yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls Randomers Die POV: Tort Log Rating: -0.1667 XH 119V 1X 835C Mem:1 Exits:NSW> An Intersection Faar the Male Minotaur is standing here. XH 118V 1X 835C Mem:1 Exits:NESW> You utter the words, 'hold person' HOLD left: 1 Faar freezes in place. XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique look Faar says 'why' XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> An Intersection Faar the Male Minotaur is standing here. XH 118V 1X 835C Mem:1 Exits:NESW> l faar cast 'hold person' dominique You see nothing special about him. Faar the young adult male minotaur has some small wounds and bruises. Faar is using: a small copper ring an etched suit of armor some iron greaves a pair of copper chain sleeves a backpack a red leather scabbard a copper wrist guard a blue ochre bracer a ruby axe..it hums softly a thin ice axe..it hums softly XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> look cast 'hold person' dominique An Intersection Faar the Male Minotaur is standing here. XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> scan cast 'hold person' dominique Looking north: The road leads to the outskirts of the northern part of town. Looking east: An inspector pokes through a newly arrived shipment of goods. A Balifor watchman watches for trouble in the city. Looking south: The narrow road extends into the heart of Port Balifor. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking west: A large group of sailors share a raucous tale. A pale woman wearing the armor of the Knights of the Skull lurks here. Looking up: You see nothing special. Looking down: You see nothing special. XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> Faar says 'why you hold me man' XH 118V 1X 835C Mem:1 Exits:NESW> 'randoming cast 'hold person' dominique You say 'randoming' XH 118V 1X 835C Mem:1 Exits:NESW> scan Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Looking north: The road leads to the outskirts of the northern part of town. Looking east: An inspector pokes through a newly arrived shipment of goods. A Balifor watchman watches for trouble in the city. Looking south: The narrow road extends into the heart of Port Balifor. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking west: A large group of sailors share a raucous tale. A pale woman wearing the armor of the Knights of the Skull lurks here. Looking up: You see nothing special. Looking down: You see nothing special. XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique scan Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique TICK IN 10 SECONDS. Looking north: The road leads to the outskirts of the northern part of town. Looking east: An inspector pokes through a newly arrived shipment of goods. A Balifor watchman watches for trouble in the city. Looking south: The narrow road extends into the heart of Port Balifor. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking west: A large group of sailors share a raucous tale. Looking up: You see nothing special. Looking down: You see nothing special. XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique Who should the spell be cast upon? XH 118V 1X 835C Mem:1 Exits:NESW> Faar says 'no i didnt' XH 118V 1X 835C Mem:1 Exits:NESW> cast 'silence' faar You utter the words, 'silence' SILENCE left: 0 Faar suddenly becomes very quiet. XH 118V 1X 835C Mem:2 Exits:NESW> look An Intersection Faar the Male Minotaur is standing here. XH 118V 1X 835C Mem:2 Exits:NESW> A Balifor watchman arrives from the east. XH 118V 1X 835C Mem:2 Exits:NESW> Faar bursts into tears. XH 118V 1X 835C Mem:2 Exits:NESW> The rising sun barely lights the dark and cloudy sky. Timer now at 61 secs. XH 152V 1X 835C Mem:1 Exits:NESW> cast 'hold person' dominique scan Who should the spell be cast upon? XH 152V 1X 835C Mem:1 Exits:NESW> Looking north: The road leads to the outskirts of the northern part of town. A small and weak looking horse is here awaiting its master. A bored watchman guards the northern gates of Balifor. A bored watchman guards the northern gates of Balifor. Looking east: An inspector pokes through a newly arrived shipment of goods. Looking south: The narrow road extends into the heart of Port Balifor. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking west: A large group of sailors share a raucous tale. Looking up: You see nothing special. Looking down: You see nothing special. XH 152V 1X 835C Mem:1 Exits:NESW> s scan n Traders Street A drunken sailor steadies himself as he tries to stagger back to his boat. XH 151V 1X 835C Mem:1 Exits:NSW> Looking north: Clumps of travellers discuss their final destination. A Balifor watchman watches for trouble in the city. Faar the Male Minotaur is standing here. Looking east: An elegant home is set slightly off the street. Looking south: The narrow road extends into the heart of Port Balifor. Looking west: Commerce seems to taper off as the guild houses begin. Looking up: You see nothing special. Looking down: You see nothing special. XH 151V 1X 835C Mem:1 Exits:NSW> An Intersection A Balifor watchman watches for trouble in the city. Faar the Male Minotaur is standing here. XH 150V 1X 835C Mem:1 Exits:NESW> scan Looking north: The road leads to the outskirts of the northern part of town. A small and weak looking horse is here awaiting its master. A bored watchman guards the northern gates of Balifor. A bored watchman guards the northern gates of Balifor. Looking east: An inspector pokes through a newly arrived shipment of goods. Looking south: The narrow road extends into the heart of Port Balifor. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking west: A large group of sailors share a raucous tale. Looking up: You see nothing special. Looking down: You see nothing special. XH 150V 1X 835C Mem:1 Exits:NESW> w scan e Dock Road XH 149V 1X 835C Mem:1 Exits:NEW> Looking north: You see nothing special. A merchant walks along the docks here, looking to make his way to the city. A drunken sailor steadies himself as he tries to stagger back to his boat. A drunken sailor steadies himself as he tries to stagger back to his boat. A large grey seagull perches here, ready to take flight. Looking east: You see nothing special. A Balifor watchman watches for trouble in the city. Faar the Male Minotaur is standing here. Looking south: You see nothing special. Looking west: You see nothing special. A pale woman wearing the armor of the Knights of the Skull lurks here. Looking up: You see nothing special. Looking down: You see nothing special. XH 149V 1X 835C Mem:1 Exits:NEW> An Intersection A Balifor watchman watches for trouble in the city. Faar the Male Minotaur is standing here. XH 148V 1X 835C Mem:1 Exits:NESW> look An Intersection A Balifor watchman watches for trouble in the city. Faar the Male Minotaur is standing here. XH 148V 1X 835C Mem:1 Exits:NESW> A Balifor watchman leaves north. XH 148V 1X 835C Mem:1 Exits:NESW> cast 'force bolt' faar You can't remember how to cast that spell! XH 148V 1X 835C Mem:1 Exits:NESW> cast 'lightning bolt' faar You utter the words, 'lightning bolt' LIGHTNING left: 5 The lightning bolt hits Faar with full impact. XH 148V 1X 835C [Me:Perfect] [Faar:Fair] Mem:1 Exits:NESW> cast 'lightning bolt' You bludgeon Faar hard. XH 148V 1X 835C [Me:Perfect] [Faar:Fair] Mem:1 Exits:NESW> You utter the words, 'lightning bolt' LIGHTNING left: 4 The lightning bolt hits Faar with full impact. XH 148V 1X 835C [Me:Perfect] [Faar:Fair] Mem:2 Exits:NESW> cast 'lightning bolt' You utter the words, 'lightning bolt' LIGHTNING left: 3 The lightning bolt hits Faar with full impact. XH 148V 1X 835C [Me:Perfect] [Faar:Awful] Mem:3 Exits:NESW> Dominique arrives from the south. DOMINIQUE - Entered from the - SOUTH. XH 148V 1X 835C [Me:Perfect] [Faar:Awful] Mem:3 Exits:NESW> fol faar Dominique recites a scroll of recall. Faar disappears. XH 148V 1X 835C Mem:3 Exits:NESW> I see no person by that name here! XH 148V 1X 835C Mem:3 Exits:NESW> cast 'hold person' dominique You utter the words, 'hold person' HOLD left: 0 Dominique freezes in place. XH 148V 1X 835C Mem:3 Exits:NESW> cast 'relocate' faar You utter the words, 'relocate' RELOCATE left: 1 The Public Sitting Area Faar the Male Minotaur is standing here. A banshee paces the room highly agitated. XH 148V 1X 835C Mem:4 Exits:ES> A wandering banshee leaves south. XH 148V 1X 835C Mem:4 Exits:ES> cast 'lightning bolt' faar You cannot concentrate enough to cast! XH 148V 1X 835C Mem:4 Exits:ES> cast 'lightning bolt' faar You utter the words, 'lightning bolt' LIGHTNING left: 2 Your lightning bolt shatters Faar to pieces. You receive 0 experience. g all.coins corpse Faar is dead! R.I.P. XH 148V 1X 835C [Me:Perfect] [Faar:Dying] Mem:5 Exits:ES> The death cry of Faar echoes from somewhere nearby... Dominique stops following Faar. XH 148V 1X 835C Mem:5 Exits:ES> g all corpse The corpse doesn't seem to have what you are looking for. XH 148V 1X 835C Mem:5 Exits:ES> You get a thin ice axe from the corpse of Faar. You get a ruby axe from the corpse of Faar. You get a blue ochre bracer from the corpse of Faar. You get a copper wrist guard from the corpse of Faar. You get a red leather scabbard from the corpse of Faar. You get a backpack from the corpse of Faar. You get a pair of copper chain sleeves from the corpse of Faar. You get some iron greaves from the corpse of Faar. You get an etched suit of armor from the corpse of Faar. You get a small copper ring from the corpse of Faar. You get a large first-aid kit from the corpse of Faar. Pie : You can't carry that many items. Pie : You can't carry that many items. Pie : You can't carry that many items. Pie : You can't carry that many items. Torch : You can't carry that many items. Scroll : You can't carry that many items. Kit : You can't carry that many items. Canteen : You can't carry that many items. Canteen : You can't carry that many items. Canteen : You can't carry that many items. Canteen : You can't carry that many items. XH 148V 1X 835C Mem:5 Exits:ES> TICK IN 10 SECONDS. l in corpse corpse (here) : a pork pie [4] a torch a scroll of recall a large first-aid kit a small canteen [4] XH 148V 1X 835C Mem:5 Exits:ES> e e e A Dilapidated Hall XH 147V 1X 835C Mem:5 Exits:ESW> Entryway of a Dilapidated House XH 146V 1X 835C Mem:5 Exits:EW> dro kit A Side Street XH 145V 1X 835C Mem:5 Exits:NW> You drop a large first-aid kit. XH 145V 1X 835C Mem:5 Exits:NW> dro greaves You drop some iron greaves. XH 145V 1X 835C Mem:5 Exits:NW> dro armor n n You drop an etched suit of armor. XH 145V 1X 835C Mem:5 Exits:NW> n e A Side Street XH 144V 1X 835C Mem:5 Exits:NS> Dock Road A pale woman wearing the armor of the Knights of the Skull lurks here. XH 143V 1X 835C Mem:5 Exits:ESW> The rising sun proclaims a new day. Alas, you cannot go that way... XH 153V 1X 835C Mem:4 Exits:ESW> Dock Road A drunken sailor steadies himself as he tries to stagger back to his boat. XH 152V 1X 835C Mem:4 Exits:NEW> Faar arrives from the east. FAAR - Entered from the - EAST. XH 152V 1X 835C Mem:4 Exits:NEW> You are no longer a member of Zara's group. You stop following Zara. Faar leaves west. XH 152V 1X 835C Mem:4 Exits:NEW> e An Intersection Dominique the Male High Elf is standing here. . . . is followed by a hovering ball of light. XH 151V 1X 835C Mem:4 Exits:NESW> cast 'lightning bolt' dominique You utter the words, 'lightning bolt' LIGHTNING left: 1 The lightning bolt hits Dominique with full impact. XH 151V 1X 835C [Me:Perfect] [Dominique:Fair] Mem:4 Exits:NESW> You bludgeon Dominique hard. XH 151V 1X 835C [Me:Perfect] [Dominique:Fair] Mem:4 Exits:NESW> cast 'lightning bolt' You utter the words, 'lightning bolt' LIGHTNING left: 0 The lightning bolt hits Dominique with full impact. XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW> Dominique sighs loudly. XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW> Faar arrives from the west. FAAR - Entered from the - WEST. XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW> cast 'magic missile' Faar leaves north. XH 151V 1X 835C [Me:Perfect] [Dominique:Awful] Mem:5 Exits:NESW> You utter the words, 'magic missile' MAGIC left: 1 You watch with selfpride as the magic missile hits Dominique. You watch with selfpride as the magic missile hits Dominique. Dominique is incapacitated and will slowly die, if not aided. The magic missile tears away the remaining life of Dominique. You receive 0 experience. g all.coins corpse Dominique is dead! R.I.P. XH 151V 1X 835C [Me:Perfect] [Dominique:Dying] Mem:6 Exits:NESW> The death cry of Dominique echoes from somewhere nearby... XH 151V 1X 835C Mem:6 Exits:NESW> g all corpse cast 'magic missile' faar You get a large pile of coins from the corpse of Dominique. There were 945 coins. split 945 XH 151V 1X 1780C Mem:6 Exits:NESW> You get the twisted merchant's staff from the corpse of Dominique. You get a thin jeweled belt from the corpse of Dominique. You get a loaf of bread from the corpse of Dominique. Bread : You can't carry that many items. Bread : You can't carry that many items. Scroll : You can't carry that many items. Scroll : You can't carry that many items. Scroll : You can't carry that many items. Scroll : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Waterskin : You can't carry that many items. Waterskin : You can't carry that many items. Waterskin : You can't carry that many items. Waterskin : You can't carry that many items. XH 151V 1X 1780C Mem:6 Exits:NESW> Who should the spell be cast upon? XH 151V 1X 1780C Mem:6 Exits:NESW> cast 'magic missile' faar You belong to no group. XH 151V 1X 1780C Mem:6 Exits:NESW> look Who should the spell be cast upon? XH 151V 1X 1780C Mem:6 Exits:NESW> scan cast 'magic missile' faar An Intersection The corpse of Dominique is lying here. XH 151V 1X 1780C Mem:6 Exits:NESW> Looking north: The road leads to the outskirts of the northern part of town. Faar the Male Minotaur is standing here. A Balifor watchman watches for trouble in the city. A small and weak looking horse is here awaiting its master. A bored watchman guards the northern gates of Balifor. A bored watchman guards the northern gates of Balifor. Looking east: An inspector pokes through a newly arrived shipment of goods. Looking south: The narrow road extends into the heart of Port Balifor. Looking west: A large group of sailors share a raucous tale. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking up: You see nothing special. Looking down: You see nothing special. XH 151V 1X 1780C Mem:6 Exits:NESW> Who should the spell be cast upon? XH 151V 1X 1780C Mem:6 Exits:NESW> n cast 'magic missile' faar The North Gate of Port Balifor Faar the Male Minotaur is standing here. A Balifor watchman watches for trouble in the city. A small and weak looking horse is here awaiting its master. A bored watchman guards the northern gates of Balifor. A bored watchman guards the northern gates of Balifor. XH 150V 1X 1780C Mem:6 Exits:NS> You utter the words, 'magic missile' MAGIC left: 0 You watch with selfpride as the magic missile hits Faar. You watch with selfpride as the magic missile hits Faar. Faar is mortally wounded, and will die soon, if not aided. The magic missile tears away the remaining life of Faar. You receive 0 experience. g all.coins corpse Faar is dead! R.I.P. XH 150V 1X 1780C [Me:Perfect] [Faar:Dying] Mem:6 Exits:NS> The death cry of Faar echoes from somewhere nearby... 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