yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls Why wont Ahmas play with Krovax? POV: Krovax/Chon Log Rating: 1.2632 Felt like stabbing someone. To bad they wouldnt let me stab them twice. We pulled a quick log and hit up Glorek and co while they where supposedly ambushing whoever left solace inn. 463H 162V 1399802X 30552C Exits:E> eElhana flies in from the west. A hill giant arrives from the west. The Bayshore Restaurant The smells of good home cooked food fills the air, it makes you hungry. In fact, it would make you hungry any time of the day it smells so good. The smells are coming from the kitchen which is over to the east. Tables and chairs are placed in the southern part of this restaurant and a waitress is seating and taking orders from other customers. She looks up at you and signals that she'll be right with you. A small quiet room is to the west of here. A hill giant is roaming around looking for something to kill. Mistress Elhana, Naked Songstress is standing here. (flying) . . . is surrounded by 4 duplicate images. One of Newport's soldiers of the watch patrols here. Fumes, Pouring from Shadow of Ahma is standing here. (flying) (invisible) Larna is hurrying about the inn, seeing to the needs of her guests. 463H 161V 1399802X 30552C Exits:NWU> Fumes slowly fades into existence. You are sent sprawling as Fumes crashes into you. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> Elhana gives a hill giant an order. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> peer Staffshier tells you 'hey' 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> Elhana gives a hill giant an order. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> Sartel flies in from above. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> Rosen flies in from the north. A hill giant arrives from the north. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> st Rosen gives a hill giant an order. A hill giant crashes into Sartel in a thundering collision, knocking him to the ground! 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> **Elhana: come 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> Elhana gives a hill giant an order. A hill giant has an indifferent look. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> Elhana gives a hill giant an order. A hill giant tries to bash Rosen, but it passes right through his image and falls. 449H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:V.Good] Exits:NWU> A hill giant misses Rosen and destroys an image instead. A hill giant pierces Rosen extremely hard. Rosen slowly fades into existence. A hill giant is burned, as it swings at Rosen. Rosen pierces a hill giant extremely hard. A hill giant massacres Sartel with its hit. A hill giant pierces Sartel extremely hard. Sartel massacres a hill giant with his slash. Fumes massacres YOU with his slash. Fumes slashes YOU extremely hard. The sword flashes green in your hands as you jam it between his ribs. You massacre Fumes with your pierce. You massacre Fumes with your pierce. You massacre Fumes with your pierce. 401H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:Good] Exits:NWU> You peer around you. 401H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:Good] Exits:NWU> stYou stand up. 401H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:Good] Exits:NWU> You are already standing. 401H 161V 1399802X 30552C [Krovax:V.Good] [Fumes:Good] Exits:NWU> fleYou flee head over heels. The Bayview Inn A few rooms lie down the hallway to the north. Directly in front of you is a table where the clerk sits to issue out room keys to the inn's patrons. There is a rack on the wall from which the keys hang and from the looks of it there are a few rooms available. A very ugly thug guards the inn, watching for unruly customers. Desiree is standing behind the counter, smiling shyly at you. 401H 160V 1399802X 30552C Exits:D> sneakYou begin moving quietly. 401H 160V 1399802X 30552C Exits:D> dThe Bayshore Restaurant The smells of good home cooked food fills the air, it makes you hungry. In fact, it would make you hungry any time of the day it smells so good. The smells are coming from the kitchen which is over to the east. Tables and chairs are placed in the southern part of this restaurant and a waitress is seating and taking orders from other customers. She looks up at you and signals that she'll be right with you. A small quiet room is to the west of here. A hill giant is standing here, fighting Sartel. Sartel KD, Bringing Down the Beast with Elite Barb Style is sitting here, fighting a hill giant. (flying) A hill giant is sitting here. Mistress Elhana, Naked Songstress is standing here. (flying) . . . is surrounded by 4 duplicate images. One of Newport's soldiers of the watch patrols here. Fumes, Pouring from Shadow of Ahma is standing here. (flying) Larna is hurrying about the inn, seeing to the needs of her guests. 401H 159V 1399802X 30552C Exits:NWU> back fumesThe sword flashes green in your hands as you jam it between his ribs. Fumes twists around to see you place an emerald short sword in his back. 401H 159V 1399802X 30552C [Krovax:V.Good] [Fumes:Bad] Exits:NWU> Elhana gives a hill giant an order. A hill giant has an indifferent look. 401H 159V 1399802X 30552C [Krovax:V.Good] [Fumes:Bad] Exits:NWU> Rosen flies in from the north. 401H 159V 1399802X 30552C [Krovax:V.Good] [Fumes:Bad] Exits:NWU> Elhana gives a hill giant an order. 401H 159V 1399802X 30552C [Krovax:V.Good] [Fumes:Bad] Exits:NWU> Rosen flies west. 401H 159V 1399802X 30552C [Krovax:V.Good] [Fumes:Bad] Exits:NWU> You massacre Fumes with your pierce. You massacre Fumes with your pierce. Fumes slashes YOU extremely hard. Fumes massacres YOU with his slash. A hill giant massacres Sartel with its hit. A hill giant massacres Sartel with its pierce. Sartel massacres a hill giant with his slash. fle358H 159V 1399802X 30552C [Krovax:Good] [Fumes:V.Bad] Exits:NWU> st Elhana gives a hill giant an order. A hill giant has an indifferent look. 358H 159V 1399802X 30552C [Krovax:Good] [Fumes:V.Bad] Exits:NWU> fle Elhana gives a hill giant an order. 358H 159V 1399802X 30552C [Krovax:Good] [Fumes:V.Bad] Exits:NWU> Elhana gives a hill giant an order. A hill giant has an indifferent look. Fumes panics, and attempts to flee. Fumes flies up. 358H 159V 1399802X 30552C Exits:NWU> Elhana gives a hill giant an order. 358H 159V 1399802X 30552C Exits:NWU> Elhana gives a hill giant an order. A hill giant has an indifferent look. 358H 159V 1399802X 30552C Exits:NWU> Elhana gives a hill giant an order. 358H 159V 1399802X 30552C Exits:NWU> Sartel stands up. 358H 159V 1399802X 30552C Exits:NWU> back fumesYou're not fighting, why bother fleeing? Sartel panics, and attempts to flee. Sartel flies up. Later 274H 95V 8006452X 9C Mem:1 Exits:D> Rastavious has entered the game. 274H 95V 8006452X 9C Mem:1 Exits:D> Fluff has entered the game. 274H 95V 8006452X 9C Mem:1 Exits:D> Zearin tells your group 'wasnt myth fighting ahma?' 274H 95V 8006452X 9C Mem:1 Exits:D> Ardinghelli has entered the game. 274H 95V 8006452X 9C Mem:1 Exits:D> stYou stand up. 274H 95V 8006452X 9C Mem:1 Exits:D> Fluff now follows Ardinghelli. 274H 95V 8006452X 9C Mem:1 Exits:D> Zearin stops following you. 274H 95V 8006452X 9C Mem:1 Exits:D> Sartel stops following you. 274H 95V 8006452X 9C Mem:1 Exits:D> Rastavious now follows Ardinghelli. 274H 95V 8006452X 9C Mem:1 Exits:D> fol ardinghelliYou now follow Ardinghelli. 274H 95V 8006452X 9C Mem:1 Exits:D> sa goYou say 'go' 274H 95V 8006452X 9C Mem:1 Exits:D> Rastavious lifts his arms towards the sky and gracefully floats upward. 274H 95V 8006452X 9C Mem:1 Exits:D> sa go Ardinghelli orders his group to march. 274H 95V 8006452X 9C Mem:1 Exits:D> You say 'go' 274H 95V 8006452X 9C Mem:1 Exits:D> Ardinghelli flies down. You follow Ardinghelli down. Rastavious flies in from above. The Bayshore Restaurant The smells of good home cooked food fills the air, it makes you hungry. In fact, it would make you hungry any time of the day it smells so good. The smells are coming from the kitchen which is over to the east. Tables and chairs are placed in the southern part of this restaurant and a waitress is seating and taking orders from other customers. She looks up at you and signals that she'll be right with you. A small quiet room is to the west of here. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) Ardinghelli the Wildrunner is standing here. (flying) Larna is hurrying about the inn, seeing to the needs of her guests. 274H 94V 8006452X 9C Mem:1 Exits:NWU> Ardinghelli flies north. You follow Ardinghelli north. Rastavious flies in from the south. Fluff flies in from the south. Bubbling Brook Street Bubbling Brook continues its west and east path through the center of Newport. To the west is the town square, bustling with activity. South of here is a large building with a sign hung off of it, reading "The Bayshore Inn." To the east, a large wharf can be made out, the expanse of the bay stretching far out of sight. To the north, the sound of metal clashing against metal can be heard. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) Ardinghelli the Wildrunner is standing here. (flying) 274H 93V 8006452X 9C Mem:1 Exits:NESW> Fluff says 'go go go' 274H 93V 8006452X 9C Mem:1 Exits:NESW> Ardinghelli flies west. You follow Ardinghelli west. Rastavious flies in from the east. Town Square A long stone pool collects the water from the pump, bringing in the city's clean water source. Merchant Lane extends to the north and south here, while Bubbling Brook continues its way east and west. The cobblestones from all the streets meet here and form a wonderful circular pattern around the water pump. A large pump and catchment basin is here. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) Ardinghelli the Wildrunner is standing here. (flying) 274H 92V 8006452X 9C Mem:1 Exits:NESW> Ardinghelli flies west. You follow Ardinghelli west. Rastavious flies in from the east. Bubbling Brook Street The cobbled Bubbling Brook extends east and west here. To the west, the western gates made of vallenwood can be clearly seen. There are sounds of horses neighing coming from the north, while the sounds of swordplay emanate from the south. To the east is the town square. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) Ardinghelli the Wildrunner is standing here. (flying) 274H 91V 8006452X 9C Mem:1 Exits:NESW> Ardinghelli flies west. You follow Ardinghelli west. Rastavious flies in from the east. Rapid's Drive at Bubbling Brook The street curves out to align itself north-south here. The gates to your west are constructed of mighty vallenwoods imported from the northern forests. A pair of small lookouts have been contructed on each side of the gate to provide an early warning to any attack that may arise. The road curves off to the northeast and southwest of here. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) Ardinghelli the Wildrunner is standing here. (flying) A sailor walks quickly, hurrying to get supplies for his ship. A sailor walks quickly, hurrying to get supplies for his ship. 274H 90V 8006452X 9C Mem:1 Exits:NESW> Ardinghelli flies west. You follow Ardinghelli west. Rastavious flies in from the east. Fluff flies in from the east. Western Gates of Newport The gates of this village are constructed of mighty vallenwoods imported from the northern forests. A pair of lanterns hang from each side and are continually maintained by the local guards for continuous light. The danger of attack from the dragon armies is always a threat in these parts. A sea breeze blows softly from the east and the smells and sounds of Newport invite you in. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) Ardinghelli the Wildrunner is standing here. (flying) 274H 89V 8006452X 9C Mem:1 Exits:ESW> c 'm s'You utter the words, 'monster summoning' You wave your hand, and a gargoyle appears! A gargoyle starts following you. 274H 89V 8006452X 9C Mem:2 Exits:ESW> Ardinghelli flies west. You follow Ardinghelli west. A gargoyle arrives from the east. Rastavious flies in from the east. Fluff flies in from the east. The Outskirts of Newport The Old Road is intersected here by the cobblestone road leading to the small fishing community, Newport. Beyond Newport is a bay of the New Sea, its waters stretching out across the horizon. The cobblestone continues to the north, signifying the beginnings of a major trade route to the towns of Solace and Haven further to the north. The majestic forests of the fabled elven capitol of Qualinost deepen to the southwest. If you travel south you can also come upon Pax Tharkas. If you travel north, you will hit the River White Rage. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 87V 8006452X 9C Mem:2 Exits:NES> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Road to the Bay The smell of salty air is carried by a warming breeze to the north and east. To the southeast, the fishing community of Newport can be clearly seen, surrounded on three sides by a bay of the New Sea. Fishing boats dot the waters of the bay, as Newport citizens toil away in their trade. The forested hills grow west of the bay, filling the view with tall oaks and maples. Far to the south, the peace of the Kharolis Mountains rise in majestic shadow. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 85V 8006452X 9C Mem:2 Exits:SW> Fluff stops using a sunburst engraved longsword. 274H 85V 8006452X 9C Mem:2 Exits:SW> Ardinghelli flies west. You follow Ardinghelli west. A gargoyle arrives from the east. Rastavious flies in from the east. A Cobbled Road The road is wide here and paved with cobblestone in spots. You see the marks of a wagon in the dirt spots of the road, left by the increasing number of merchants travelling between Newport and the towns of Solace and Haven. Around you the landscape is dotted with trees and the area is hilly. In the air you can faintly smell salt, carried by a breeze blowing from the northeast. The road leads to the north and east from here. Southeast you can hear the sounds of a bustling town and to the north you hear a low rumbling. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 83V 8006452X 9C Mem:2 Exits:NE> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. A Cobbled Road The road leads to the north and south from here. Some spots of the road are paved with cobblestone, and some parts are plain dirt and mud. You can smell salt in the air, drifting in with a breeze blowing in from the northeast. The land around you is hilly and the forest is growing along the roadside. You hear a rumbling sound to the north of here. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 81V 8006452X 9C Mem:2 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. Approaching a Major River You hear the sound of rushing water to the north of you, through the trees you can see a large river known as White-Rage. You are in a small clearing, the clearing is not natural as you can see many tree stumps. You assume that villagers from Newport have cut them down for their fires and to create farm land. The forest is beginning to take back the land it has lost, you can see some small saplings already growing from the trunks of the cut trees. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 79V 8006452X 9C Mem:2 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. South Bank of the River White-Rage You stand at the south end of a mighty stone bridge. Below, a very large and swift flowing river roars down towards the New Sea. The river is quite dangerous and only the largest of ferries are capable of being able to properly navigate it. The bridge itself is wide and is one of the most impressive feats of dwarven craftsmanship that you have ever seen. You can also just make out a path that leads down to a stone dock from here. A heavy wooden sign has been firmly planted into the soil here. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 77V 8006452X 9C Mem:2 Exits:NSD> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. Crossing the River White-Rage Looking around as you cross the immense stone bridge, you gaze in awe at a pair of huge pillars of stone. The pillars seem to be the main foundation of the structure, keeping it a safe distance from the raging waters below. Even from here, you can hear the roar from the river below as it crashes into the pillars and is forced around them. The stone bridge stretches northward, high about the river, but the southern bank is still reassuringly nearby. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 75V 8006452X 9C Mem:2 Exits:NS> Fluff starts using a black leather buckler as a shield. 274H 75V 8006452X 9C Mem:2 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Crossing the River White-Rage Looking around as you cross the immense stone bridge, you gaze in awe at a pair of huge pillars of stone. The pillars seem to be the main foundation of the structure, keeping it a safe distance from the raging waters below. Even from here, you can hear the roar from the river below as it crashes into the pillars and is forced around them. The stone bridge stretches southward, high about the river, but the northern bank is still reassuringly nearby. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 74V 8006452X 9C Mem:2 Exits:NS> You are now a member of Ardinghelli's group. 274H 74V 8006452X 9C Mem:2 Exits:NS> The lightning has stopped. Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. North Bank of the River White-Rage You stand at the south end of a mighty stone bridge. Below, a very large and swift flowing river roars down towards the New Sea. The river is quite dangerous and only the largest of ferries are capable of being able to properly navigate it. The bridge itself is wide and is one of the most impressive feats of dwarven craftsmanship that you have ever seen. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 100V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. Approaching a Major River You hear the sound of rushing water to the south of you, through the trees you can see the mighty River White-Rage. The road leads north through the plains to the towns of Haven and Solace. The road you are travelling on is made of cobblestones in spots but in other spots it is just plain dirt. Growing on the sides of the road are trees and the landscape is dotted with hills. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 98V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Road on the Plains of Abanasinia The land around you is very flat, the plains of Abanasinia stretch for miles around you. To the south you hear a low rumbling noise, to the east the road leads into the plains. Looking south you can see forested foothills, and a smell of salt is carried on a breeze blowing in from the southeast. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) A cheerful kender wanders about, enjoying the sights. 274H 96V 8006452X 9C Mem:1 Exits:ES> Ardinghelli flies east. You follow Ardinghelli east. A gargoyle arrives from the west. Rastavious flies in from the west. A Road on the Plains of Abanasinia Around you are the plains of Abanasinia. The land is very flat and you can see for miles and miles around. A few trees are growing here and there, along with other kinds of short vegetation bushes, brush and other assorted plants. Small animals scavenge for food around you and farther away you can see larger animals doing likewise. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 94V 8006452X 9C Mem:1 Exits:NW> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Road on the Plains of Abanasinia Around you are the plains of Abanasinia. The land is very flat and you can see for miles and miles around. A few trees are growing here and there, along with other kinds of short vegetation bushes, brush and other assorted plants. Small animals scavenge for food around you and farther away you can see larger animals doing likewise. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) A fellow traveller is here, weary from many days on the road. 274H 92V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Road on the Plains of Abanasinia Off to the distant north is the town of Solace and a bit futher on, the road to Haven. The plains stretch for miles and miles around you on all sides. South of here is the port city of Newport and further south the forest of the Qualinesti elves. Looking around you, a few trees are growing here and there along with other assorted vegetation. In the distance you see many different kinds of small and large animals. In the distant west you can see a mountain range. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) A fellow traveller is here, weary from many days on the road. 274H 90V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Road on the Plains of Abanasinia Around you are the plains of Abanasinia. The land is very flat and you can see for miles and miles around. A few trees are growing here and there, along with other kinds of short vegetation bushes, brush and other assorted plants. Small animals scavenge for food around you and farther away you can see larger animals doing likewise. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) An elf wanders about the area here. 274H 88V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Road on the Plains of Abanasinia Around you are the plains of Abanasinia. The land is very flat and you can see for miles and miles around. A few trees are growing here and there, along with other kinds of short vegetation bushes, brush and other assorted plants. Small animals scavenge for food around you and farther away you can see larger animals doing likewise. In the distant west you can see a mountain range and a cool breeze is blowing in from the east. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 86V 8006452X 9C Mem:1 Exits:NES> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. A Road on the Plains of Abanasinia Around you are the plains of Abanasinia. The land is very flat and you can see for miles and miles around. A few trees are growing here and there, along with other kinds of short vegetation bushes, brush and other assorted plants. In the distant west you can see a mountain range and a cool breeze is blowing in from the east. Looking to the east you can see the lands of the Que-teh tribe, their cooking fires trailing smoke up into the sky. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 84V 8006452X 9C Mem:1 Exits:NES> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. A Bend in the Road To the north the plains turn into forested lands. Northwest of here is the Darkenwood forest and the village of Gateway. Travelling south will take you through the plains of Abanasinia and further on to the port town of Newport. The plains continue onward south from this point. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) An elf wanders about the area here. A fellow traveller is here, weary from many days on the road. A stout dwarf marches about here. 274H 82V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. On a Road The road continues, now heading to the south. The general terrain seems to be getting drier and dustier, and there are fewer trees. In addition, the air seems to be getting somewhat colder. From a nearby hill, a deer notices you, and bolts into the woods. From here, the road continues to the south and west. gt fightFluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) An elf wanders about the area here. 274H 80V 8006452X 9C Mem:1 Exits:ESW> You tell your group 'fight' 274H 80V 8006452X 9C Mem:1 Exits:ESW> Ardinghelli flies west. You follow Ardinghelli west. A gargoyle arrives from the east. Rastavious flies in from the east. By a Small Hovel Wearily, you come to stop outside a small hovel. It looks like it has been built as a rest stop to provide a safe haven for travellers. The hovel sits off to the west of the main road here. The road itself stretches out to the north and east. The terrain to the east is becomes dry and dusty, while you can see what appears to be a forest on the edge of the plains to the north. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 78V 8006452X 9C Mem:1 Exits:NEW> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. On a Road The road continues, snaking through the rocky wilderness. It makes a large curve to avoid a big boulder, jutting out from the surrounding hills. You have heard tales of bandits surviving off of travellers on the roadways of Krynn, and it occurs to you that this would be an excellent spot for an ambush. The road continues to the north and south. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 76V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. On a Long Road Various animals and insects inspect you as you wearily tread this rocky and dusty road. Bushes to the side provide ample cover for man or beast and it would be wise to carefully watch your possessions. The road continues in a north-south direction. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 74V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. On a Long Road The tiredness in your legs suggest you have been travelling far too long and a rest is in order. This road could go on forever. To the south can be seen a small wooden shack by the side of the road. To the north, the great vallenwoods of Solace can just be made out. Darkenwood extends out to to your west and rumors of exotic woodland spirits excite you somewhat. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 72V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. On a Long Road Various animals and insects inspect you as you wearily tread this rocky and dusty road. Bushes to the side provide ample cover for man or beast and it would be wise to carefully watch your possessions. The road continues in a north-south direction. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 70V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. On a Long Road The long road stretches before you, wide and flat. To the south it becomes open and dusty, while to the north large vallenwood trees make up the tree village of Solace. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 68V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. On a Long Road The dense forest around you occasionally places obstacles in your path, you cannot help but trip and fall. Fortunately the soft cushion of dead leaves offers much help. Weak sounds of the hustle and bustle of town life can be heard from the north. The road continues to the south, it seems as c 'm m' rosenif it could go on forever. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 66V 8006452X 9C Mem:1 Exits:NS> Who should the spell be cast upon? 274H 66V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. The Road to Solace The trees that line the route give a good indication of the ways to travel. To the north the huge vallenwood trees of Solace are visible, clearly marking the southern entrance to the town. The road to the south becomes wild and rocky as it leads through a wilder section of forest. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 64V 8006452X 9C Mem:1 Exits:NES> c 'm m' rosenWho should the spell be cast upon? 274H 64V 8006452X 9C Mem:1 Exits:NES> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. The Southern Gate This gate protects Solace from invaders from the south. Two huge vallenwoods stand on either side of the road and the gate is placed between these. The forest to the south looks much wilder and dangerous than the forest that houses Solace. Southern Avenue leads north into Solace itself. A long torch functions as a street lamp here...it glows dimly A large notice demanding your attention is posted on the city gates. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) A Solace peacekeeper stands here, vigilantly guarding the town gates. A Solace peacekeeper stands here, vigilantly guarding the town gates. c 'm m' rosen274H 63V 8006452X 9C Mem:1 Exits:NS> Who should the spell be cast upon? 274H 63V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. Southern Avenue The avenue leads north and south through the huge vallenwoods. The trees loom high above you. Their limbs form a canopy that protects you from the harsh outside world. The forest here teems with life. You notice a small path leading east into what appears to be a park. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) A young minotaur strolls by, seeking adventure. A citizen of Solace moves quickly about. 274H 62V 8006452X 9C Mem:1 Exits:NES> c 'm m' rosenWho should the spell be cast upon? 274H 62V 8006452X 9C Mem:1 Exits:NES> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. Southern Avenue You are on a rather wide road. This avenue leads south and north through the town. To the north, you see buildings built up in the limbs of the huge vallenwoods. This view of Solace shows you how much the village depends on the ancient trees for life and sustenance. The avenue leads north and south. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 61V 8006452X 9C Mem:1 Exits:NS> c 'm m' rosenWho should the spell be cast upon? 274H 61V 8006452X 9C Mem:1 Exits:NS> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. The Intersection You are at a huge intersection in the forest. Southern Avenue meets with Park Road and Forest Lane here. There is a small opening in the trees above that allows a view of the sky above. A small breeze blows through here and you inhale deeply. Southern Avenue leads north and south from the intersection, while Forest Lane leads off west and Park Road exits to the east. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 60V 8006452X 9C Mem:1 Exits:NESW> c 'm m' rosenWho should the spell be cast upon? 274H 60V 8006452X 9C Mem:1 Exits:NESW> c 'm m' rosenWho should the spell be cast upon? 274H 60V 8006452X 9C Mem:1 Exits:NESW> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Southern Avenue The avenue twists and turns among the huge vallenwoods. Sounds of life are all around you. Looking up, you see the sun peeking through the dense canopy of the forest. As you walk among the forest life, you feel safe and at ease. You see a large stone building to the east. The avenue continues to the north and south. A small sign is posted here. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 59V 8006452X 9C Mem:1 Exits:NES> c 'm m' rosenWho should the spell be cast upon? 274H 59V 8006452X 9C Mem:1 Exits:NES> c 'm m' rosenWho should the spell be cast upon? 274H 59V 8006452X 9C Mem:1 Exits:NES> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Fluff flies in from the south. Southern Avenue Southern Avenue is a road cut among the huge vallenwoods. It twists and turns between the giant trunks and beneath the thick green canopy of foliage above. From high in a vallenwood above you, you hear sounds of partying and singing. Looking up to investigate, you notice a tavern has been built into the huge limbs of the vallenwood. You also notice a small stairway which spirals down around the trunk of the vallenwood. The avenue also leads north and south into other parts of Solace. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. c 'm m' rosenArdinghelli the Wildrunner is standing here. (flying) 274H 58V 8006452X 9C Mem:1 Exits:NSU> Who should the spell be cast upon? 274H 58V 8006452X 9C Mem:1 Exits:NSU> c 'm m' rosenWho should the spell be cast upon? 274H 58V 8006452X 9C Mem:1 Exits:NSU> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Solace Square Solace Square is a large clearing that is surrounded on all sides by huge vallenwood trees. These trees stretch far above the ground and their limbs provide cover and shelter to the inhabitants of Solace. The clearing here rises slightly towards the center of the square, providing a high spot in the center. Small roads have been cut into the dense forest to the north, south, east, and west. On one edge of the square, there is a huge vallenwood which is home to what appears to be a guild hall of some sorts. A small spiral stairway leads up around the trunk of the tree and into the thick limbs which house the guild hall. A large fountain sits in the middle of the road, taking up space. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) 274H 57V 8006452X 9C Mem:1 Exits:NESWU> c 'm m' rosenWho should the spell be cast upon? 274H 57V 8006452X 9C Mem:1 Exits:NESWU> c 'm m' rosenWho should the spell be cast upon? 274H 57V 8006452X 9C Mem:1 Exits:NESWU> Ardinghelli flies north. You follow Ardinghelli north. A gargoyle arrives from the south. Rastavious flies in from the south. Northern Avenue You are on Northern Avenue. The road twists and turns here, cutting through the dense vallenwood forest. High overhead, the limbs mesh to form a thick green canopy. The avenue continues north, while you see and hear Solace Square to the south. A small clearing opens to the west. Looking east, you see a large vallenwood that has a building nestled among its strong limbs. A small stairway spirals down around the trunk, ending at the edge of the road. A small sign is posted next to the stairway. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) Binz the Male Minotaur is standing here. (flying) . . . has a tough exterior. 274H 56V 8006452X 9C Mem:1 Exits:NSWU> Ardinghelli flies west. You follow Ardinghelli west. A gargoyle arrives from the east. Rastavious flies in from the east. Fluff flies in from the east. A Small Side Street You stand before the largest vallenwood you have ever seen. It towers up above the rest of the huge vallenwoods and appears to touch the clouds above. When you look up into the vallenwood, you see an extravagantly decorated tavern that has been built in and among the limbs of the tree. The clearing stretches on towards the north and you see Northern Avenue to the east. A spiral stairway winds down from the tavern above, reaching the ground a short distance away. A small sign is posted next to the stairway. A long torch functions as a street lamp here...it glows dimly Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) Rosen Ahma is standing here. (flying) (invisible) Rosen. . . is enveloped in flames. A stray dog slowly moves about the area, sniffing the nearby trees. 274H 55V 8006452X 9C Mem:1 Exits:NEU> c 'm m' rosen Rosen gets an apple from his bag. 274H 55V 8006452X 9C Mem:1 Exits:NEU> Ardinghelli flies up. You follow Ardinghelli up. The wonderful smell of spiced potatoes makes your stomach rumble. A gargoyle arrives from below. Rastavious flies in from below. Fluff flies in from below. The Inn of the Last Home The Inn of the Last Home is a cozy tavern. The smells of rich food and the sounds of merry music overflow your senses. A huge fireplace dominates one wall and a warm glow emanates from its flames. Small tables fill the room. A stairway leads up, further into the tree, while another stairway leads down to the forest below. Fluff Nhess, Damaged Artillery of Team Fluff is standing here. (flying) (invisible) Rastavious Mon, Ye Ole Befuddled WildRunner is standing here. (flying) (invisible) A gargoyle is standing here. Ardinghelli the Wildrunner is standing here. (flying) Toronar the Holy Hand is standing here. (flying) (invisible) o giant bash toronar ToronarGlorek the Male Hylar Dwarf is standing here. (flying) . . . has a tough exterior. Lord Zearin, the Deft Hand is standing here. . . . is surrounded by 4 duplicate images. Fumes, Pouring from Shadow of Ahma is standing here, fighting Parnigar. (flying) Lord Parnigar, General of the Qualinestian Armies is sitting here, fighting Fumes. (flying) A hill giant is sitting here. Otik watches you calmly, while he skillfully mixes a drink. 274H 54V 8006452X 9C Mem:1 Exits:UD> Who should the spell be cast upon? 274H 54V 8006452X 9C Mem:1 Exits:UD> A hill giant has an indifferent look. 274H 54V 8006452X 9C Mem:1 Exits:UD> Fluff slowly fades into existence. Fluff crashes into Toronar in a thundering collision, knocking him to the ground! 274H 54V 8006452X 9C Mem:1 Exits:UD> c 'm m' rosenWho should the spell be cast upon? 274H 54V 8006452X 9C Mem:1 Exits:UD> Rosen flies in from below. 274H 54V 8006452X 9C Mem:1 Exits:UD> Parnigar steps aside as Glorek attempts a bash, stumbles, and falls flat on his face. 274H 54V 8006452X 9C Mem:1 Exits:UD> Zearin leaves down. 274H 54V 8006452X 9C Mem:1 Exits:UD> Rosen gives a hill giant an order. A hill giant stands up. 274H 54V 8006452X 9C Mem:1 Exits:UD> Sabin flies in from above. 274H 54V 8006452X 9C Mem:1 Exits:UD> Rosen flies up. A hill giant leaves up. 274H 54V 8006452X 9C Mem:1 Exits:UD> Glorek massacres Parnigar with his cleave. Fluff massacres Toronar with her crush. Toronar slowly fades into existence. Toronar bludgeons Fluff extremely hard. Parnigar misses Fumes with his slash. Fumes misses Parnigar with his slash. 274H 54V 8006452X 9C Mem:1 Exits:UD> Parnigar stands up. 274H 54V 8006452X 9C Mem:1 Exits:UD> Ardinghelli crashes into Fumes in a thundering collision, knocking him to the ground! 274H 54V 8006452X 9C Mem:1 Exits:UD> c 'm m' rosen Fumes steps aside as Parnigar attempts a bash, stumbles, and falls flat on his face. 274H 54V 8006452X 9C Mem:1 Exits:UD> Who should the spell be cast upon? 274H 54V 8006452X 9C Mem:1 Exits:UD> Zearin arrives from below. 274H 54V 8006452X 9C Mem:1 Exits:UD> Sabin flies up. 274H 54V 8006452X 9C Mem:1 Exits:UD> c 'f b' rosenWho should the spell be cast upon? 274H 54V 8006452X 9C Mem:1 Exits:UD> Ardinghelli bludgeons Fumes very hard. Glorek massacres Parnigar with his cleave. Fluff massacres Toronar with her crush. Toronar bludgeons Fluff very hard. Parnigar massacres Fumes with his slash. Fumes misses Parnigar with his slash. 274H 54V 8006452X 9C Mem:1 Exits:UD> Sabin flies in from above. 274H 54V 8006452X 9C Mem:1 Exits:UD> c 'f b' fumes Zearin focuses harshly on Fumes and utters the words, 'hold person'. 274H 54V 8006452X 9C Mem:1 Exits:UD> You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Fumes. 274H 54V 8006452X 9C Mem:2 Exits:UD> c 'f b' fumes Rastavious focuses harshly on Fumes and utters the words, 'hold person'. 274H 54V 8006452X 9C Mem:2 Exits:UD> Sabin crashes into Glorek in a thundering collision, knocking him to the ground! 274H 54V 8006452X 9C Mem:2 Exits:UD> Toronar stands up. 274H 54V 8006452X 9C Mem:2 Exits:UD> Toronar panics, and attempts to flee. Toronar flies down. 274H 54V 8006452X 9C Mem:2 Exits:UD> Sabin massacres Glorek with his cleave. Ardinghelli bludgeons Fumes very hard. Glorek misses Parnigar with his cleave. Parnigar massacres Fumes with his slash. Fumes massacres Parnigar with his slash. 274H 54V 8006452X 9C Mem:2 Exits:UD> Fumes stands up. 274H 54V 8006452X 9C Mem:2 Exits:UD> Rosen flies in from above. A hill giant arrives from above. 274H 54V 8006452X 9C Mem:2 Exits:UD> Ardinghelli crashes into Fumes in a thundering collision, knocking him to the ground! 274H 54V 8006452X 9C Mem:2 Exits:UD> Zearin focuses harshly on Fumes and utters the words, 'hold person'. You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Fumes. 274H 54V 8006452X 9C Mem:3 Exits:UD> Parnigar stands up. 274H 54V 8006452X 9C Mem:3 Exits:UD> Rosen flies up. A hill giant leaves up. 274H 54V 8006452X 9C Mem:3 Exits:UD> Fluff flies down. 274H 54V 8006452X 9C Mem:3 Exits:UD> get all fumesget all fumesget all fumesget all fumesget all fumes Sabin massacres Glorek with his cleave. Ardinghelli bludgeons Fumes hard. Glorek cleaves Parnigar extremely hard. Parnigar massacres Fumes with his slash. Fumes massacres Parnigar with his slash. 274H 54V 8006452X 9C Mem:3 Exits:UD> Parnigar panics, and attempts to flee. Parnigar flies up. 274H 54V 8006452X 9C Mem:3 Exits:UD> get all fumesget all fumes Rastavious focuses harshly on Fumes and utters the words, 'hold person'. 274H 54V 8006452X 9C Mem:3 Exits:UD> Parnigar flies in from above. Sartel flies in from above. 274H 54V 8006452X 9C Mem:3 Exits:UD> Parnigar flies down. Sartel flies down. Zearin leaves down. What are you trying to get from? 274H 54V 8006452X 9C Mem:3 Exits:UD> c 'f b' fumesWhat are you trying to get from? 274H 54V 8006452X 9C Mem:3 Exits:UD> What are you trying to get from? 274H 54V 8006452X 9C Mem:3 Exits:UD> What are you trying to get from? 274H 54V 8006452X 9C Mem:3 Exits:UD> What are you trying to get from? Glorek stands up. 274H 54V 8006452X 9C Mem:3 Exits:UD> Sabin crashes into Glorek in a thundering collision, knocking him to the ground! You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Fumes. 274H 54V 8006452X 9C Mem:4 Exits:UD> Rosen flies in from above. A hill giant arrives from above. 274H 54V 8006452X 9C Mem:4 Exits:UD> Rosen stops using a sleek wooden wand. Rosen grabs a scroll of recall. Rosen recites a scroll of recall. Fumes disappears. 274H 54V 8006452X 9C Mem:4 Exits:UD> Glorek cleaves Sabin very hard. Sabin cleaves Glorek extremely hard. 274H 54V 8006452X 9C Mem:4 Exits:UD> get all fumesc 'f b' rosen Ardinghelli crashes into Glorek in a thundering collision, knocking him to the ground! 274H 54V 8006452X 9C Mem:4 Exits:UD> What are you trying to get from? 274H 54V 8006452X 9C Mem:4 Exits:UD> You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Rosen. 274H 54V 8006452X 9C [Chon:Perfect] [Rosen:Good] Mem:5 Exits:UD> You miss Rosen with your bludgeon. Rosen pierces YOU very hard. Ardinghelli bludgeons Glorek very hard. Glorek cleaves Sabin extremely hard. Sabin massacres Glorek with his cleave. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Good] Mem:5 Exits:UD> c 'f b' rosengt bash rosen Parnigar flies in from below. Sartel flies in from below. Zearin arrives from below. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Good] Mem:5 Exits:UD> Sabin crashes into Rosen in a thundering collision, knocking him to the ground! 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:5 Exits:UD> Rastavious focuses harshly on Glorek and utters the words, 'hold person'. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:5 Exits:UD> Glorek steps aside as Parnigar attempts a bash, stumbles, and falls flat on his face. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:5 Exits:UD> Parnigar massacres Glorek with his slash. You miss Rosen with your bludgeon. Rosen misses you and destroys an image. Ardinghelli bludgeons Glorek very hard. Glorek cleaves Sabin extremely hard. Sabin massacres Glorek with his cleave. You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Rosen. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:6 Exits:UD> c 'f b' rosen Zearin leaves up. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:6 Exits:UD> Zearin arrives from above. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:6 Exits:UD> Ardinghelli gets a vial from his locket. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:6 Exits:UD> Ardinghelli quaffs a vial of orange flame. Ardinghelli smiles as the air around him solidifies. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Fair] Mem:6 Exits:UD> Zearin focuses harshly on Rosen and utters the words, 'force bolt'. The sound of bones cracking echoes as Zearin's force bolt slams into Rosen. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:V.Bad] Mem:6 Exits:UD> Glorek steps aside as Ardinghelli attempts a bash, stumbles, and falls flat on his face. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:V.Bad] Mem:6 Exits:UD> Parnigar misses Glorek with his slash. Rosen misses you and destroys an image. Ardinghelli bludgeons Glorek very hard. Glorek cleaves Sabin extremely hard. Sabin massacres Glorek with his cleave. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:V.Bad] Mem:6 Exits:UD> Sartel charges at Glorek, but he managed to move away. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:V.Bad] Mem:6 Exits:UD> You tell your group 'bash rosen' 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:V.Bad] Mem:6 Exits:UD> You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Rosen. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> c 'f b' rosenget all rosen Glorek stands up. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Sabin crashes into Glorek in a thundering collision, knocking him to the ground! 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Parnigar stands up. Zearin focuses harshly on Rosen and utters the words, 'force bolt'. The sound of bones cracking echoes as Zearin's force bolt slams into Rosen. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Sartel massacres Glorek with his slash. Parnigar massacres Glorek with his slash. Rosen misses you and destroys an image. The images around you fade out of existance. Ardinghelli bludgeons Glorek very hard. Glorek massacres Sabin with his cleave. Sabin massacres Glorek with his cleave. Glorek steps aside as Parnigar attempts a bash, stumbles, and falls flat on his face. c 'f b' glorek261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Fluff flies in from below. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Fluff flies up. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> You can't remember how to cast that spell! 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> What are you trying to get from? 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> You can't remember how to cast that spell! 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Fluff flies in from above. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Rosen gets a scroll from his bag. 261H 54V 8006452X 9C [Chon:V.Good] [Rosen:Awful] Mem:7 Exits:UD> Rosen grabs a glowing scroll of recall. Rosen recites a glowing scroll of recall. Rosen disappears. 261H 54V 8006452X 9C Mem:7 Exits:UD> Rastavious says 'form' 261H 54V 8006452X 9C Mem:7 Exits:UD> Ticca flies in from above. 261H 54V 8006452X 9C Mem:7 Exits:UD> Fluff slowly fades into existence. Glorek steps aside as Fluff attempts a bash, stumbles, and falls flat on her face. 261H 54V 8006452X 9C Mem:7 Exits:UD> Ticca flies down. 261H 54V 8006452X 9C Mem:7 Exits:UD> Ardinghelli stands up. 261H 54V 8006452X 9C Mem:7 Exits:UD> Ardinghelli crashes into Glorek in a thundering collision, knocking him to the ground! 261H 54V 8006452X 9C Mem:7 Exits:UD> Fluff massacres Glorek with her crush. Sartel annihilates Glorek with his slash. Parnigar massacres Glorek with his slash. Ardinghelli bludgeons Glorek very hard. Glorek massacres Sabin with his cleave. Sabin massacres Glorek with his cleave. 261H 54V 8006452X 9C Mem:7 Exits:UD> Sartel unsuccessfully tries to save Sabin. 261H 54V 8006452X 9C Mem:7 Exits:UD> c 'm m' glorekYou utter the words, 'magic missile' You watch with selfpride as the magic missile hits Glorek. You watch with selfpride as the magic missile hits Glorek. You watch with selfpride as the magic missile hits Glorek. You watch with selfpride as the magic missile hits Glorek. You watch with selfpride as the magic missile hits Glorek. 261H 54V 8006452X 9C Mem:7 Exits:UD> Zearin focuses harshly on Glorek and utters the words, 'hold person'. 261H 54V 8006452X 9C Mem:7 Exits:UD> c 'm m' glorek Rastavious slowly fades into existence. Rastavious bludgeons Glorek extremely hard. 261H 54V 8006452X 9C Mem:7 Exits:UD> Glorek steps aside as Sabin attempts a bash, stumbles, and falls flat on his face. 261H 54V 8006452X 9C Mem:7 Exits:UD> Rastavious bludgeons Glorek extremely hard. Glorek is stunned, but will likely regain consciousness again. Fluff massacres Glorek with her crush. You receive 0 experience. Glorek is dead! R.I.P. get pile.coins corpseexa corpseThe death cry of Glorek echoes from somewhere nearby... Glorek sinks gently to the ground. Toronar stops following Glorek. 261H 54V 8006452X 9C Mem:7 Exits:UD> Parnigar stands up. 261H 54V 8006452X 9C Mem:7 Exits:UD> Parnigar gets a condor feather from the corpse of Glorek. Parnigar gets a heavy rune-inscribed battle axe from the corpse of Glorek. Parnigar gets a griffon's mane circlet from the corpse of Glorek. Parnigar gets a hermit's pack from the corpse of Glorek. Parnigar gets a wooden shield from the corpse of Glorek. Parnigar gets gleaming scaled armbands from the corpse of Glorek. Parnigar gets a pair of sterling gauntlets from the corpse of Glorek. Parnigar gets a horned helmet from the corpse of Glorek. Parnigar gets the amulet of Kul from the corpse of Glorek. Parnigar gets a lucky bone charm from the corpse of Glorek. Parnigar gets a wooden ring from the corpse of Glorek. Parnigar gets an elemental ring from the corpse of Glorek. Parnigar gets a pile of coins from the corpse of Glorek. Parnigar gets a glowing scroll of recall from the corpse of Glorek. Parnigar gets a glowing scroll of recall from the corpse of Glorek. Parnigar gets a small green scroll from the corpse of Glorek. 261H 54V 8006452X 9C Mem:7 Exits:UD> Who should the spell be cast upon? 261H 54V 8006452X 9C Mem:7 Exits:UD> The corpse doesn't seem to have what you are looking for. 261H 54V 8006452X 9C Mem:7 Exits:UD> It's a pretty ghastly sight! Searching through the remains, you find: corpse (here) : a fulgurite plate..it glows dimly a small green scroll [2] a bound scroll a portable keg a colorful mushroom a long sword 261H 54V 8006452X 9C Mem:7 Exits:UD> get all corpseYou get a fulgurite plate from the corpse of Glorek. You get a small green scroll from the corpse of Glorek. You get a small green scroll from the corpse of Glorek. You get a bound scroll from the corpse of Glorek. You get a portable keg from the corpse of Glorek. You get a colorful mushroom from the corpse of Glorek. You get a long sword from the corpse of Glorek. 261H 54V 8006452X 9C Mem:7 Exits:UD> gt niceYou tell your group 'nice' 274H 140V 8006452X 9C Mem:1 Exits:D> Parnigar tells your group 'they'll die' 274H 140V 8006452X 9C Mem:1 Exits:D> Vote On This Log ( ) ( ) ( ) ( ) ( ) (*) ( ) ( ) ( ) ( ) ( ) -5 -4 -3 -2 -1 0 1 2 3 4 5 Vote Hated It Loved It References 1. file:///index.php?option=forgot 2. file:///index.php?option=register 3. file:///index.php?option=recentlogs 4. file:///index.php?option=recentlogs&lognbr=10 5. file:///index.php?option=recentlogs&lognbr=0 6. file:///index.php?option=toplogs 7. file:///index.php?option=mostviewedlogs 8. file:///index.php?option=uploadlog 9. file:///index.php?option=collections 10. file:///index.php?option=quicklist 11. http://arcticmud.blogspot.com/ 12. http://mudlogs.foghaven.net/ 13. http://pollux.ldz.lv/~punk/upload/index.php 14. http://tirannon.tky.hut.fi/arctic/ 15. http://normstorm.com/template/m-news.html 16. http://mud.arctic.org/forum/ 17. http://mud.arctic.org/ 18. http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=just 19. file:///index.php?option=poll&action=new 20. file:///index.php?option=poll&action=listpolls