yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls Corleone + Aiwa RIP POV: Lizev Log Rating: -0.6667 Someone delete this trash already. 555H 0V 1X 2218C Exits:NESW> Out of shape, out of breath. 555H 0V 1X 2218C Exits:NESW> scaEliza flies north. You are too exhausted to follow. Out of shape, out of breath. 555H 0V 1X 2218C Exits:NESW> Looking north: You see nothing special. Eliza the Female Wild Elf is standing here. (flying) Looking east: You see nothing special. Looking south: You see nothing special. Jacob the peasant boy walks here, looking for litter to clean up. A thieving kender is resting here. A drunk lies in the gutter and tries to stay conscious. Looking west: You see nothing special. Tremor Tremble, Crashing and Smashing is standing here. (flying) (flying) Corleone the Male Hylar Dwarf is here, resting comfortably on a clump of moss. You see a slender elf here, cutting saplings to make them strong. Looking up: You see nothing special. Looking down: You see nothing special. 555H 0V 1X 2218C Exits:NESW> Evian shouts 'You quell the squirrel inside you. Well just imagine you see a guy running around acting like a squirrel. He would be locked up on Prozac(tm) for the rest of his life' 555H 0V 1X 2218C Exits:NESW> gt theyr'e wYou tell your group 'theyr'e w' 555H 0V 1X 2218C Exits:NESW> Eliza flies in from the north. 555H 0V 1X 2218C Exits:NESW> gt and i have 0vYou tell your group 'and i have 0v' 555H 0V 1X 2218C Exits:NESW> gt swapYou tell your group 'swap' 555H 0V 1X 2218C Exits:NESW> gt fresh meYou tell your group 'fresh me' 555H 0V 1X 2218C Exits:NESW> scaLooking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. Jacob the peasant boy walks here, looking for litter to clean up. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. Looking west: You see nothing special. Tremor Tremble, Crashing and Smashing is standing here. (flying) (flying) Corleone the Male Hylar Dwarf is here, resting comfortably on a clump of moss. You see a slender elf here, cutting saplings to make them strong. Looking up: You see nothing special. Looking down: You see nothing special. 555H 0V 1X 2218C Exits:NESW> Eliza focuses on you and utters some strange words. You feel less tired. 555H 105V 1X 2218C Exits:NESW> The rain has stopped. You suddenly notice that your body is in focus once again. 555H 128V 1X 2218C Exits:NESW> wo demon bas tremorbite tremorYou study the area for any sign of your prey. You prey is right here! The demon Marilith flies in from the east. A Forest Garden From the bustle of the town of Neraka you have entered what appears to be a slice of an idyllic forest. You can feel the fresh breeze as it runs through your hair and finally have the time to relax. The Demon Marilith is here, writhing its snake-like tail. (flying) Tremor Tremble, Crashing and Smashing is standing here. (flying) (flying) Corleone the Male Hylar Dwarf is here, resting comfortably on a clump of moss. You see a slender elf here, cutting saplings to make them strong. 555H 126V 1X 2218C Exits:E> The demon Marilith crashes into Tremor in a thundering collision, knocking him to the ground! 555H 126V 1X 2218C Exits:E> A blood frenzy overcomes you as you savagely tear into Tremor, ripping a chunk from his flesh. 555H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Good] Exits:E> Corleone stands up. 555H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Good] Exits:E> Eliza flies in from the east. 555H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Good] Exits:E> You are sent sprawling as Corleone crashes into you. 542H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Good] Exits:E> Eliza focuses harshly on Tremor and utters some strange words. Flesh burns as Eliza enshrouds Tremor in a cloak of flames. 542H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Fair] Exits:E> swarm Tremor bleeds profusely from his wounds. Corleone is dazzled by your dexterity, as you parry his feeble swing. Your sword vibrates softly in your hand sending a tingling feeling up your arm. You watch your body become blurry and unfocused. The air around you solidifies. You massacre Tremor with your slash. The demon Marilith hits Tremor hard. Tremor misses the demon Marilith with his smite. 542H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Fair] Exits:E> st Eliza starts watching you. 542H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Fair] Exits:E> o demon bas tremorbite tremor Eliza focuses harshly on Tremor and utters some strange words. Flesh burns as Eliza enshrouds Tremor in a cloak of flames. 542H 126V 1X 2218C [the demon Marilith:Perfect] [Tremor:Bad] Exits:E> Tremor bleeds profusely from his wounds. Corleone massacres YOU with his cleave. You massacre Tremor with your slash. The demon Marilith misses Tremor with its hit. The demon Marilith hits Tremor hard. Tremor smites the demon Marilith extremely hard. 518H 126V 1X 2218C [the demon Marilith:V.Good] [Tremor:Bad] Exits:E> Fey shouts 'anyone i know on that can help with a quick pop?' 518H 126V 1X 2218C [the demon Marilith:V.Good] [Tremor:Bad] Exits:E> The demon Marilith delivers a vicious kick to Tremor's face. Blood flies as his head snaps back. 518H 126V 1X 2218C [the demon Marilith:V.Good] [Tremor:V.Bad] Exits:E> Corleone crashes into Eliza in a thundering collision, knocking her to the ground! Eliza stops watching you. 518H 126V 1X 2218C [the demon Marilith:V.Good] [Tremor:V.Bad] Exits:E> Tremor bleeds profusely from his wounds. You feel up to using bite again. Eliza bludgeons Corleone extremely hard. Corleone is dazzled by your dexterity, as you parry his feeble swing. You massacre Tremor with your slash. The demon Marilith hits Tremor very hard. Tremor smites the demon Marilith extremely hard. 518H 126V 1X 2218C [the demon Marilith:Good] [Tremor:V.Bad] Exits:E> Tremor stands up. 518H 126V 1X 2218C [the demon Marilith:Good] [Tremor:V.Bad] Exits:E> Tremor panics, and attempts to flee. You direct your attention to Corleone. Tremor flies east. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:V.Good] Exits:E> Aiwa flies in from the east. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:V.Good] Exits:E> You can't do that while sitting. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:V.Good] Exits:E> You stand up. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:V.Good] Exits:E> 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:V.Good] Exits:E> A blood frenzy overcomes you as you savagely tear into Corleone, ripping a chunk from his flesh. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:Good] Exits:E> o demon Corleone bleeds profusely from his wounds. You slash Corleone extremely hard. Eliza bludgeons Corleone extremely hard. Corleone is dazzled by your dexterity, as you parry his feeble swing. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:Good] Exits:E> o demon bas corleoneswarm 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:Good] Exits:E> Corleone steps aside as the demon Marilith attempts a bash, stumbles, and falls flat on its face. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:Good] Exits:E> You send a swarm of flying piranha at Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. 518H 126V 1X 2218C [Lizev:V.Good] [Corleone:Fair] Exits:E> Corleone panics, and attempts to flee. Corleone flies east. 518H 126V 1X 2218C Exits:E> Corleone flies in from the east. 518H 126V 1X 2218C Exits:E> Eliza stands up. 518H 126V 1X 2218C Exits:E> st Eliza flies east. You follow Eliza east. You study the area for any sign of your prey. The tracks are somewhat old, your prey was near here within the last day. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. Eliza the Female Wild Elf is standing here. (flying) 518H 124V 1X 2218C Exits:NESW> Eliza flies south. You follow Eliza south. You study the area for any sign of your prey. The tracks are somewhat old, your prey was near here within the last day. A Cobbled Lane Nearing the town crossroads, the buildings get bigger and seemingly better kept. The scorch marks have been replaced with a grubby shade of white-wash. The sounds of breaking wood can be heard from the inn to the west. The center of town, the crossroads, lies to the south. Eliza the Female Wild Elf is standing here. (flying) A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. You notice a thieving kender eyeing your possessions. 518H 123V 1X 2218C Exits:NSW> Eliza flies south. You follow Eliza south. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. Four Lanes End You are at the very centre of this foul town. Crossroads lead to all directions. To the east you can see the temple of Neraka, famed haunt of Takhisis, Queen of Darkness. From the north comes the sound of drinking and merriment, the town's local inn. A stone fountain with an ugly draconian water statue stands here. Eliza the Female Wild Elf is standing here. (flying) A young kender stands here, looking innocent. You notice a thieving kender eyeing your possessions. 518H 122V 1X 2218C Exits:NESW> o demon st Eliza flies east. You follow Eliza east. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane As you approach the center of town, the familiar bustling of life returns, but much less than you expected. Several draconians wander past you, sneering and laughing. The drunks lying in the gutter retreat at their presence. To the west lies the crossroads of Neraka. Eliza the Female Wild Elf is standing here. (flying) 518H 121V 1X 2218C Exits:EW> Eliza flies east. You follow Eliza east. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane The narrow and cobbled lane leads east-west through the town of Neraka. It is unusually quiet, there are no children playing, no women bartering. The veil of night seems to close early on this town. Eliza the Female Wild Elf is standing here. (flying) 518H 120V 1X 2218C Exits:EW> Eliza flies east. You follow Eliza east. You study the area for any sign of your prey. The tracks are somewhat old, your prey was near here within the last day. A Cobbled Lane The lane continues in an east-west direction, leading to the west gate. The famed temple of Neraka, legendary haunt of Takhisis, can be seen to the northeast. The temple is bathed in shadows, although it sits on a small rise with no buildings to block its light. Eliza the Female Wild Elf is standing here. (flying) 518H 119V 1X 2218C Exits:NEW> Eliza flies east. You follow Eliza east. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The East Gate of Neraka Before you stand tall the iron gates that lead to the town of Neraka. The rough stone walls that surround the town are blackened and scorched, several blocks are missing and cracks have appeared. The gates are welcome to visitors. If visitors dared to enter.... Eliza the Female Wild Elf is standing here. (flying) 518H 118V 1X 2218C Exits:EW> Eliza flies west. You follow Eliza west. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane The lane continues in an east-west direction, leading to the west gate. The famed temple of Neraka, legendary haunt of Takhisis, can be seen to the northeast. The temple is bathed in shadows, although it sits on a small rise with no buildings to block its light. Eliza the Female Wild Elf is standing here. (flying) 518H 117V 1X 2218C Exits:NEW> Eliza flies west. You follow Eliza west. You study the area for any sign of your prey. The tracks are quite old, your prey was here, but a long while ago. A Cobbled Lane The narrow and cobbled lane leads east-west through the town of Neraka. It is unusually quiet, there are no children playing, no women bartering. The veil of night seems to close early on this town. Eliza the Female Wild Elf is standing here. (flying) 518H 116V 1X 2218C Exits:EW> Eliza flies west. You follow Eliza west. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane As you approach the center of town, the familiar bustling of life returns, but much less than you expected. Several draconians wander past you, sneering and laughing. The drunks lying in the gutter retreat at their presence. To the west lies the crossroads of Neraka. Eliza the Female Wild Elf is standing here. (flying) 518H 115V 1X 2218C Exits:EW> You are already standing. 518H 115V 1X 2218C Exits:EW> You couldn't find anyone to order around. 518H 115V 1X 2218C Exits:EW> Eliza flies west. You follow Eliza west. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. Four Lanes End You are at the very centre of this foul town. Crossroads lead to all directions. To the east you can see the temple of Neraka, famed haunt of Takhisis, Queen of Darkness. From the north comes the sound of drinking and merriment, the town's local inn. A stone fountain with an ugly draconian water statue stands here. Eliza the Female Wild Elf is standing here. (flying) A young kender stands here, looking innocent. 518H 114V 1X 2130C Exits:NESW> You feel up to using bite again. 518H 114V 1X 2130C Exits:NESW> Eliza flies north. You follow Eliza north. You study the area for any sign of your prey. Your prey is so close you can taste their stink. A Cobbled Lane Nearing the town crossroads, the buildings get bigger and seemingly better kept. The scorch marks have been replaced with a grubby shade of white-wash. The sounds of breaking wood can be heard from the inn to the west. The center of town, the crossroads, lies to the south. Eliza the Female Wild Elf is standing here. (flying) A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. 518H 113V 1X 2067C Exits:NSW> Eliza flies west. You follow Eliza west. You study the area for any sign of your prey. You prey is right here! The Seedy Inn The blood stained floor is evident as soon as you enter. No attempt has been made to hide last night's brawl. Obviously, such violence is commonplace. Looking around, the locals hiss at you and sneer back into their watered ale. A long bar, once made from fine oak, stands against the far wall. The many ales are displayed in their kegs in a corner. Jeering and shouts can be heard from the backroom to the north. A large bulletin board is mounted on a wall here. Eliza the Female Wild Elf is standing here. (flying) Tremor Tremble, Crashing and Smashing is standing here. (flying) Holly the barwoman is here, flaunting her body and eager to serve. 518H 112V 1X 2067C Exits:NEU> Eliza flies east. You follow Eliza east. You study the area for any sign of your prey. Your prey is so close you can taste their stink. A Cobbled Lane Nearing the town crossroads, the buildings get bigger and seemingly better kept. The scorch marks have been replaced with a grubby shade of white-wash. The sounds of breaking wood can be heard from the inn to the west. The center of town, the crossroads, lies to the south. Eliza the Female Wild Elf is standing here. (flying) A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. You notice a thieving kender eyeing your possessions. 518H 111V 1X 2067C Exits:NSW> Eliza flies north. You follow Eliza north. You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. Eliza the Female Wild Elf is standing here. (flying) Aiwa, Gnomish Fury is standing here. (flying) (invisible) 518H 110V 1X 2067C Exits:NESW> Corleone flies in from the west. 518H 110V 1X 2067C Exits:NESW> Aiwa flies west. 518H 110V 1X 2067C Exits:NESW> Corleone crashes into Eliza in a thundering collision, knocking her to the ground! 518H 110V 1X 2067C Exits:NESW> o demon stYou couldn't find anyone to order around. 518H 110V 1X 2067C Exits:NESW> bite corleone Corleone bleeds profusely from his wounds. You feel up to using swarm again. Corleone massacres Eliza with his cleave. Eliza misses Corleone with her bludgeon. 518H 110V 1X 2067C Exits:NESW> A blood frenzy overcomes you as you savagely tear into Corleone, ripping a chunk from his flesh. 518H 110V 1X 2067C [Eliza:Good] [Corleone:Bad] Exits:NESW> Aiwa flies in from the west. 518H 110V 1X 2067C [Eliza:Good] [Corleone:Bad] Exits:NESW> Aiwa focuses harshly on you and utters some strange words. Aiwa slowly fades into existence. You feel ribs shatter as Aiwa's force bolt slams into you. 468H 110V 1X 2067C [Eliza:Good] [Corleone:Bad] Exits:NESW> Corleone bleeds profusely from his wounds. Your sword vibrates softly in your hand sending a tingling feeling up your arm. You watch your body become blurry and unfocused. The air around you solidifies. You slash Corleone extremely hard. Corleone massacres Eliza with his cleave. Eliza misses Corleone with her bludgeon. 468H 110V 1X 2067C [Eliza:Fair] [Corleone:Bad] Exits:NESW> scaLooking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. A young kender stands here, looking innocent. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. Looking west: You see nothing special. (flying) the demon Marilith is sitting on a clump of moss. You see a slender elf here, cutting saplings to make them strong. Looking up: You see nothing special. Looking down: You see nothing special. 468H 110V 1X 2067C [Eliza:Fair] [Corleone:Bad] Exits:NESW> swarmYou send a swarm of flying piranha at Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. 468H 110V 1X 2067C [Eliza:Fair] [Corleone:V.Bad] Exits:NESW> Corleone says 'frag eliza' 468H 110V 1X 2067C [Eliza:Fair] [Corleone:V.Bad] Exits:NESW> Eliza stands up. 468H 110V 1X 2067C [Eliza:Fair] [Corleone:V.Bad] Exits:NESW> Corleone crashes into Eliza in a thundering collision, knocking her to the ground! 468H 110V 1X 2067C [Eliza:Fair] [Corleone:V.Bad] Exits:NESW> Aiwa focuses harshly on you and utters some strange words. You feel ribs shatter as Aiwa's force bolt slams into you. 364H 110V 1X 2067C [Eliza:Fair] [Corleone:V.Bad] Exits:NESW> Corleone bleeds profusely from his wounds. You slash Corleone very hard. Corleone massacres Eliza with his cleave. Eliza bludgeons Corleone extremely hard. 364H 110V 1X 2067C [Eliza:Fair] [Corleone:V.Bad] Exits:NESW> fad nYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The North Gate of Neraka Before you stand tall the iron gates that lead to the town of Neraka. The rough stone walls that surround the town are blackened and scorched, several blocks are missing and cracks have appeared. The gates are welcome to visitors. If visitors dared to enter.... 364H 109V 1X 2067C Exits:NS> scaLooking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. Aiwa, Gnomish Fury is standing here. (flying) Corleone the Male Hylar Dwarf is standing here, fighting Eliza. (flying) Eliza the Female Wild Elf is sitting here, fighting Corleone. (flying) Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 364H 109V 1X 2067C Exits:NS> sYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. Aiwa, Gnomish Fury is standing here. (flying) Corleone the Male Hylar Dwarf is standing here, fighting Eliza. (flying) Eliza the Female Wild Elf is sitting here, fighting Corleone. (flying) 364H 108V 1X 2067C Exits:NESW> wYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Forest Garden From the bustle of the town of Neraka you have entered what appears to be a slice of an idyllic forest. You can feel the fresh breeze as it runs through your hair and finally have the time to relax. (flying) the demon Marilith is sitting on a clump of moss. You see a slender elf here, cutting saplings to make them strong. 364H 106V 1X 2067C Exits:E> o demons tYou couldn't find anyone to order around. 364H 106V 1X 2067C Exits:E> eYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. Aiwa, Gnomish Fury is standing here. (flying) Corleone the Male Hylar Dwarf is standing here, fighting Eliza. (flying) Eliza the Female Wild Elf is sitting here, fighting Corleone. (flying) 364H 104V 1X 2067C Exits:NESW> Aiwa focuses harshly on Eliza and utters some strange words. The sound of bones cracking echoes as Aiwa's force bolt slams into Eliza. 364H 104V 1X 2067C Exits:NESW> Corleone bleeds profusely from his wounds. You feel up to using bite again. Corleone cleaves Eliza extremely hard. Eliza misses Corleone with her bludgeon. 364H 104V 1X 2067C Exits:NESW> o demon bas aiwaYou couldn't find anyone to order around. 364H 104V 1X 2067C Exits:NESW> bite aiwaA blood frenzy overcomes you as you savagely tear into Aiwa, ripping a chunk from his flesh. 364H 104V 1X 2067C [Lizev:Fair] [Aiwa:Good] Exits:NESW> w Eliza stops using a staff of carved wood. Eliza grabs a glowing scroll of recall. Eliza recites a glowing scroll of recall. Eliza disappears. You are sent sprawling as Corleone crashes into you. 351H 104V 1X 2067C [Lizev:Fair] [Aiwa:Good] Exits:NESW> Aiwa bleeds profusely from his wounds. You feel up to using swarm again. Corleone massacres YOU with his cleave. You slash Aiwa extremely hard. Aiwa is dazzled by your dexterity, as you parry his feeble swing. 328H 104V 1X 2067C [Lizev:Fair] [Aiwa:Fair] Exits:NESW> fad w Aiwa focuses harshly on you and utters some strange words. You feel ribs shatter as Aiwa's force bolt slams into you. 276H 104V 1X 2067C [Lizev:Bad] [Aiwa:Fair] Exits:NESW> Aiwa bleeds profusely from his wounds. Corleone is dazzled by your dexterity, as you parry his feeble swing. Your sword vibrates softly in your hand sending a tingling feeling up your arm. You watch your body become blurry and unfocused. The air around you solidifies. You miss Aiwa with your slash. 276H 104V 1X 2067C [Lizev:Bad] [Aiwa:Fair] Exits:NESW> Aiwa focuses harshly on you and utters some strange words. 276H 104V 1X 2067C [Lizev:Bad] [Aiwa:Fair] Exits:NESW> You step aside as Corleone tries to bash you, causing him to tumble and fall face down. 276H 104V 1X 2067C [Lizev:Bad] [Aiwa:Fair] Exits:NESW> Aiwa bleeds profusely from his wounds. You feel up to using bite again. Corleone massacres YOU with his cleave. You slash Aiwa hard. 251H 104V 1X 2067C [Lizev:Bad] [Aiwa:Bad] Exits:NESW> stfad wYou can't do that while sitting. 251H 104V 1X 2067C [Lizev:Bad] [Aiwa:Bad] Exits:NESW> You can't do that while sitting. 251H 104V 1X 2067C [Lizev:Bad] [Aiwa:Bad] Exits:NESW> o demon stYou stand up. 251H 104V 1X 2067C [Lizev:Bad] [Aiwa:Bad] Exits:NESW> You study the area for any sign of your prey. The tracks are somewhat old, your prey was near here within the last day. A Forest Garden From the bustle of the town of Neraka you have entered what appears to be a slice of an idyllic forest. You can feel the fresh breeze as it runs through your hair and finally have the time to relax. (flying) the demon Marilith is sitting on a clump of moss. You see a slender elf here, cutting saplings to make them strong. 251H 102V 1X 2067C Exits:E> eThe demon Marilith stands up. 251H 102V 1X 2067C Exits:E> You study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The demon Marilith flies in from the west. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. The Demon Marilith is here, writhing its snake-like tail. (flying) Aiwa, Gnomish Fury is standing here. (flying) Corleone the Male Hylar Dwarf is sitting here. (flying) 251H 100V 1X 2067C Exits:NESW> Aiwa bleeds profusely from his wounds. 251H 100V 1X 2067C Exits:NESW> Aiwa flies east. 251H 100V 1X 2067C Exits:NESW> o demon bas aiwa 251H 100V 1X 2067C Exits:NESW> bite aiwaYou need to pick a target. 251H 100V 1X 2067C Exits:NESW> sYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The demon Marilith flies in from the north. A Cobbled Lane Nearing the town crossroads, the buildings get bigger and seemingly better kept. The scorch marks have been replaced with a grubby shade of white-wash. The sounds of breaking wood can be heard from the inn to the west. The center of town, the crossroads, lies to the south. The Demon Marilith is here, writhing its snake-like tail. (flying) A young kender stands here, looking innocent. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. You notice a thieving kender eyeing your possessions. 251H 99V 1X 1923C Exits:NSW> sYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The demon Marilith flies in from the north. Four Lanes End You are at the very centre of this foul town. Crossroads lead to all directions. To the east you can see the temple of Neraka, famed haunt of Takhisis, Queen of Darkness. From the north comes the sound of drinking and merriment, the town's local inn. A stone fountain with an ugly draconian water statue stands here. The Demon Marilith is here, writhing its snake-like tail. (flying) 251H 98V 1X 1923C Exits:NESW> The cloud-veiled sky becomes even darker as the sun sets. 263H 123V 1X 1923C Exits:NESW> o demon bas corleonee 263H 123V 1X 1923C Exits:NESW> o demon bas corleone 263H 123V 1X 1923C Exits:NESW> o demon bas corleone 263H 123V 1X 1923C Exits:NESW> o demon bas corleone 263H 123V 1X 1923C Exits:NESW> nCorleone flies in from the north. You study the area for any sign of your prey. Your prey is so close you can taste their stink. The demon Marilith flies in from the south. A Cobbled Lane Nearing the town crossroads, the buildings get bigger and seemingly better kept. The scorch marks have been replaced with a grubby shade of white-wash. The sounds of breaking wood can be heard from the inn to the west. The center of town, the crossroads, lies to the south. The Demon Marilith is here, writhing its snake-like tail. (flying) A young kender stands here, looking innocent. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. You discover that a thieving kender has his hands in your wallet. You notice a thieving kender eyeing your possessions. 263H 122V 1X 1923C Exits:NSW> o demon bas corleone 263H 122V 1X 1923C Exits:NSW> no demon bas corleoneYou study the area for any sign of your prey. Your prey passed this way quite recently. The demon Marilith flies in from the south. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. The Demon Marilith is here, writhing its snake-like tail. (flying) 263H 121V 1X 1923C Exits:NESW> 263H 121V 1X 1923C Exits:NESW> o demon bas corleone 263H 121V 1X 1923C Exits:NESW> o demon bas corleone 263H 121V 1X 1923C Exits:NESW> scaLooking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. A young kender stands here, looking innocent. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. Looking west: You see nothing special. You see a slender elf here, cutting saplings to make them strong. Looking up: You see nothing special. Looking down: You see nothing special. 263H 121V 1X 1923C Exits:NESW> o demon bas corleone 263H 121V 1X 1923C Exits:NESW> o demon bas corleone 263H 121V 1X 1923C Exits:NESW> o demon bas corleone 263H 121V 1X 1923C Exits:NESW> sYou study the area for any sign of your prey. Your prey is so close you can taste their stink. The demon Marilith flies in from the north. A Cobbled Lane Nearing the town crossroads, the buildings get bigger and seemingly better kept. The scorch marks have been replaced with a grubby shade of white-wash. The sounds of breaking wood can be heard from the inn to the west. The center of town, the crossroads, lies to the south. The Demon Marilith is here, writhing its snake-like tail. (flying) Corleone the Male Hylar Dwarf is standing here. (flying) A young kender stands here, looking innocent. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. You discover that a thieving kender has his hands in your wallet. 263H 120V 1X 1923C Exits:NSW> sca Corleone flies north. 263H 120V 1X 1923C Exits:NSW> Looking north: You see nothing special. Corleone the Male Hylar Dwarf is standing here. (flying) Looking east: You see nothing special. Looking south: You see nothing special. Looking west: You see nothing special. Tremor Tremble, Crashing and Smashing is resting here. (flying) Holly the barwoman is here, flaunting her body and eager to serve. Looking up: You see nothing special. Looking down: You see nothing special. 263H 120V 1X 1923C Exits:NSW> Corleone flies in from the north. 263H 120V 1X 1923C Exits:NSW> o demon bas corleone You are sent sprawling as Corleone crashes into you. 250H 120V 1X 1923C [Lizev:Bad] [Corleone:V.Bad] Exits:NSW> Corleone massacres YOU with his cleave. You massacre Corleone with your slash. 229H 120V 1X 1923C [Lizev:Bad] [Corleone:V.Bad] Exits:NSW> Corleone cleaves YOU extremely hard. Your sword vibrates softly in your hand sending a tingling feeling up your arm. You watch your body become blurry and unfocused. The air around you solidifies. You slash Corleone hard. 209H 120V 1X 1923C [Lizev:V.Bad] [Corleone:V.Bad] Exits:NSW> stbite corleoneThe demon Marilith crashes into Corleone in a thundering collision, knocking him to the ground! 209H 120V 1X 1923C [Lizev:V.Bad] [Corleone:Awful] Exits:NSW> You stand up. 209H 120V 1X 1923C [Lizev:V.Bad] [Corleone:Awful] Exits:NSW> A blood frenzy overcomes you as you savagely tear into Corleone, ripping a chunk from his flesh. 209H 120V 1X 1923C [Lizev:V.Bad] [Corleone:Awful] Exits:NSW> Corleone bleeds profusely from his wounds. The demon Marilith hits Corleone very hard. Corleone is dazzled by your dexterity, as you parry his feeble swing. You massacre Corleone with your slash. 209H 120V 1X 1923C [Lizev:V.Bad] [Corleone:Awful] Exits:NSW> get allc orpseswarmWhat are you trying to get from? 209H 120V 1X 1923C [Lizev:V.Bad] [Corleone:Awful] Exits:NSW> You send a swarm of flying piranha at Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Your piranha tear into Corleone. Corleone is incapacitated and will slowly die, if not aided. Your piranha tear into Corleone. You receive 0 experience. Corleone is dead! R.I.P. get coins corpse 209H 120V 1X 1923C [Corleone:Dying] Exits:NSW> The death cry of Corleone echoes from somewhere nearby... Tremor stops following Corleone. 209H 120V 1X 1923C Exits:NSW> get all corleone You notice some movement in the room. 209H 120V 1X 1808C Exits:NSW> A thieving kender tried to steal something from you! 209H 120V 1X 1808C Exits:NSW> scaYou get a large pile of coins from the corpse of Corleone. There were 284 coins. sp 284 209H 120V 1X 2092C Exits:NSW> You get a scroll of recall from the corpse of Corleone. You get a stone-bladed hatchet from the corpse of Corleone. You get a yeti pelt from the corpse of Corleone. You get a bronze shield from the corpse of Corleone. You are zapped by a runed breast plate and instantly drop it. You get a sleek, black cloak from the corpse of Corleone. You get a sleek, black cloak from the corpse of Corleone. You get a scroll of recall from the corpse of Corleone. 209H 120V 1X 2092C Exits:NSW> Looking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. Looking west: You see nothing special. Tremor Tremble, Crashing and Smashing is resting here. (flying) Holly the barwoman is here, flaunting her body and eager to serve. Looking up: You see nothing special. Looking down: You see nothing special. 209H 120V 1X 2092C Exits:NSW> You divide 284 coins equally among the group members present. 209H 120V 1X 2092C Exits:NSW> o demon bas aiwa 209H 120V 1X 2092C Exits:NSW> You feel up to using bite again. 209H 120V 1X 2092C Exits:NSW> nYou study the area for any sign of your prey. Your prey passed this way quite recently. The demon Marilith flies in from the south. A Cobbled Lane The lane leads north-south, into the quiet and strange town. There is a small sign here, making you aware of the inn nearby. To the east lies the only stretch of greenery in Neraka - once. What was obviously a small park has been ruthlessly burnt, signs of campfires and tent markings suggest that a draconian camp has once been here. The Demon Marilith is here, writhing its snake-like tail. (flying) 209H 119V 1X 2092C Exits:NESW> saYes, but WHAT do you want to say? 209H 119V 1X 2092C Exits:NESW> scaLooking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. A young kender stands here, looking innocent. A young kender stands here, looking innocent. A drunk lies in the gutter and tries to stay conscious. Looking west: You see nothing special. (flying) Raoul the Male Goblin is here, resting comfortably on a clump of moss. You see a slender elf here, cutting saplings to make them strong. Looking up: You see nothing special. Looking down: You see nothing special. 209H 119V 1X 2092C Exits:NESW> eYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The demon Marilith flies in from the west. The Burned Camp What was once a green park is now a scorched field. Once used as a draconian camp, the residents of Neraka seem reluctant to build on it. They can probably still hear the screams of torture victims. The Demon Marilith is here, writhing its snake-like tail. (flying) 209H 118V 1X 2092C Exits:ESW> eYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The demon Marilith flies in from the west. The Burned Camp What was once a green park is now a scorched field. Once used as a draconian camp, the residents of Neraka seem reluctant to build on it. They can probably still hear the screams of torture victims. The Demon Marilith is here, writhing its snake-like tail. (flying) 209H 117V 1X 2092C Exits:NESW> scaLooking north: You see nothing special. Looking east: You see nothing special. Aiwa, Gnomish Fury is standing here. (flying) (invisible) A horde of rats forages in the remains. A horde of rats forages in the remains. Looking south: You see nothing special. A horde of rats forages in the remains. A horde of rats forages in the remains. A horde of rats forages in the remains. A horde of rats forages in the remains. A horde of rats forages in the remains. An old nag of a horse is here, grazing. An old nag of a horse is here, grazing. A horde of rats forages in the remains. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 209H 117V 1X 2092C Exits:NESW> o demon 209H 117V 1X 2092C Exits:NESW> eYou study the area for any sign of your prey. You can smell your prey on the wind, they must be close. The demon Marilith flies in from the west. The Garbage Dump This is the town dump of Neraka. Piles of filth as high as the surrounding houses give off a foul stench, you are sure that it is human flesh you can see underneath all this junk. To the west lies a burned and desolate camp site, most of the rubbish from which has ended up here. o demon bas aiwaThe Demon Marilith is here, writhing its snake-like tail. (flying) Aiwa, Gnomish Fury is standing here. (flying) (invisible) A horde of rats forages in the remains. A horde of rats forages in the remains. A horde of rats misses you with its bite. A horde of rats is dazzled by your dexterity, as you parry its feeble swing. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:Perfect] Exits:SW> Aiwa steps aside as the demon Marilith attempts a bash, stumbles, and falls flat on its face. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:Perfect] Exits:SW> You feel up to using swarm again. The demon Marilith misses Aiwa with its hit. Aiwa slowly fades into existence. Aiwa whips the demon Marilith very hard. A horde of rats is dazzled by your dexterity, as you parry its feeble swing. A horde of rats is dazzled by your dexterity, as you parry its feeble swing. Your sword vibrates softly in your hand sending a tingling feeling up your arm. You watch your body become blurry and unfocused. The air around you solidifies. You slash a horde of rats extremely hard. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:V.Bad] Exits:SW> bite aiwaA blood frenzy overcomes you as you savagely tear into Aiwa, ripping a chunk from his flesh. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:V.Bad] Exits:SW> Aiwa panics, and attempts to flee. Aiwa flies south. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:V.Bad] Exits:SW> swarm aiwa Aiwa flies in from the south. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:V.Bad] Exits:SW> Aiwa bleeds profusely from his wounds. Aiwa is dead! R.I.P. get coins corpseA horde of rats is dazzled by your dexterity, as you parry its feeble swing. A horde of rats misses you with its bite. You slash a horde of rats extremely hard. You receive 0 experience. A horde of rats is dead! R.I.P. get coins corpseA sheaf of spellbook pages falls in amongst the rubble. The death cry of Aiwa echoes from somewhere nearby... The death cry of a horde of rats echoes from somewhere nearby... You direct your attention to a horde of rats. 209H 116V 1X 2092C [Lizev:V.Bad] [a horde of rats:Perfect] Exits:SW> You send a swarm of flying piranha at a horde of rats. Your piranha tear into a horde of rats. Your piranha tear into a horde of rats. Your piranha tear into a horde of rats. A horde of rats is stunned, but will likely regain consciousness again. Your piranha tear into a horde of rats. A horde of rats is mortally wounded, and will die soon, if not aided. Your piranha tear into a horde of rats. You receive 0 experience. A horde of rats is dead! R.I.P. get coins corpse 209H 116V 1X 2092C [a horde of rats:Dying] Exits:SW> The death cry of a horde of rats echoes from somewhere nearby... 209H 116V 1X 2092C Exits:SW> o demon sto demon baThe corpse doesn't seem to have what you are looking for. 209H 116V 1X 2092C Exits:SW> The corpse doesn't seem to have what you are looking for. 209H 116V 1X 2092C Exits:SW> The corpse doesn't seem to have what you are looking for. 209H 116V 1X 2092C Exits:SW> The demon Marilith stands up. 209H 116V 1X 2092C Exits:SW> 209H 116V 1X 2092C Exits:SW> get all aiwaYou get a four-headed dwarven whip from the corpse of Aiwa. You get a runed bracelet from the corpse of Aiwa. You get a dwarven beltpouch from the corpse of Aiwa. You are zapped by a hide shield and instantly drop it. A hide shield falls in amongst the rubble. You get a pair of blue gloves from the corpse of Aiwa. You get a pair of cord sandals from the corpse of Aiwa. You get a pair of silky black pants from the corpse of Aiwa. You get a headband adorned with eagle's feathers from the corpse of Aiwa. You get a green leather plate from the corpse of Aiwa. You are zapped by an alchemist's cloak and instantly drop it. An alchemist's cloak falls in amongst the rubble. You get a white dragon eye from the corpse of Aiwa. You get a red crystal ring from the corpse of Aiwa. You get a large pile of coins from the corpse of Aiwa. There were 125 coins. sp 125You get a large first-aid kit from the corpse of Aiwa. You get a smoked Tarsis ham from the corpse of Aiwa. You get a smoked Tarsis ham from the corpse of Aiwa. You get a smoked Tarsis ham from the corpse of Aiwa. Ham : You can't carry that many items. Ham : You can't carry that many items. Lantern : You can't carry that many items. Waterskin : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Chest : You can't carry that many items. Bottle : You can't carry that many items. Bottle : You can't carry that many items. Bottle : You can't carry that many items. 209H 116V 1X 2217C Exits:SW> You divide 125 coins equally among the group members present. 209H 116V 1X 2217C Exits:SW> inYou are carrying: a smoked Tarsis ham [3] a large first-aid kit a red crystal ring a white dragon eye a green leather plate a headband adorned with eagle's feathers a pair of silky black pants a pair of cord sandals a pair of blue gloves a dwarven beltpouch a runed bracelet a four-headed dwarven whip..it hums softly a scroll of recall a sleek, black cloak [2] a bronze shield a yeti pelt a stone-bladed hatchet a scroll of recall [3] a blue potion of remove poison [2] a scroll of recall a small sandstone rock a colorful mushroom a scroll of recall an iron key a magical dwarven stein a scroll of recall a small golden chalice a small wooden chest a gnome skull 209H 116V 1X 2217C Exits:SW> You feel up to using bite again. 209H 116V 1X 2217C Exits:SW> o demon get allThe demon Marilith gets the corpse of Aiwa. 209H 116V 1X 2217C Exits:SW> You feel up to using swarm again. 209H 116V 1X 2217C Exits:SW> o demon get all aiwathe demon Marilith gets a ham from its corpse. the demon Marilith gets a ham from its corpse. the demon Marilith gets a lantern from its corpse. the demon Marilith gets a waterskin from its corpse. the demon Marilith gets a bread from its corpse. the demon Marilith gets a bread from its corpse. the demon Marilith gets a bread from its corpse. the demon Marilith gets a chest from its corpse. the demon Marilith gets a bottle from its corpse. the demon Marilith gets a bottle from its corpse. the demon Marilith gets a bottle from its corpse. 209H 116V 1X 2217C Exits:SW Vote On This Log ( ) ( ) ( ) ( ) ( ) (*) ( ) ( ) ( ) ( ) ( ) -5 -4 -3 -2 -1 0 1 2 3 4 5 Vote Hated It Loved It References 1. file:///index.php?option=forgot 2. file:///index.php?option=register 3. file:///index.php?option=recentlogs 4. file:///index.php?option=recentlogs&lognbr=10 5. file:///index.php?option=recentlogs&lognbr=0 6. file:///index.php?option=toplogs 7. file:///index.php?option=mostviewedlogs 8. file:///index.php?option=uploadlog 9. file:///index.php?option=collections 10. file:///index.php?option=quicklist 11. http://arcticmud.blogspot.com/ 12. http://mudlogs.foghaven.net/ 13. http://pollux.ldz.lv/~punk/upload/index.php 14. http://tirannon.tky.hut.fi/arctic/ 15. http://normstorm.com/template/m-news.html 16. http://mud.arctic.org/forum/ 17. http://mud.arctic.org/ 18. http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=just 19. file:///index.php?option=poll&action=new 20. file:///index.php?option=poll&action=listpolls