extend in all directions from here. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying) (invisible) A beautiful woman dressed in red robes stands here. 193H 153V 17596001X 5278C Mem:5 Exits:NESW> CaSt 'force bolt' Xanitha Xanitha focuses harshly on you and utters the words, 'force bolt'. Xanitha slowly fades into existence. You feel ribs shatter as Xanitha's force bolt slams into you. That Really did HURT! 131H 153V 17596001X 5278C [Me:Fair] [Xanitha:V.Good] Mem:5 Exits:NESW> Xanitha misses you with her whip. You bludgeon Xanitha hard. 131H 153V 17596001X 5278C [Me:Fair] [Xanitha:V.Good] Mem:5 Exits:NESW> You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Xanitha. 131H 153V 17596001X 5278C [Me:Fair] [Xanitha:Fair] Mem:6 Exits:NESW> Xanitha focuses harshly on you and utters the words, 'force bolt'. You feel ribs shatter as Xanitha's force bolt slams into you. That Really did HURT! 68H 153V 17596001X 5278C [Me:V.Bad] [Xanitha:Fair] Mem:6 Exits:NESW> flee flee flee flee You flee head over heels. The Hall of Mages You stand at one end of the great Hall of Mages, the place where the Conclave of Mages convene and discuss the affairs related to the world of magic. Although not usually full of people, this place houses many important sources of information that would be invaluable for those who would be concerned over the welfare of magic on Krynn. To the north and south you see some bulletin boards tacked onto the wall for you to read from. The centfrom. The center of the hall is a short distance to the west. 68H 152V 17596001X 5278C Mem:6 Exits:NSW> stand CaSt 'relocate' Petrin You're not fighting, why bother fleeing? 68H 152V 17596001X 5278C Mem:6 Exits:NSW> You're not fighting, why bother fleeing? 68H 152V 17596001X 5278C Mem:6 Exits:NSW> You're not fighting, why bother fleeing? 68H 152V 17596001X 5278C Mem:6 Exits:NSW> You are already standing. 68H 152V 17596001X 5278C Mem:6 Exits:NSW> You utter the words, 'relocate' The Master Mages Laboratory The laboratory is large and bright, quite unlike many others you have seen in your time. Two large stone tables occupy the centre of the room and carry literally hundreds of spell components. A large bookcase contains papers and notes on every magical subject. An orrery is mounted on a stand here. An attractive guild guard stands here, watching everyone warily. The master mage is standing here, makinThe master mage is standing here, making little balls of light dance around. 68H 152V 17596001X 5278C Mem:7 Exits:S> CaSt 'mirror image' You utter the words, 'mirror image' You are surrounded by 4 duplicate images. ------------------------------------------------------------------ 207H 154V 17596001X 5278C Mem:3 Exits:D> stand CaSt 'relocate' Kailee You are already standing. 207H 154V 17596001X 5278C Mem:3 Exits:D> You utter the words, 'relocate' The Hall of Mages In the center of the grand obsidian chamber are a series of oak chairs arranged in a semi-circle around a throne of carved stone designed for the Head of the Conclave of Wizards. On either side of the throne are two less elegant seats for the remaining leaders of the Conclave to sit and convene the meetings which take place in these halls. A pale light shines across the floor of the room, cast by unseen sources hidden somewhere abovethe floor of the room, cast by unseen sources hidden somewhere above the chamber. The hall radiates with a feeling of great magical power, much greater than that you have ever felt before in your life. The halls seem to extend in all directions from here. A beautiful woman dressed in red robes stands here. 207H 154V 17596001X 5278C Mem:4 Exits:NESW> scan exits CaSt 'monster summoning' Looking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 207H 154V 17596001X 5278C Mem:4 Exits:NESW> Obvious exits: North - The Hall of Mages East - The Hall of Mages South - The Hall of Mages West - The Hall of Mages 207H 154V 17596001X 5278C Mem:4 Exits:NESW> You utter the words, 'monster summoning' You wave your hand, and a gargoyle appears! A gargoyle starts following you. 207H 154V 17596001X 5278C Mem:5 Exits:NESW> CaSt 'haste' gargoyle You utter the words, 'haste' A gargoyle starts to fidget. 207H 154V 17596001X 5278C Mem:5 Exits:NESW> scan exits Looking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 207H 154V 17596001X 5278C Mem:5 Exits:NESW> Obvious exits: North - The Hall of Mages East - The Hall of Mages South - The Hall of Mages West - The Hall of Mages 207H 154V 17596001X 5278C Mem:5 Exits:NESW> w A gargoyle arrives from the east. The Hall of Mages You stand at one end of the great Hall of Mages, the place where the Conclave of Mages convene and discuss the affairs related to the world of magic. Although not usually full of people, this place houses many important sources of information that would be invaluable for those who would be concerned over the welfare of magic on Krynn. To the north and south you see some books placed upon pedestals for you to peruse, while the doodoor to the west leads back to the small foretower of Wayreth. The center of the hall is a short distance to the east. A gargoyle is standing here. 207H 153V 17596001X 5278C Mem:5 Exits:NES(W)> w The door is opened from the other side. 207H 153V 17596001X 5278C Mem:5 Exits:NESW> throw sandstone.rock A gargoyle arrives from the east. The Entry Chamber Within the foretower is a simple circular room, dimly lit by a few floating balls of light magically clinging to the stone walls of the chamber. In the middle of the floor is a circular row of chairs facing the southern wall, used to seat newcoming mages before their interview with the Council of Three. Wooden doors have been placed equidistance in all directions except the north, where a short hallway leads towards a better lit lit room. A gargoyle is standing here. Wispifidilus the Male Human is standing here. (invisible) . . . is followed by a hovering ball of light. A beautiful young woman sits patiently in a chair while she waits her turn. 207H 152V 17596001X 5278C Mem:9 Exits:NESW> Too bad, they must have left. 207H 152V 17596001X 5278C Mem:9 Exits:NESW> Wispifidilus leaves east. 207H 152V 17596001X 5278C Mem:9 Exits:NESW> scan exits Looking north: You see nothing special. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is resting here. (flying) (invisible) A white robed mage sits behind the counter, ready to answer your questions. Looking east: You see nothing special. The door is open. Wispifidilus the Male Human is standing here. (invisible) . . . is followed by a hovering ball of light. Looking south: You see nothing special. The door is open. A mage of the red robes stands guA mage of the red robes stands guard before the foretower. Looking west: You see nothing special. A red robed mage studies over a thick brown book. Looking up: You see nothing special. Looking down: You see nothing special. 207H 152V 17596001X 5278C Mem:9 Exits:NESW> Obvious exits: North - Erilym's Supplies East - The Hall of Mages South - Before a Small Foretower West - A Dark Chamber 207H 152V 17596001X 5278C Mem:9 Exits:NESW> n A gargoyle arrives from the south. Erilym's Supplies This small shop was set up in the the Tower of Wayreth to offer supplies to those mages who spend an extended amount of time studying here. Erilym provides parchment, food, and a few other neccessities of a mage to those who have run low on supplies. Some of the items for sale glow with a magical aura within the glass showcase, radiating with a sense of power. A sign has been posted on the wall near the entrance, with some importsign has been posted on the wall near the entrance, with some important words for you. The entrance chamber of the tower is through the southern corridor. A gargoyle is standing here. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying) (invisible) A white robed mage sits behind the counter, ready to answer your questions. 207H 151V 17596001X 5278C Mem:5 Exits:S> CaSt 'force bolt' Xanitha You utter the words, 'force bolt' 207H 151V 17596001X 5278C Mem:6 Exits:S> Kill Xanitha You bludgeon Xanitha extremely hard. 207H 151V 17596001X 5278C [Me:V.Good] [Xanitha:Fair] Mem:6 Exits:S> You bludgeon Xanitha very hard. Xanitha slowly fades into existence. Xanitha misses you with her whip. 207H 151V 17596001X 5278C [Me:V.Good] [Xanitha:Fair] Mem:6 Exits:S> You bludgeon Xanitha hard. Xanitha misses you and destroys an image. 207H 151V 17596001X 5278C [Me:V.Good] [Xanitha:Fair] Mem:6 Exits:S> Xanitha panics, and attempts to flee. 207H 151V 17596001X 5278C Mem:6 Exits:S> s CaSt 'force bolt' Xanitha A gargoyle arrives from the north. The Entry Chamber Within the foretower is a simple circular room, dimly lit by a few floating balls of light magically clinging to the stone walls of the chamber. In the middle of the floor is a circular row of chairs facing the southern wall, used to seat newcoming mages before their interview with the Council of Three. Wooden doors have been placed equidistance in all directions except the north, where a short hallway leads towards a better litlit room. A gargoyle is standing here. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying) A beautiful young woman sits patiently in a chair while she waits her turn. 207H 150V 17596001X 5278C Mem:11 Exits:NESW> You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Xanitha. 207H 150V 17596001X 5278C [Me:V.Good] [Xanitha:Bad] Mem:13 Exits:NESW> Xanitha utters the words, 'relocate'. Xanitha disappears in a puff of smoke. 207H 150V 17596001X 5278C Mem:13 Exits:NESW> stand CaSt 'relocate' Xanitha You are already standing. 207H 150V 17596001X 5278C Mem:13 Exits:NESW> You utter the words, 'relocate' Room of Darkest Silk Dark silk shrouds most of the walls of this room. The purple, azure and black material covers up many small study rooms affording them a measure of privacy. You can see a large bookshelf alongside one wall where the guildmaster keeps his own literature. An orrery is mounted on a stand here. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. (flying) (invisible) A red robed man sits hereA red robed man sits here, muttering to himself. 207H 150V 17596001X 5278C Mem:8> follow Xanitha Xanitha utters the words, 'relocate'. Xanitha disappears in a puff of smoke. 207H 150V 17596001X 5278C Mem:8> CaSt 'force bolt' Xanitha stand CaSt 'relocate' Xanitha I see no person by that name here! 207H 150V 17596001X 5278C Mem:8> Who should the spell be cast upon? 207H 150V 17596001X 5278C Mem:8> You are already standing. 207H 150V 17596001X 5278C Mem:8> You can't remember how to cast that spell! ------------------------------------------------------------------------------------- CaSt 'relocate' rosa You are already standing. 210H 154V 17596001X 5278C Mem:4> You utter the words, 'relocate' Small Mossy Cave Moss, softly glowing with an eerie greenish light, covers the walls of this tiny cave. In the bottom of the cave is a pool of water, leading into the tunnel that provides access to the sea. Somehow a pocket of air was trapped here, and it provides a brief respite from tedium of underwater travel. The moss apparently works not only to provide light, but to keep the air fresh and healthy. A hood is here, forgotten. A small pigmy-like creature stands here. A tall stocky male champion stands here guarding his master. Rosa the Female Human is standing here. (invisible) . . . has a tough exterior. A grey wolf, one of the horde, stalks its master's prey. Judermen the Female Hylar Dwarf is standing here. (invisible) 210H 154V 17596001X 5278C Mem:5 Exits:W> Judermen sits down and rests among the soft moss. 210H 154V 17596001X 5278C Mem:5 Exits:W> Rosa gets a scroll from her pouch. 210H 154V 17596001X 5278C Mem:5 Exits:W> scan exits Looking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. Looking west: You see nothing special. A small grey wyvern stands here, its tail waving dangerously. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is resting here. Looking up: You see nothing special. Looking down: You see nothing special. 210H 154V 17596001X 5278C Mem:5 Exits:W> Obvious exits: West - Narrow Tunnel 210H 154V 17596001X 5278C Mem:5 Exits:W> 'Leave You say 'Leave' 210H 154V 17596001X 5278C Mem:5 Exits:W> w Narrow Tunnel This tunnel into the rock wall is so narrow that only one person can fit through it at a time. The fissure looks to be natural, a product of whatever nature forces created the wall. To the east a faint radiance can be seen. A small grey wyvern stands here, its tail waving dangerously. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is resting here. 210H 152V 17596001X 5278C Mem:9 Exits:EW210H 152V 17596001X 5278C Mem:9 Exits:EW> Kill Xanitha You massacre Xanitha with your bludgeon. 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:Fair] Mem:9 Exits:EW> Xanitha gives a grey wyvern an order. 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:Fair] Mem:9 Exits:EW> You bludgeon Xanitha very hard. Xanitha misses you with her hit. 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:Fair] Mem:9 Exits:EW> **Benke: no door 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:Fair] Mem:9 Exits:EW> **Benke: no door 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:Fair] Mem:9 Exits:EW> CaSt 'force bolt' Xanitha You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Xanitha. 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:V.Bad] Mem:10 Exits:EW> Xanitha stands up. 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:V.Bad] Mem:10 Exits:EW> Xanitha panics, and attempts to flee. Xanitha leaves east. 210H 152V 17596001X 5278C Mem:10 Exits:EW> e CaSt 'force bolt' Xanitha Small Mossy Cave Moss, softly glowing with an eerie greenish light, covers the walls of this tiny cave. In the bottom of the cave is a pool of water, leading into the tunnel that provides access to the sea. Somehow a pocket of air was trapped here, and it provides a brief respite from tedium of underwater travel. The moss apparently works not only to provide light, but to keep the air fresh and healthy. A hood is here, forgotten. Xanitha Ahtinax, ArchmageXanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. A small pigmy-like creature stands here. A tall stocky male champion stands here guarding his master. Rosa the Female Human is standing here. (invisible) . . . has a tough exterior. A grey wolf, one of the horde, stalks its master's prey. *Judermen rests here among the soft moss. 210H 152V 17596001X 5278C Mem:5 Exits:W> You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Xanitha. 210H 152V 17596001X 5278C [Me:Perfect] [Xanitha:Awful] Mem:6 Exits:W> Xanitha utters the words, 'relocate'. Xanitha disappears in a puff of smoke. 210H 152V 17596001X 5278C Mem:6 Exits:W> Rosa leaves west. A male champion leaves west. 210H 152V 17596001X 5278C Mem:6 Exits:W> stand CaSt 'relocate' Xanitha You are already standing. 210H 152V 17596001X 5278C Mem:6 Exits:W> You utter the words, 'relocate' Room of Darkest Silk Dark silk shrouds most of the walls of this room. The purple, azure and black material covers up many small study rooms affording them a measure of privacy. You can see a large bookshelf alongside one wall where the guildmaster keeps his own literature. An orrery is mounted on a stand here. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. A red robed man sits here, muttering to himselA red robed man sits here, muttering to himself. 210H 152V 17596001X 5278C Mem:7> Xanitha leaves east. ----------------------------------------------------------------------- CaSt 'relocate' Xanitha You are already standing. 210H 145V 17596001X 5278C Mem:12 Exits:NESW> You utter the words, 'relocate' Rampart Avenue Rampart Way is a narrow road which follow the outer walls of Haven. You can see the strong fortifications which line the outside boundary of the city. Small moss and lichens grow from the spaces between the large mortar and rocks used to build the wall. To the south you can see a large guard tower. To the southeast you can see the Temple of the New Gods. Xanitha Ahtinax, Archmage of the Tower of Daltigoth is stXanitha Ahtinax, Archmage of the Tower of Daltigoth is standing here. A beautiful elven woman is standing here, looking somewhat bored. A tall guardian of the city stands here, watching the passerby. A commoner walks briskly past you on her way to the market. 210H 145V 17596001X 5278C Mem:14 Exits:NS> CaSt 'force bolt' Xanitha **Benke: lasse, where at? 210H 145V 17596001X 5278C Mem:14 Exits:NS> Xanitha misses a Haven guardian with her hit. 210H 145V 17596001X 5278C Mem:14 Exits:NS> CaSt 'force bolt' Xanitha A Haven guardian delivers a vicious kick to Xanitha's face. Blood flies as her head snaps back. 210H 145V 17596001X 5278C Mem:14 Exits:NS> You can't remember how to cast that spell! 210H 145V 17596001X 5278C Mem:14 Exits:NS> Xanitha misses a Haven guardian with her hit. A Haven guardian slashes Xanitha extremely hard. Xanitha is mortally wounded, and will die soon, if not aided. You can't remember how to cast that spell! 210H 145V 17596001X 5278C Mem:14 Exits:NS> CaSt 'lightning bolt' Xanitha You can't remember how to cast that spell! 210H 145V 17596001X 5278C Mem:14 Exits:NS> A citizen of Haven leaves north. 210H 145V 17596001X 5278C Mem:14 Exits:NS> CaSt 'magic missile' Xanitha You utter the words, 'magic missile' Your missiles are mysteriously deflected. 210H 145V 17596001X 5278C Mem:15 Exits:NS> A Haven guardian obliterates Xanitha with his slash. Xanitha is dead! R.I.P. The death cry of Xanitha echoes from somewhere nearby... 210H 145V 17596001X 5278C Mem:15 Exits:NS> get all corpse Bag : You can't carry that much weight. 210H 145V 17596001X 5278C Mem:15 Exits:NS> gt GOt You tell your group 'GOt' 210H 145V 17596001X 5278C Mem:15 Exits:NS> l Rampart Avenue Rampart Way is a narrow road which follow the outer walls of Haven. You can see the strong fortifications which line the outside boundary of the city. Small moss and lichens grow from the spaces between the large mortar and rocks used to build the wall. To the south you can see a large guard tower. To the southeast you can see the Temple of the New Gods. The corpse of Xanitha is lying here. A beautiful elven woman is standing here, looking soA beautiful elven woman is standing here, looking somewhat bored. A tall guardian of the city stands here, watching the passerby. 210H 145V 17596001X 5278C Mem:15 Exits:NS> CaSt 'strength' me You utter the words, 'strength' You feel stronger. 210H 145V 17596001X 5278C Mem:16 Exits:NS> get all corpse You get a black bearskin bag from the corpse of Xanitha. 210H 145V 17596001X 5278C Mem:16 Exits:NS> gt He is naked You tell your group 'He is naked' 210H 145V 17596001X 5278C Mem:16 Exits:NS> exa bag The bag looks healthy. bag (carried) : a pile of steel coins a grey leather bracer a pirate's hat a piece of meat a bright red apple a small wooden chest a hooded wool cape [2] a glowing scroll of recall..it glows dimly [2] a small wooden chest