yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls Arctic's History of Warfare POV: Yair Log Rating: 2.9501 A brief glimpse at Arctic's clan warfare history. Arctic: History of Warfare - a quick summary -------------------------- One method of dividing such as massive topic is by cutting it into periods of time. While useful, this method tends to be inaccurate and differences in clans mean there is little uniformity. What might be described as ancient warfare is still practiced by a number of clans on Arctic. -Prehistoric warfare: Warfare before the development of feature-packed clients and fast links. -Ancient warfare: Primarily infantry warfare (in large amounts) in the era before the fast links. -Medieval warfare: Area spells dominate after the inflation of book loads but are displaced because of increasing numbers of changes in zones and finally, the remaking of the book load system. -Gunpowder warfare: Infantry and artillery work in unison. -Industrial warfare: Faster computers, links and clients greatly change the face of warfare. -Modern warfare: Rapid links and communications, increased automation, relying heavily on intelligence. Commando tactics and Guerrilla warfare outrank classic warfare. Another method of dividing this topic is by type of war: Trench Warfare -------------- This is the most basic form of warfare on Arctic. Trench warfare is a form of war in which both opposing clans have lines of fortifications dug into the ground, facing each other. Siege Warfare ------------- A siege is a prolonged military blockade and assault of a clan with the intent of defeating by force or attrition. A siege occurs when an attacker encounters a clan that refuses to surrender and cannot be easily taken by a frontal assault (the members stay in rent). Sieges usually involve staying online for a long period of time and blocking the opposing clan's zoning time, typically coupled with buff tanks, and a clairing mage. Asymmetric Warfare ------------------ -Asymmetric warfare is a military term describing warfare in which the two belligerents are mismatched in their military capabilities or their accustomed methods of engagement. In such a situation the militarily disadvantaged power must press its special advantages or effectively exploit its enemy's particular weaknesses if the disadvantaged power is to have any hope of prevailing. The tactical success of asymmetric warfare is dependent on at least some of the following assumptions: -One side can have better eq and spells which outweighs the numerical advantage of the enemy; the decisive BSP Power Word Stun is an example. The advantage may be the other way around. For example, the vast numerical superiority of the BSP forces during their final fight in the BSP-Outlaw War last wipe overwhelmed the eq and spell superiority of the Outlaw forces. -If the inferior power is in a position of self-defense; i.e., under constant attack and harassment, it may be possible to use unconventional tactics, such as luring the enemy into traps and selective battles where the superior power is weaker, as an effective means of harassment without violating the Laws of war. Variations of this tactic succeeded for the WildRunners and its allied forces in the Wild-BSP war four wipes ago, in that the Wild forces played on BSP's inward political situation and their cockiness to go into battle. The use of terrain in asymmetric warfare ---------------------------------------- Terrain can be used as a force multiplier by the smaller force and as a force inhibitor against the stronger force. Many clans like to include the use of traps and zone features in their fighting repertoire. One victorious battle can change the direction of a war easily (for detailed examples see 'The Battle in Ancient Keep' and 'The Battle of Bluff'). Morality of asymmetric warfare ------------------------------ In the classic rules of war asymmetric warfare is completely moral in and of itself, all other rules of war being obeyed. This entails: -Neutrals cannot be attacked (thus randoming is outlawed) -The war is a properly declared war, with an accountable authority on both sides who can also put an end to the war. Guerrilla Warfare ----------------- -Guerrilla warfare is one of the oldest forms of asymmetric warfare. Guerrilla tactics are based on intelligence, ambush, deception, sabotage, and espionage, and their ultimate objective is usually to destabilize an authority through long, low-intensity confrontation. Guerrilla warfare is not to be confused with commando tactics utilized by organized clans. The basic profiles of a Guerrilla fighter is a member of a dying clan which still wants to exact his revenge on the opposing forces or a profound and skilled randomer (see Corey the Fat - wipe 10, for more details). Summary ------- As the methods of warfare evolve we can see a decaying number of pk activities between clans. Players who are pk-driven find themselves bored easily these past wipes, while people who are zone-driven may find the game a bit more enjoyable. Some may claim that Arctic's warfare has reached its peak, i do not dare to agree. One thing is sure: If things continue the way they are today, Arctic's clan warfare will never return to its glory. -yair Vote On This Log ( ) ( ) ( ) ( ) ( ) (*) ( ) ( ) ( ) ( ) ( ) -5 -4 -3 -2 -1 0 1 2 3 4 5 Vote Hated It Loved It References 1. file:///index.php?option=forgot 2. file:///index.php?option=register 3. file:///index.php?option=recentlogs 4. file:///index.php?option=recentlogs&lognbr=10 5. file:///index.php?option=recentlogs&lognbr=0 6. file:///index.php?option=toplogs 7. file:///index.php?option=mostviewedlogs 8. file:///index.php?option=uploadlog 9. file:///index.php?option=collections 10. file:///index.php?option=quicklist 11. http://arcticmud.blogspot.com/ 12. http://mudlogs.foghaven.net/ 13. http://pollux.ldz.lv/~punk/upload/index.php 14. http://tirannon.tky.hut.fi/arctic/ 15. http://normstorm.com/template/m-news.html 16. http://mud.arctic.org/forum/ 17. http://mud.arctic.org/ 18. http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=just 19. file:///index.php?option=poll&action=new 20. file:///index.php?option=poll&action=listpolls