yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls Droganis dies... again. POV: Chitzkoi Log Rating: -0.2727 What was he thinking? 396H 85V 1910536X 1104C Exits:NSW> Droganis flies in from the west. A feral cat purrs contentedly. 396H 85V 1910536X 1104C Exits:NSW> back DroganisDroganis makes a strange sound, as you place an engraved emerald knife in his back. Droganis appears noticeably weaker. 396H 85V 1910536X 1104C [Me:Perfect] [Droganis:Good] Exits:NSW> You are sent sprawling as Droganis crashes into you. 385H 85V 1910536X 1104C [Me:V.Good] [Droganis:Good] Exits:NSW> You pierce Droganis extremely hard. You pierce Droganis extremely hard. Droganis slashes YOU extremely hard. 368H 85V 1910536X 1104C [Me:V.Good] [Droganis:Good] Exits:NSW> Joharran shouts 'highlighted!' 368H 85V 1910536X 1104C [Me:V.Good] [Droganis:Good] Exits:NSW> You pierce Droganis extremely hard. You pierce Droganis very hard. Droganis massacres YOU with his slash. 346H 85V 1910536X 1104C [Me:Good] [Droganis:Fair] Exits:NSW> A feral cat purrs contentedly. 346H 85V 1910536X 1104C [Me:Good] [Droganis:Fair] Exits:NSW> You miss Droganis with your pierce. You pierce Droganis extremely hard. Droganis slashes YOU extremely hard. 326H 85V 1910536X 1104C [Me:Good] [Droganis:Fair] Exits:NSW> Nono arrives from the west. A feral cat pounces on a piece of dirt. 326H 85V 1910536X 1104C [Me:Good] [Droganis:Fair] Exits:NSW> Nono leaves south. 326H 85V 1910536X 1104C [Me:Good] [Droganis:Fair] Exits:NSW> Yaz flies in from the south. A feral cat pounces on a piece of dirt. 326H 85V 1910536X 1104C [Me:Good] [Droganis:Fair] Exits:NSW> st Droganis panics, and attempts to flee. Droganis flies south. 326H 85V 1910536X 1104C Exits:NSW> You stand up. 326H 85V 1910536X 1104C Exits:NSW> flYou're not fighting, why bother fleeing? 326H 85V 1910536X 1104C Exits:NSW> env emerald.knifesneakYou stealthily dip the knife in a toxic concoction of your own making. 326H 85V 1910536X 1104C Exits:NSW> You begin moving quietly. 326H 85V 1910536X 1104C Exits:NSW> sback DroganisTraders Street The narrow trading street continues to the north, where it leads to the docks that provide the town with its revenue. The cry of seabirds is carried on the sea breeze, the occasional flash of white in the sky confirms this. The smells and sounds of many horses comes from the east, where some wooden stables have been built, while to the west is a warehouse. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. 326H 84V 1910536X 1104C Exits:NESW> You couldn't find what you were looking for. 326H 84V 1910536X 1104C Exits:NESW> s Droganis flies in from the west. 326H 84V 1910536X 1104C Exits:NESW> Traders Square This is the centre and heart of Port Balifor. All around you tradesmen banter for your custom. Their many bright and varied goods hang from wooden stalls and mobile barrows. The smell of fresh produce fills the air, sea-salt sweet. The hustle and bustle of people coming and going distort your view of the many fine houses that occupy the streets that lead away from the centre in all directions. A sign stands in the centre of the cobbled square. Nono the Male Hylar Dwarf is standing here. A drunken sailor is attempting to walk back to his ship. 326H 83V 1910536X 1104C Exits:NESW> back Droganis Droganis flies in from the north. 326H 83V 1910536X 1104C Exits:NESW> Droganis twists around to see you place an engraved emerald knife in his back. 326H 83V 1910536X 1104C [Me:Good] [Droganis:Bad] Exits:NESW> Droganis panics, and attempts to flee. Droganis flies west. 326H 83V 1910536X 1104C Exits:NESW> env emerald.knifesneak Yaz flies in from the north. 326H 83V 1910536X 1104C Exits:NESW> A Balifor watchman arrives from the east. 326H 83V 1910536X 1104C Exits:NESW> Yaz flies east. 326H 83V 1910536X 1104C Exits:NESW> beckA wandering preacher arrives from the east. You stealthily dip the knife in a toxic concoction of your own making. 326H 83V 1910536X 1104C Exits:NESW> Kaylara flies in from the north. 326H 83V 1910536X 1104C Exits:NESW> gro formYou begin moving quietly. 326H 83V 1910536X 1104C Exits:NESW> Kaylara flies east. 326H 83V 1910536X 1104C Exits:NESW> You beckon for everyone to follow. 326H 83V 1910536X 1104C Exits:NESW> Nobody found to form a group with. 326H 83V 1910536X 1104C Exits:NESW> wHigh Street You are on the main shopping street of Port Balifor. To the west you hear shouts as the shopkeepers make their living. Traders square lies to the east. From the north comes the heat of a furnace and the sound of clanging metal. Heavy steel shutters to the south are the main defense of the bank of Balifor. 326H 82V 1910536X 1104C Exits:NESW> wHigh Street The street continues in an east-west direction. There is much more space here. There is no need to dive into the gutter when one of the many wooden barrows tries to push through the ever-increasing crowd. You keep a watchful eye on the kenders nearby. A drunken sailor steadies himself as he tries to stagger back to his boat. A feral cat parades her territory and sniffs your leg. A feral cat chases a piece of dust around the room. 326H 81V 1910536X 1104C Exits:NESW> wHigh Street The street continues in an east-west direction. There is much more space here. There is no need to dive into the gutter when one of the many wooden barrows tries to push through the ever-increasing crowd. You keep a watchful eye on the kender nearby. 326H 80V 1910536X 1104C Exits:NESW> eHigh Street The street continues in an east-west direction. There is much more space here. There is no need to dive into the gutter when one of the many wooden barrows tries to push through the ever-increasing crowd. You keep a watchful eye on the kenders nearby. A drunken sailor steadies himself as he tries to stagger back to his boat. A feral cat parades her territory and sniffs your leg. A feral cat runs in circles chasing its tail. 326H 79V 1910536X 1104C Exits:NESW> Nono arrives from the east. A feral cat runs in circles chasing its tail. 326H 79V 1910536X 1104C Exits:NESW> wHigh Street The street continues in an east-west direction. There is much more space here. There is no need to dive into the gutter when one of the many wooden barrows tries to push through the ever-increasing crowd. You keep a watchful eye on the kender nearby. 340H 99V 1910536X 1104C Exits:NESW> scanLooking north: You see nothing special. A heavily perfumed lady dressed in black silk is standing here. Looking east: The narrow road extends into the heart of Port Balifor. Nono the Male Hylar Dwarf is standing here. A drunken sailor steadies himself as he tries to stagger back to his boat. A feral cat parades her territory and sniffs your leg. Looking south: A general store, providing Port Balifor with various goods. A Balifor watchman watches for trouble in the city. Jenna the General Store manageress smiles at your entrance. Looking west: A curving shoreline extends in the distance. Looking up: You see nothing special. Looking down: You see nothing special. 340H 99V 1910536X 1104C Exits:NESW> e Nono arrives from the east. 340H 99V 1910536X 1104C Exits:NESW> High Street The street continues in an east-west direction. There is much more space here. There is no need to dive into the gutter when one of the many wooden barrows tries to push through the ever-increasing crowd. You keep a watchful eye on the kenders nearby. A drunken sailor steadies himself as he tries to stagger back to his boat. A feral cat parades her territory and sniffs your leg. 340H 98V 1910536X 1104C Exits:NESW> scanLooking north: You see nothing special. Dereck Gwynthain sits on a stool while he fits arrow heads to sturdy shafts. Looking east: The narrow road extends into the heart of Port Balifor. Looking south: A nice, sturdy store with bars on the windows. A Balifor watchman watches for trouble in the city. An old dwarven jeweller bids you good day and offers his services. Looking west: The road heads toward the docks and the bay. Nono the Male Hylar Dwarf is standing here. Looking up: You see nothing special. Looking down: You see nothing special. 340H 98V 1910536X 1104C Exits:NESW> eHigh Street You are on the main shopping street of Port Balifor. To the west you hear shouts as the shopkeepers make their living. Traders square lies to the east. From the north comes the heat of a furnace and the sound of clanging metal. Heavy steel shutters to the south are the main defense of the bank of Balifor. 340H 97V 1910536X 1104C Exits:NESW> Meekus tells you 'he just did' 340H 97V 1910536X 1104C Exits:NESW> scanLooking north: You hear the clanking of a forge. Ithrall the master blacksmith stands here, ready to serve your needs. Looking east: The narrow road extends into the heart of Port Balifor. A wandering preacher stands here, trying to convert the people to his faith. A Balifor watchman watches for trouble in the city. A drunken sailor is attempting to walk back to his ship. Looking south: A small, rundown bank sits a short distance off the road. Looking west: The commercial district extends for a distance. A drunken sailor steadies himself as he tries to stagger back to his boat. Looking up: You see nothing special. Looking down: You see nothing special. 340H 97V 1910536X 1104C Exits:NESW> eTraders Square This is the centre and heart of Port Balifor. All around you tradesmen banter for your custom. Their many bright and varied goods hang from wooden stalls and mobile barrows. The smell of fresh produce fills the air, sea-salt sweet. The hustle and bustle of people coming and going distort your view of the many fine houses that occupy the streets that lead away from the centre in all directions. A sign stands in the centre of the cobbled square. A wandering preacher stands here, trying to convert the people to his faith. A Balifor watchman watches for trouble in the city. A drunken sailor is attempting to walk back to his ship. 340H 96V 1910536X 1104C Exits:NESW> A wandering preacher leaves west. 340H 96V 1910536X 1104C Exits:NESW> nTraders Street The narrow trading street continues to the north, where it leads to the docks that provide the town with its revenue. The cry of seabirds is carried on the sea breeze, the occasional flash of white in the sky confirms this. The smells and sounds of many horses comes from the east, where some wooden stables have been built, while to the west is a warehouse. 340H 95V 1910536X 1104C Exits:NESW> nTraders Street The narrow trading street continues to the north, where it leads to the docks that provide the town with its revenue. The cry of seabirds is carried on the sea breeze. The occasional flash of white in the sky confirms the presence of gulls. To the west lies Guild Road, where adventurers of many guilds can find training in their arts. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A feral cat parades her territory and sniffs your leg. A feral cat purrs contentedly. 340H 94V 1910536X 1104C Exits:NSW> wGuild Road The road leads both east and west, reaching the famed guild halls and also Traders Street. Many young guild members trudge miserably back to town. 340H 93V 1910536X 1104C Exits:EW> wGuild Road The roads leads east and west between the buildings and halls. To the north is the warriors' arena, where sounds of clashing weapons can be heard. South of you, followers of Takhisis dressed in dark metal armor and wielding dangerous long swords train against one another. Sparks fly from bare metal in both directions. A black-robed priest of Hiddukel is here, trying to find his temple. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A stallion is standing here, pawing at the ground impatiently. 340H 92V 1910536X 1104C Exits:NESW> Yaz flies in from the south. 340H 92V 1910536X 1104C Exits:NESW> wGuild Road The road leads east and west between the buildings and halls. To the north is the rangers' guild, while to the south is a large hall occupied by druids. A drunken sailor is attempting to walk back to his ship. 340H 91V 1910536X 1104C Exits:NESW> w Yaz flies in from the east. 340H 91V 1910536X 1104C Exits:NESW> Guild Road The road leads east and west between the buildings and halls. To the north is the mages' laboratory, while to the south is the clerics' sanctum. A young kender stands here, looking about curiously. 340H 90V 1910536X 1104C Exits:NESW> eGuild Road The road leads east and west between the buildings and halls. To the north is the rangers' guild, while to the south is a large hall occupied by druids. A drunken sailor is attempting to walk back to his ship. 340H 89V 1910536X 1104C Exits:NESW> scanLooking north: Green-clad rangers string their bows for a hunt. A young kender stands here, looking about curiously. Loran the Male Hylar Dwarf is resting here. (flying) A solemn looking scout stands here, protecting patrons of the guild. The master scout stares up to the sky, attempting to channel something. Looking east: Bulky fighters clog the road. A black-robed priest of Hiddukel is here, trying to find his temple. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A stallion is standing here, pawing at the ground impatiently. Looking south: A mongrel flees from the door as his skin turns stone hard. Yaz, Nowclan's Defender of the Fens is standing here. (flying) (invisible) A massive black panther is here, tail swishing from side to side. The master druid stands here, looking very somber. Looking west: Various colored robes glide along the road. A young kender stands here, looking about curiously. Looking up: You see nothing special. Looking down: You see nothing special. 340H 89V 1910536X 1104C Exits:NESW> wGuild Road The road leads east and west between the buildings and halls. To the north is the mages' laboratory, while to the south is the clerics' sanctum. A young kender stands here, looking about curiously. 340H 88V 1910536X 1104C Exits:NESW> A Balifor watchman arrives from the north. 340H 88V 1910536X 1104C Exits:NESW> scanLooking north: A rainbow of colors radiate from the doorway. Meekus Mandlebaum, Putting the Magic in Nowclan's Magic Pan is standing here. . . . is enveloped in flames. A young kender stands here, looking about curiously. An attractive guild guard stands here, watching everyone warily. The master mage is standing here, making little balls of light dance around. Looking east: A stormcloud hovers over the road. A drunken sailor is attempting to walk back to his ship. Looking south: The dead and dying are carried into the sanctum to beseech divine favor. Budah the Male Theiwar Dwarf is resting here. (flying) A guild guard watches vigilantly for trouble. The head cleric stands here, full of righteousness and blessing. Looking west: A group of sailors guffaw at passing students. Nono the Male Hylar Dwarf is standing here. Looking up: You see nothing special. Looking down: You see nothing special. 340H 88V 1910536X 1104C Exits:NESW> eGuild Road The road leads east and west between the buildings and halls. To the north is the rangers' guild, while to the south is a large hall occupied by druids. A drunken sailor is attempting to walk back to his ship. 340H 87V 1910536X 1104C Exits:NESW> eGuild Road The roads leads east and west between the buildings and halls. To the north is the warriors' arena, where sounds of clashing weapons can be heard. South of you, followers of Takhisis dressed in dark metal armor and wielding dangerous long swords train against one another. Sparks fly from bare metal in both directions. A black-robed priest of Hiddukel is here, trying to find his temple. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A stallion is standing here, pawing at the ground impatiently. 340H 86V 1910536X 1104C Exits:NESW> scanLooking north: Two swaggering pikemen push through the entry. A dwarven guild guard stands here, staring ominously at everyone. The master warrior stands patiently here, flexing his sword-arm. Looking east: Guild Road ends a short distance farther. Looking south: Solemn followers of Takhisis can be seen training here. Joharran van der Noogle, Science Artist of the Outlaws is standing here. (flying) . . . has a metallic luster. Rianna, the dark knight guildmaster, sneers as she fences with a student. Looking west: A strange stormcloud billows into the street. A drunken sailor is attempting to walk back to his ship. Looking up: You see nothing special. Looking down: You see nothing special. 340H 86V 1910536X 1104C Exits:NESW> eGuild Road The road leads both east and west, reaching the famed guild halls and also Traders Street. Many young guild members trudge miserably back to town. 340H 85V 1910536X 1104C Exits:EW> scanLooking north: A man inspects the honed edge of an axe. Looking east: Heavy commercial traffic passes by. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A feral cat parades her territory and sniffs your leg. Looking south: A horse is tied up to a post. Looking west: Students and masters of many disciplines move about. A black-robed priest of Hiddukel is here, trying to find his temple. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A stallion is standing here, pawing at the ground impatiently. Looking up: You see nothing special. Looking down: You see nothing special. 340H 85V 1910536X 1104C Exits:EW> env emerald.knifesneakYou stealthily dip the knife in a toxic concoction of your own making. 340H 85V 1910536X 1104C Exits:EW> You begin moving quietly. 340H 85V 1910536X 1104C Exits:EW> wGuild Road The roads leads east and west between the buildings and halls. To the north is the warriors' arena, where sounds of clashing weapons can be heard. South of you, followers of Takhisis dressed in dark metal armor and wielding dangerous long swords train against one another. Sparks fly from bare metal in both directions. A black-robed priest of Hiddukel is here, trying to find his temple. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A stallion is standing here, pawing at the ground impatiently. 340H 84V 1910536X 1104C Exits:NESW> scanLooking north: Two swaggering pikemen push through the entry. A dwarven guild guard stands here, staring ominously at everyone. The master warrior stands patiently here, flexing his sword-arm. Looking east: Guild Road ends a short distance farther. Looking south: Solemn followers of Takhisis can be seen training here. Joharran van der Noogle, Science Artist of the Outlaws is standing here. (flying) . . . has a metallic luster. Rianna, the dark knight guildmaster, sneers as she fences with a student. Looking west: A strange stormcloud billows into the street. A drunken sailor is attempting to walk back to his ship. Looking up: You see nothing special. Looking down: You see nothing special. 340H 84V 1910536X 1104C Exits:NESW> wGuild Road The road leads east and west between the buildings and halls. To the north is the rangers' guild, while to the south is a large hall occupied by druids. A drunken sailor is attempting to walk back to his ship. 340H 83V 1910536X 1104C Exits:NESW> scanLooking north: Green-clad rangers string their bows for a hunt. A young kender stands here, looking about curiously. Loran the Male Hylar Dwarf is resting here. (flying) A solemn looking scout stands here, protecting patrons of the guild. The master scout stares up to the sky, attempting to channel something. Looking east: Bulky fighters clog the road. A black-robed priest of Hiddukel is here, trying to find his temple. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. A stallion is standing here, pawing at the ground impatiently. Looking south: A mongrel flees from the door as his skin turns stone hard. Yaz, Nowclan's Defender of the Fens is standing here. (flying) (invisible) A massive black panther is here, tail swishing from side to side. The master druid stands here, looking very somber. Looking west: Various colored robes glide along the road. A young kender stands here, looking about curiously. A Balifor watchman watches for trouble in the city. Looking up: You see nothing special. Looking down: You see nothing special. 340H 83V 1910536X 1104C Exits:NESW> wGuild Road The road leads east and west between the buildings and halls. To the north is the mages' laboratory, while to the south is the clerics' sanctum. A young kender stands here, looking about curiously. A Balifor watchman watches for trouble in the city. 340H 82V 1910536X 1104C Exits:NESW> scanLooking north: A rainbow of colors radiate from the doorway. A young kender stands here, looking about curiously. Meekus Mandlebaum, Putting the Magic in Nowclan's Magic Pan is standing here. . . . is enveloped in flames. An attractive guild guard stands here, watching everyone warily. The master mage is standing here, making little balls of light dance around. Looking east: A stormcloud hovers over the road. A drunken sailor is attempting to walk back to his ship. Looking south: The dead and dying are carried into the sanctum to beseech divine favor. Budah the Male Theiwar Dwarf is resting here. (flying) A guild guard watches vigilantly for trouble. The head cleric stands here, full of righteousness and blessing. Looking west: A group of sailors guffaw at passing students. Looking up: You see nothing special. Looking down: You see nothing special. 340H 82V 1910536X 1104C Exits:NESW> wGuild Road Guild road leads both east and west. To the east are some very large buildings and halls, home of apprentices and masters alike. Sounds of combat and spell casting are thick in the air. 340H 81V 1910536X 1104C Exits:NEW> scanLooking north: Huge humans wander to and from a hut in this direction. A Balifor watchman watches for trouble in the city. Droganis Demonstalker is resting here. (flying) A brooding guild guard looks around fiercely. A fearsome barbarian warrior is here, sharpening his blade in silence. Looking east: A clump of kids stare wide-eyed at the masters heading to work. A young kender stands here, looking about curiously. A Balifor watchman watches for trouble in the city. Looking south: A torn and dirty robe is hanging from a nail. Looking west: Balifor Sea lies in the distance. A drunken sailor is attempting to walk back to his ship. Looking up: You see nothing special. Looking down: You see nothing special. 340H 81V 1910536X 1104C Exits:NEW> wDock Road The fresh sea breeze blows cold against your unguarded face, its salty odour bringing with it the smell of the fisherman's catch. The deep blue ocean rolls its waves gently against the wooden jetties and piers. The slapping of water on wood is the only sound that can be heard above the wailing of hungry sea birds. The road leads along the sea-front, passing between small boats and rotting wooden shacks that house the hardy fishermen. A drunken sailor is attempting to walk back to his ship. 340H 80V 1910536X 1104C Exits:NES> eGuild Road Guild road leads both east and west. To the east are some very large buildings and halls, home of apprentices and masters alike. Sounds of combat and spell casting are thick in the air. 340H 79V 1910536X 1104C Exits:NEW> eGuild Road The road leads east and west between the buildings and halls. To the north is the mages' laboratory, while to the south is the clerics' sanctum. A Balifor watchman watches for trouble in the city. 340H 78V 1910536X 1104C Exits:NESW> eGuild Road The road leads east and west between the buildings and halls. To the north is the rangers' guild, while to the south is a large hall occupied by druids. A drunken sailor is attempting to walk back to his ship. 340H 77V 1910536X 1104C Exits:NESW> eGuild Road The roads leads east and west between the buildings and halls. To the north is the warriors' arena, where sounds of clashing weapons can be heard. South of you, followers of Takhisis dressed in dark metal armor and wielding dangerous long swords train against one another. Sparks fly from bare metal in both directions. A stallion is standing here, pawing at the ground impatiently. 340H 76V 1910536X 1104C Exits:NESW> eGuild Road The road leads both east and west, reaching the famed guild halls and also Traders Street. Many young guild members trudge miserably back to town. 340H 75V 1910536X 1104C Exits:EW> eTraders Street The narrow trading street continues to the north, where it leads to the docks that provide the town with its revenue. The cry of seabirds is carried on the sea breeze. The occasional flash of white in the sky confirms the presence of gulls. To the west lies Guild Road, where adventurers of many guilds can find training in their arts. Benedict the Male Theiwar Dwarf is standing here. (flying) A mouse scampers about, scavenging for food and carefully avoiding the feral cats. 340H 74V 1910536X 1104C Exits:NSW> Benedict flies west. 340H 74V 1910536X 1104C Exits:NSW> Joharran flies in from the west. 340H 74V 1910536X 1104C Exits:NSW> Joharran flies south. 340H 74V 1910536X 1104C Exits:NSW> w Legata flies in from the south. 340H 74V 1910536X 1104C Exits:NSW> Guild Road The road leads both east and west, reaching the famed guild halls and also Traders Street. Many young guild members trudge miserably back to town. 340H 73V 1910536X 1104C Exits:EW> wGuild Road The roads leads east and west between the buildings and halls. To the north is the warriors' arena, where sounds of clashing weapons can be heard. South of you, followers of Takhisis dressed in dark metal armor and wielding dangerous long swords train against one another. Sparks fly from bare metal in both directions. Benedict the Male Theiwar Dwarf is standing here. (flying) A stallion is standing here, pawing at the ground impatiently. 340H 72V 1910536X 1104C Exits:NESW> Legata flies in from the east. 340H 72V 1910536X 1104C Exits:NESW> Legata flies west. 340H 72V 1910536X 1104C Exits:NESW> beckYou beckon for everyone to follow. 340H 72V 1910536X 1104C Exits:NESW> Benedict flies east. 340H 72V 1910536X 1104C Exits:NESW> gro formNobody found to form a group with. 340H 72V 1910536X 1104C Exits:NESW> Benedict flies in from the east. 340H 72V 1910536X 1104C Exits:NESW> Benedict starts following you. 340H 72V 1910536X 1104C Exits:NESW> Benedict flies east. 340H 72V 1910536X 1104C Exits:NESW> Sheerin flies in from the east. 340H 72V 1910536X 1104C Exits:NESW> Legata flies in from the west. 340H 72V 1910536X 1104C Exits:NESW> Sheerin flies north. 340H 72V 1910536X 1104C Exits:NESW> Legata flies east. 340H 72V 1910536X 1104C Exits:NESW> gro formBenedict is now a member of your group. 340H 72V 1910536X 1104C Exits:NESW> groYour group of 2 members consists of: Chitzkoi good rested standing Y Y N Y 0 0 Benedict perfect rested standing Y N N N 0 0 340H 72V 1910536X 1104C Exits:NESW> env emerald.knifesneakYou stealthily dip the knife in a toxic concoction of your own making. 340H 72V 1910536X 1104C Exits:NESW> You begin moving quietly. 340H 72V 1910536X 1104C Exits:NESW> wGuild Road The road leads east and west between the buildings and halls. To the north is the rangers' guild, while to the south is a large hall occupied by druids. A Balifor watchman watches for trouble in the city. 340H 71V 1910536X 1104C Exits:NESW> wGuild Road The road leads east and west between the buildings and halls. To the north is the mages' laboratory, while to the south is the clerics' sanctum. A drunken sailor is attempting to walk back to his ship. A young kender stands here, looking about curiously. 340H 70V 1910536X 1104C Exits:NESW> wGuild Road Guild road leads both east and west. To the east are some very large buildings and halls, home of apprentices and masters alike. Sounds of combat and spell casting are thick in the air. A Balifor watchman watches for trouble in the city. 340H 69V 1910536X 1104C Exits:NEW> nThe Barbarians' Battlefield The tall waving grass stands here, as if planted from a far removed plain. You can see the barbarian warmaster standing here. The walls of this place stand like large trees, their bark only slightly tinged with the marks of battle, fire and soot. You can see that Guild Road lies to the south. Droganis Demonstalker is resting here. (flying) A brooding guild guard looks around fiercely. A fearsome barbarian warrior is here, sharpening his blade in silence. 340H 68V 1910536X 1104C Exits:S> sGuild Road Guild road leads both east and west. To the east are some very large buildings and halls, home of apprentices and masters alike. Sounds of combat and spell casting are thick in the air. A Balifor watchman watches for trouble in the city. 340H 67V 1910536X 1104C Exits:NEW> **Benedict: he recalled apparently 340H 67V 1910536X 1104C Exits:NEW> gt come to barbsYou tell your group 'come to barbs' 340H 67V 1910536X 1104C Exits:NEW> A Balifor watchman leaves east. 340H 67V 1910536X 1104C Exits:NEW> gt no he didntYou tell your group 'no he didnt' 340H 67V 1910536X 1104C Exits:NEW> env emerald.knifesneakYou stealthily dip the knife in a toxic concoction of your own making. 340H 67V 1910536X 1104C Exits:NEW> You begin moving quietly. 340H 67V 1910536X 1104C Exits:NEW> back DroganisA drunken sailor arrives from the east. Benedict flies in from the east. You couldn't find what you were looking for. 340H 67V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 67V 1910536X 1104C Exits:NEW> nThe Barbarians' Battlefield The tall waving grass stands here, as if planted from a far removed plain. You can see the barbarian warmaster standing here. The walls of this place stand like large trees, their bark only slightly tinged with the marks of battle, fire and soot. You can see that Guild Road lies to the south. A playing card lies here on the ground. [2] Benedict the Male Theiwar Dwarf is standing here. (flying) Droganis Demonstalker is resting here. (flying) A brooding guild guard looks around fiercely. A fearsome barbarian warrior is here, sharpening his blade in silence. 340H 66V 1910536X 1104C Exits:S> **Benedict: oh 340H 66V 1910536X 1104C Exits:S> Benedict focuses harshly on Droganis and utters some strange words. Droganis cries out in pain as Benedict grabs him. 340H 66V 1910536X 1104C Exits:S> Benedict misses Droganis with his hit. Droganis slashes Benedict very hard. 340H 66V 1910536X 1104C Exits:S> s aloneGuild Road Guild road leads both east and west. To the east are some very large buildings and halls, home of apprentices and masters alike. Sounds of combat and spell casting are thick in the air. A drunken sailor is attempting to walk back to his ship. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> look nHuge humans wander to and from a hut in this direction. Benedict the Male Theiwar Dwarf is standing here, fighting Droganis. (flying) Droganis Demonstalker is standing here, fighting Benedict. (flying) A brooding guild guard looks around fiercely. A fearsome barbarian warrior is here, sharpening his blade in silence. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> look nHuge humans wander to and from a hut in this direction. Benedict the Male Theiwar Dwarf is standing here, fighting Droganis. (flying) Droganis Demonstalker is standing here, fighting Benedict. (flying) A fierce barbarian guild guard is standing here, fighting Benedict. A fearsome barbarian warrior is here, sharpening his blade in silence. 340H 65V 1910536X 1104C Exits:NEW> env emerald.knifesneakYou stealthily dip the knife in a toxic concoction of your own making. 340H 65V 1910536X 1104C Exits:NEW> You begin moving quietly. 340H 65V 1910536X 1104C Exits:NEW> back Droganis Sheerin flies in from the east. 340H 65V 1910536X 1104C Exits:NEW> You couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> Sheerin flies west. 340H 65V 1910536X 1104C Exits:NEW> back DroganisYou couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> Droganis flies in from the north. 340H 65V 1910536X 1104C Exits:NEW> back DroganisDroganis reaches behind himself quickly, only to discover your deadly knife in his back. You receive 0 experience. Droganis is dead! R.I.P. 340H 65V 1910536X 1104C [Me:Good] [Droganis:Dying] Exits:NEW> The death cry of Droganis echoes from somewhere nearby... Droganis sinks gently to the ground. 340H 65V 1910536X 1104C Exits:NEW> back Droganisget all corpse Benedict flies in from the north. 340H 65V 1910536X 1104C Exits:NEW> Benedict utters some strange words. Benedict heals Benedict. 340H 65V 1910536X 1104C Exits:NEW> You couldn't find what you were looking for. 340H 65V 1910536X 1104C Exits:NEW> You get a crystalline sword from the corpse of Droganis. You get a spiked wrist buckler from the corpse of Droganis. You get a bent metal shield from the corpse of Droganis. You get boots of speed from the corpse of Droganis. You get a large pile of coins from the corpse of Droganis. There were 115 coins. You get an enchanted rat bone charm from the corpse of Droganis. You get a curved iron sword from the corpse of Droganis. You get a small sandstone rock from the corpse of Droganis. You get a smoked sausage from the corpse of Droganis. You get a smoked sausage from the corpse of Droganis. You get a smoked sausage from the corpse of Droganis. You get a smoked sausage from the corpse of Droganis. You get a copper longsword from the corpse of Droganis. You get a glowing scroll of recall from the corpse of Droganis. You get a milky potion of see invisible from the corpse of Droganis. You get a milky potion of see invisible from the corpse of Droganis. 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