#[1]RSS PK Log Site for ArcticMUD, the Best MUD and Best Free Online Dragonlance Game Available! [2]Vote for Arctic on Top Mud Sites [3]Vote for Arctic on Mud Connect Login Username: __________ Password: __________ Login [4]Forgot your password? [5]Register for a Login Mud Logs [6]Recent Logs [7]Older Logs [8]Newer Logs [9]Top Rated Logs [10]Most Viewed Logs [11]Upload A Log [12]Log Collections [13]Log Quicklist Mud Links [14]Vote for Arctic on Top Mud Sites [15]Vote for Arctic on Mud Connect [16]ArcticMud Blog [17]RGB Mud Log Page [18]Xanitha's Mud Log Page (not current) [19]Oligo's Logs (not current) [20]Arctic Mud Forums [21]Arctic Mud Homepage The worst zone of Arctic (*) Castle Uth Wistan ( ) Caverns of Thorbardin ( ) High Clerist Tower ( ) Icewall Castle ( ) Citadel of Dracos ( ) Land of the Umber Hulks ( ) Theiwar ( ) Celestial Temple ( ) Dun Mir ( ) Sanction Vote Results [22]Submit a Poll [23]List Previous Polls New [24]RSS feed! and Twitter [25]updates on new logs. Maza brings out the beast! [26]View Comments (13) POV: Bryton Log Rating: -0.2500 Some guy tries to revenge his losses. 347H 140V 12909323X 2751C Mem:4 Exits:N(E)S> n A beautiful vallenwood leaf falls to the ground. On a Vallenwood Bough The narrow bough comes to an end here. The new school of magic lies to the west, while strange chanting can be heard from the north. A hut built from sewn patches of animal skins stretched across the vallenwood branches lie to the east. A small grove can be seen at the base of the tree, as a small branch slopes gently down from here providing passage. Finally, the bough moves back toward the trunk to the south. A long torch functions as a street lamp here...it glows dimly A Solace peacekeeper is here making his rounds. A citizen of Solace moves quickly about. A janitor is walking around, cleaning up. 347H 138V 12909323X 2751C Mem:4 Exits:NESWD> scan Looking north: A strange looking hut with bones dangling on its doorway lies north. Foghorn, a bony man dressed in colorful rugs, is sitting here cross-legged. Looking east: Loud war chants and shields battering against each other can be heard here. Cloudreaver looms ominously above you, sending shivers down your spine. Looking south: You see nothing special. A janitor is walking around, cleaning up. A beggar is here, begging you for a loaf of bread for supper. A Solace peacekeeper is here making his rounds. A Seeker priest stands here trying to convert unbelievers. Looking west: Flashes of light and the smell of sulfur reveal the School of Magic. Utha Nati Petiete, Maza Sneaky Snake is standing here. (red-handed) (flying) . . . is shadowed by a dark and gloomy orb. Master Theobald wanders his school looking for troublemakers. Looking up: You see nothing special. Looking down: A small grove can be seen at the base of this tree. Leehf the master of nature is here, playing with a small lighting cloud. 347H 138V 12909323X 2751C Mem:4 Exits:NESWD> w Solace School of Magic You are surrounded by what appears to be a combination of a library and classroom. The eastern wall contains a small wooden door, but the remainder of the wall is covered with shelves of books. All the books appear to be well maintained, despite some appearing to be quite old. Students of magic in robes of red, white and black sit in rows practicing their art. Small bolts of lightning dance around the tables, obviously part of the lessons for today. A murky black disc floats here. A magical sign floats in the air here...it glows dimly A chart of the moons is posted on the wall over in the far corner. Utha Nati Petiete, Maza Sneaky Snake is standing here. (red-handed) (flying) . . . is sheathed in a corrosive liquid. Master Theobald wanders his school looking for troublemakers. 347H 137V 12909323X 2751C Mem:4 Exits:E> c 'fire' Utha utters some strange words. 347H 137V 12909323X 2751C Mem:4 Exits:E> utha You utter the words, 'fire storm' Your spell misses Utha and disappears into her dark orb. 347H 137V 12909323X 2751C [Nooka:Perfect] [Utha:Perfect] Mem:5 Exits:E> You miss Utha with your bludgeon. Utha bruises YOU with her bludgeon. Utha is chilled as she passes through your freezing aura. 346H 137V 12909323X 2751C [Nooka:V.Good] [Utha:V.Good] Mem:5 Exits:E> ! You miss Utha with your bludgeon. Utha bruises YOU with her bludgeon. Utha is chilled as she passes through your freezing aura. You utter the words, 'fire storm' Your spell misses Utha and disappears into her dark orb. 345H 137V 12909323X 2751C [Nooka:V.Good] [Utha:V.Good] Mem:5 Exits:E> ! c 'sil' You utter the words, 'fire storm' Your spell misses Utha and disappears into her dark orb. THWAP! Utha's tenebrous orb detonates, slamming you with dark energy. 347H 152V 12909323X 2751C [Nooka:Perfect] [Utha:Perfect] Mem:6 Exits:E> Utha bruises YOU with her bludgeon. Utha is chilled as she passes through your freezing aura. 346H 152V 12909323X 2751C [Nooka:V.Good] [Utha:V.Good] Mem:6 Exits:E> You utter the words, 'silence' 346H 152V 12909323X 2751C [Nooka:V.Good] [Utha:V.Good] Mem:6 Exits:E> Utha panics, and attempts to flee. Utha flies east. 346H 152V 12909323X 2751C Mem:6 Exits:E> ! e c 'sil' utha You utter the words, 'silence' Who should the spell be cast upon? 346H 152V 12909323X 2751C Mem:6 Exits:E> A beautiful vallenwood leaf falls to the ground. On a Vallenwood Bough The narrow bough comes to an end here. The new school of magic lies to the west, while strange chanting can be heard from the north. A hut built from sewn patches of animal skins stretched across the vallenwood branches lie to the east. A small grove can be seen at the base of the tree, as a small branch slopes gently down from here providing passage. Finally, the bough moves back toward the trunk to the south. A long torch functions as a street lamp here. A janitor is walking around, cleaning up. A Solace peacekeeper is here making his rounds. A citizen of Solace moves quickly about. A janitor is walking around, cleaning up. 346H 151V 12909323X 2751C Mem:6 Exits:NESWD> Who should the spell be cast upon? 346H 151V 12909323X 2751C Mem:6 Exits:NESWD> s On a Vallenwood Bough The sturdy bough leads north and south. To the west, thick foliage from the vallenwood tree hides whatever lies there giving you a sense of dark foreboding. To the east, a small rickety hut is built on the branch of the vallenwood tree. A long torch functions as a street lamp here. A lively young child freely romps around the area. A beggar is here, begging you for a loaf of bread for supper. A Seeker priest stands here trying to convert unbelievers. 346H 149V 12909323X 2751C Mem:6 Exits:N(E)S> s sOn a Vallenwood Tree Above Solace Square The sturdy boughs of this particularly huge vallenwood tree extend to both the north and south. Various structures have been built on the boughs, some rather haphazardly. It is a wonder that some of these structures have not fallen on someone's head below but this is what gives Solace its charm. A thick branch leads to the west, linking a canopy walk to a neighboring vallenwood tree. A long torch functions as a street lamp here. A janitor is walking around, cleaning up. A Solace peacekeeper is here making his rounds. A Solace peacekeeper stands here, holding the peace. 346H 147V 12909323X 2751C Mem:6 Exits:NESWUD> On a Vallenwood Bough The bough of this vallenwood tree is wide enough to allow ten people to walk across side by side. You notice a small temple to the east with scores of people moving in and out, heads bowed. to the west, devout knights seek solace and divine intervention in a shrine built into a branch. To the south the bough climbs upward at forty-five degrees, but footholds and handholds allow for easy progress upwards. A long torch functions as a street lamp here. A Solace peacekeeper is here making his rounds. A cagey elf is standing here, keeping to himself. 346H 145V 12909323X 2751C Mem:6 Exits:NEWU> d Alas, you cannot go that way... 346H 145V 12909323X 2751C Mem:6 Exits:NEWU> s Alas, you cannot go that way... 346H 145V 12909323X 2751C Mem:6 Exits:NEWU> d Alas, you cannot go that way... 346H 145V 12909323X 2751C Mem:6 Exits:NEWU> n dOn a Vallenwood Tree Above Solace Square The sturdy boughs of this particularly huge vallenwood tree extend to both the north and south. Various structures have been built on the boughs, some rather haphazardly. It is a wonder that some of these structures have not fallen on someone's head below but this is what gives Solace its charm. A thick branch leads to the west, linking a canopy walk to a neighboring vallenwood tree. A long torch functions as a street lamp here. A beggar is here, begging you for a loaf of bread for supper. A lively young child freely romps around the area. A janitor is walking around, cleaning up. A Solace peacekeeper stands here, holding the peace. 346H 143V 12909323X 2751C Mem:6 Exits:NESWUD> Solace Square Solace Square is a large clearing that is surrounded on all sides by huge vallenwood trees. These trees stretch far above the ground and their limbs provide cover and shelter to the inhabitants of Solace. The clearing here rises slightly towards the center of the square, providing a high spot in the center. Small roads have been cut into the dense forest to the north, south, east, and west. On one edge of the square, there is a huge vallenwood which bough supports a collection of huts and buildings. A small spiral staircase leads up around the trunk of the tree and into the thick limbs which house the buildings. A long torch functions as a street lamp here. A large fountain sits in the middle of the road, taking up space. A Solace peacekeeper is here making his rounds. A Solace peacekeeper is here making his rounds. A small horse is tethered here. 346H 142V 12909323X 2751C Mem:6 Exits:NESWU> n Northern Avenue You are on Northern Avenue. The road twists and turns here, cutting through the dense vallenwood forest. High overhead, the limbs mesh to form a thick green canopy. The avenue continues north, while you see and hear Solace Square to the south. A small clearing opens to the west. Looking east, you see a large vallenwood that has a building nestled among its strong limbs. A small stairway spirals down around the trunk, ending at the edge of the road. A small sign is posted next to the stairway. A long torch functions as a street lamp here. A fidgeting wiry young boy stands here looking suspicious. 346H 141V 12909323X 2751C Mem:6 Exits:NSWU> w A Small Side Street You stand before the largest vallenwood you have ever seen. It towers up above the rest of the huge vallenwoods and appears to touch the clouds above. When you look up into the vallenwood, you see an extravagantly decorated tavern that has been built in and among the limbs of the tree. The clearing stretches on towards the north and you see Northern Avenue to the east. A spiral stairway winds down from the tavern above, reaching the ground a short distance away. A small sign is posted next to the stairway. A long torch functions as a street lamp here. A Solace peacekeeper is here making his rounds. 346H 140V 12909323X 2751C Mem:6 Exits:NEU> A Solace peacekeeper leaves east. 346H 140V 12909323X 2751C Mem:6 Exits:NEU> tell utha run You tell Utha 'run' 346H 140V 12909323X 2751C Mem:6 Exits:NEU> u The wonderful smell of spiced potatoes makes your stomach rumble. The Inn of the Last Home The Inn of the Last Home is a cozy tavern. The smells of rich food and the sounds of merry music overflow your senses. A huge fireplace dominates one wall and a warm glow emanates from its flames. Small tables fill the room. A stairway leads up, further into the tree, while another stairway leads down to the forest below. A small child plays with some colorful objects. Otik watches you calmly, while he skillfully mixes a drink. 346H 139V 12909323X 2751C Mem:6 Exits:SWUD> u The Reception The reception contains a small desk. A long hall leads behind the desk here and you can tell this is where adventurers rest and take time off from their journeys. A small stairway goes down towards what appears to be a lively tavern. A murky black disc floats here. A small key of brass rests here. A hide shield has been tossed aside and is lying on the ground. A large board with numerous wanted posters tacked on it is here. Utha Nati Petiete, Maza Sneaky Snake is resting here. (red-handed) (flying) . . . is sheathed in a corrosive liquid. A girl twirls her hair in the Solace Tourist Information booth. A man wearing heavy armor is standing here. A receptionist sits here doing her nails. 346H 138V 12909323X 2751C Mem:6 Exits:D> k Utha stands up. 346H 138V 12909323X 2751C Mem:6 Exits:D> ill utha You bludgeon Utha hard. You feel searing pain as you swing through Utha's corrosive aura. 337H 138V 12909323X 2751C [Nooka:V.Good] [Utha:V.Good] Mem:6 Exits:D> Dolan cracks his knuckles and stretches. You bludgeon Utha hard. You feel searing pain as you swing through Utha's corrosive aura. You move aside quickly as Utha attacks! 328H 138V 12909323X 2751C [Nooka:V.Good] [Utha:V.Good] Mem:6 Exits:D> f Utha panics, and attempts to flee. Utha flies down. 328H 138V 12909323X 2751C Mem:6 Exits:D> le You're not fighting, why bother fleeing? 328H 138V 12909323X 2751C Mem:6 Exits:D> d The wonderful smell of spiced potatoes makes your stomach rumble. The Inn of the Last Home The Inn of the Last Home is a cozy tavern. The smells of rich food and the sounds of merry music overflow your senses. A huge fireplace dominates one wall and a warm glow emanates from its flames. Small tables fill the room. A stairway leads up, further into the tree, while another stairway leads down to the forest below. A small child plays with some colorful objects. Otik watches you calmly, while he skillfully mixes a drink. 328H 137V 12909323X 2751C Mem:6 Exits:SWUD> d A Small Side Street You stand before the largest vallenwood you have ever seen. It towers up above the rest of the huge vallenwoods and appears to touch the clouds above. When you look up into the vallenwood, you see an extravagantly decorated tavern that has been built in and among the limbs of the tree. The clearing stretches on towards the north and you see Northern Avenue to the east. A spiral stairway winds down from the tavern above, reaching the ground a short distance away. A small sign is posted next to the stairway. A murky black disc floats here. A long torch functions as a street lamp here. Utha Nati Petiete, Maza Sneaky Snake is standing here. (red-handed) (flying) . . . is sheathed in a corrosive liquid. A Solace peacekeeper is here making his rounds. 328H 136V 12909323X 2751C Mem:6 Exits:NEU> Utha flies east. 328H 136V 12909323X 2751C Mem:6 Exits:NEU> e Northern Avenue You are on Northern Avenue. The road twists and turns here, cutting through the dense vallenwood forest. High overhead, the limbs mesh to form a thick green canopy. The avenue continues north, while you see and hear Solace Square to the south. A small clearing opens to the west. Looking east, you see a large vallenwood that has a building nestled among its strong limbs. A small stairway spirals down around the trunk, ending at the edge of the road. A small sign is posted next to the stairway. A long torch functions as a street lamp here. A Solace peacekeeper is here making his rounds. A fidgeting wiry young boy stands here looking suspicious. 328H 135V 12909323X 2751C Mem:6 Exits:NSWU> s Solace Square Solace Square is a large clearing that is surrounded on all sides by huge vallenwood trees. These trees stretch far above the ground and their limbs provide cover and shelter to the inhabitants of Solace. The clearing here rises slightly towards the center of the square, providing a high spot in the center. Small roads have been cut into the dense forest to the north, south, east, and west. On one edge of the square, there is a huge vallenwood which bough supports a collection of huts and buildings. A small spiral staircase leads up around the trunk of the tree and into the thick limbs which house the buildings. A murky black disc floats here. A long torch functions as a street lamp here. A large fountain sits in the middle of the road, taking up space. Utha Nati Petiete, Maza Sneaky Snake is standing here. (red-handed) (flying) . . . is sheathed in a corrosive liquid. A small horse is tethered here. 328H 134V 12909323X 2751C Mem:6 Exits:NESWU> Utha flies south. 328H 134V 12909323X 2751C Mem:6 Exits:NESWU> c ' Please enclose spells in single quotes: ' 328H 134V 12909323X 2751C Mem:6 Exits:NESWU> s Southern Avenue Southern Avenue is a road cut among the huge vallenwoods. It twists and turns between the giant trunks and beneath the thick green canopy of foliage above. From high in a vallenwood above you, you hear sounds of partying and singing. Looking up to investigate, you notice a tavern has been built into the huge limbs of the vallenwood. Unfortunately, there is no way up to the bar from here. The avenue also leads north and south into other parts of Solace. A long torch functions as a street lamp here. A Solace peacekeeper is here making his rounds. 328H 133V 12909323X 2751C Mem:6 Exits:NS> s Southern Avenue The avenue twists and turns among the huge vallenwoods. Sounds of life are all around you. Looking up, you see the sun peeking through the dense canopy of the forest. As you walk among the forest life, you feel safe and at ease. You see a large stone building to the east. The avenue continues to the north and south. A small sign is posted on the stone building. A long torch functions as a street lamp here. A lively young child freely romps around the area. A stray dog slowly moves about the area, sniffing the nearby trees. A merchant has erected a portable counter in the middle of the street here. 328H 132V 12909323X 2751C Mem:6 Exits:NES> s The Intersection You are at a huge intersection in the forest. Southern Avenue meets with Park Road and Forest Lane here. There is a small opening in the trees above that allows a view of the sky above. A small breeze blows through here and you inhale deeply. Southern Avenue leads north and south from the intersection, while Forest Lane leads off west and Park Road exits to the east. A janitor is walking around, cleaning up. 328H 131V 12909323X 2751C Mem:6 Exits:NESW> s Southern Avenue You are on a rather wide road. This avenue leads south and north through the town. To the north, you see buildings built up in the limbs of the huge vallenwoods. This view of Solace shows you how much the village depends on the ancient trees for life and sustenance. The avenue leads north and south. A long torch functions as a street lamp here. A lively young child freely romps around the area. A man wrapped in a brown cloak wanders around the city of Solace. 328H 130V 12909323X 2751C Mem:6 Exits:NS> s Southern Avenue The avenue leads north and south through the huge vallenwoods. The trees loom high above you. Their limbs form a canopy that protects you from the harsh outside world. The forest here teems with life. You notice a smaller road leading east into what appears to be a park. A long torch functions as a street lamp here. A stray dog slowly moves about the area, sniffing the nearby trees. 328H 129V 12909323X 2751C Mem:6 Exits:NES> s EDITED SOME RUNNING AROUND AND MEMING 337H 126V 12909323X 2751C Mem:2 Exits:NS> s sSouthern Avenue The avenue twists and turns among the huge vallenwoods. Sounds of life are all around you. Looking up, you see the sun peeking through the dense canopy of the forest. As you walk among the forest life, you feel safe and at ease. You see a large stone building to the east. The avenue continues to the north and south. A small sign is posted on the stone building. A long torch functions as a street lamp here. A merchant has erected a portable counter in the middle of the street here. 337H 125V 12909323X 2751C Mem:2 Exits:NES> sThe Intersection You are at a huge intersection in the forest. Southern Avenue meets with Park Road and Forest Lane here. There is a small opening in the trees above that allows a view of the sky above. A small breeze blows through here and you inhale deeply. Southern Avenue leads north and south from the intersection, while Forest Lane leads off west and Park Road exits to the east. A janitor is walking around, cleaning up. A stray dog slowly moves about the area, sniffing the nearby trees. A lively young child freely romps around the area. A man wrapped in a brown cloak wanders around the city of Solace. 337H 124V 12909323X 2751C Mem:2 Exits:NESW> Southern Avenue You are on a rather wide road. This avenue leads south and north through the town. To the north, you see buildings built up in the limbs of the huge vallenwoods. This view of Solace shows you how much the village depends on the ancient trees for life and sustenance. The avenue leads north and south. A long torch functions as a street lamp here. A lively young child freely romps around the area. 337H 123V 12909323X 2751C Mem:2 Exits:NS> scan Looking north: You see nothing special. A stray dog slowly moves about the area, sniffing the nearby trees. A lively young child freely romps around the area. A man wrapped in a brown cloak wanders around the city of Solace. Looking east: You see nothing special. Looking south: You see nothing special. A stray dog slowly moves about the area, sniffing the nearby trees. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 337H 123V 12909323X 2751C Mem:2 Exits:NS> n sThe Intersection You are at a huge intersection in the forest. Southern Avenue meets with Park Road and Forest Lane here. There is a small opening in the trees above that allows a view of the sky above. A small breeze blows through here and you inhale deeply. Southern Avenue leads north and south from the intersection, while Forest Lane leads off west and Park Road exits to the east. A stray dog slowly moves about the area, sniffing the nearby trees. A lively young child freely romps around the area. A man wrapped in a brown cloak wanders around the city of Solace. 337H 122V 12909323X 2751C Mem:2 Exits:NESW> can Looking north: You see nothing special. A janitor is walking around, cleaning up. A merchant has erected a portable counter in the middle of the street here. Looking east: You see nothing special. Looking south: You see nothing special. A lively young child freely romps around the area. Looking west: You see nothing special. The regal Solace constable is here, protecting the innocent from harm. Looking up: You see nothing special. Looking down: You see nothing special. 337H 122V 12909323X 2751C Mem:2 Exits:NESW> s Southern Avenue You are on a rather wide road. This avenue leads south and north through the town. To the north, you see buildings built up in the limbs of the huge vallenwoods. This view of Solace shows you how much the village depends on the ancient trees for life and sustenance. The avenue leads north and south. A long torch functions as a street lamp here. A lively young child freely romps around the area. 337H 121V 12909323X 2751C Mem:2 Exits:NS> s Southern Avenue The avenue leads north and south through the huge vallenwoods. The trees loom high above you. Their limbs form a canopy that protects you from the harsh outside world. The forest here teems with life. You notice a smaller road leading east into what appears to be a park. A long torch functions as a street lamp here. A stray dog slowly moves about the area, sniffing the nearby trees. 337H 120V 12909323X 2751C Mem:2 Exits:NES> scan Looking north: You see nothing special. A lively young child freely romps around the area. Looking east: You see nothing special. Looking south: You see nothing special. A Solace peacekeeper stands here, vigilantly guarding the town gates. A Solace peacekeeper stands here, vigilantly guarding the town gates. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 337H 120V 12909323X 2751C Mem:2 Exits:NES> s The Southern Gate This gate protects Solace from invaders from the south. Two huge vallenwoods stand on either side of the road and the gate is placed between them. The forest to the south looks much wilder and more dangerous than the forest that houses Solace. Southern Avenue leads north into Solace itself. A long torch functions as a street lamp here. A large notice demanding your attention is posted on the city gates. A Solace peacekeeper stands here, vigilantly guarding the town gates. A Solace peacekeeper stands here, vigilantly guarding the town gates. 337H 119V 12909323X 2751C Mem:2 Exits:NS> scan Looking north: Southern Avenue leads north into Solace itself. A stray dog slowly moves about the area, sniffing the nearby trees. Looking east: You see nothing special. Looking south: You see nothing special. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: You see nothing special. 337H 119V 12909323X 2751C Mem:2 Exits:NS> s sThe Road to Solace The trees that line the route give a good indication of the ways to travel. To the north the huge vallenwood trees of Solace are visible, clearly marking the southern entrance to the town. The road to the south becomes wild and rocky as it leads through a wilder section of forest. A murky black disc floats here. A crimson imp, Nobmuh, flaps its flame-tipped, bat-like wings rapidly. (invisible) Utha Nati Petiete, Maza Sneaky Snake is standing here. (red-handed) (flying) . . . is followed by a hovering ball of light. 337H 118V 12909323X 2751C Mem:2 Exits:NES> On a Long Road The dense forest around you occasionally places obstacles in your path, you cannot help but trip and fall. Fortunately the soft cushion of dead leaves offers much help. Weak sounds of the hustle and bustle of town life can be heard from the north. The road continues to the south, it seems as if it could go on forever. 337H 116V 12909323X 2751C Mem:2 Exits:NS> s On a Road The road continues, snaking through the rocky wilderness. It makes a large curve to avoid a big boulder, jutting out from the surrounding hills. You have heard tales of bandits surviving off of travellers on the roadways of Krynn, and it occurs to you that this would be an excellent spot for an ambush. The road continues to the north and south. 337H 114V 12909323X 2751C Mem:2 Exits:NS> n On a Long Road The dense forest around you occasionally places obstacles in your path, you cannot help but trip and fall. Fortunately the soft cushion of dead leaves offers much help. Weak sounds of the hustle and bustle of town life can be heard from the north. The road continues to the south, it seems as if it could go on forever. A murky black disc floats here. A crimson imp, Nobmuh, flaps its flame-tipped, bat-like wings rapidly. (invisible) Utha Nati Petiete, Maza Sneaky Snake is standing here. (red-handed) (flying) . . . is followed by a hovering ball of light. 337H 112V 12909323X 2751C Mem:2 Exits:NS> n The Road to Solace The trees that line the route give a good indication of the ways to travel. To the north the huge vallenwood trees of Solace are visible, clearly marking the southern entrance to the town. The road to the south becomes wild and rocky as it leads through a wilder section of forest. 337H 110V 12909323X 2751C Mem:2 Exits:NES> n The Southern Gate This gate protects Solace from invaders from the south. Two huge vallenwoods stand on either side of the road and the gate is placed between them. The forest to the south looks much wilder and more dangerous than the forest that houses Solace. Southern Avenue leads north into Solace itself. A long torch functions as a street lamp here. A large notice demanding your attention is posted on the city gates. A Solace peacekeeper stands here, vigilantly guarding the town gates. A Solace peacekeeper stands here, vigilantly guarding the town gates. 337H 109V 12909323X 2751C Mem:2 Exits:NS> fla utha Who should the spell be cast upon? 337H 109V 12909323X 2751C Mem:2 Exits:NS> ! Who should the spell be cast upon? 337H 109V 12909323X 2751C Mem:2 Exits:NS> ! Who should the spell be cast upon? 337H 109V 12909323X 2751C Mem:2 Exits:NS> ! Utha flies in from the south. Nobmuh the imp arrives from the south. Nobmuh the imp utters some strange words. Nobmuh the imp slowly fades out of sight. 337H 109V 12909323X 2751C Mem:2 Exits:NS> You utter the words, 'flame shroud' You smell charred flesh as you enshroud Utha in a cloak of flames. A red satin armguard in use by Utha is destroyed. 337H 109V 12909323X 2751C [Nooka:V.Good] [Utha:Fair] Mem:2 Exits:NS> You miss Utha with your bludgeon. Utha bruises YOU with her bludgeon. Utha is chilled as she passes through your freezing aura. 336H 109V 12909323X 2751C [Nooka:V.Good] [Utha:Fair] Mem:2 Exits:NS> ! Utha stops using a stunning red jewel. Utha grabs a glowing scroll of recall. Utha recites a glowing scroll of recall. Utha disappears. 336H 109V 12909323X 2751C Mem:2 Exits:NS> Who should the spell be cast upon? 336H 109V 12909323X 2751C Mem:2 Exits:NS> n Southern Avenue The avenue leads north and south through the huge vallenwoods. The trees loom high above you. Their limbs form a canopy that protects you from the harsh outside world. The forest here teems with life. You notice a smaller road leading east into what appears to be a park. A long torch functions as a street lamp here. A stray dog slowly moves about the area, sniffing the nearby trees. 336H 108V 12909323X 2751C Mem:2 Exits:NES> n nSouthern Avenue You are on a rather wide road. This avenue leads south and north through the town. To the north, you see buildings built up in the limbs of the huge vallenwoods. This view of Solace shows you how much the village depends on the ancient trees for life and sustenance. The avenue leads north and south. A long torch functions as a street lamp here. 336H 107V 12909323X 2751C Mem:2 Exits:NS> nThe Intersection You are at a huge intersection in the forest. Southern Avenue meets with Park Road and Forest Lane here. There is a small opening in the trees above that allows a view of the sky above. A small breeze blows through here and you inhale deeply. Southern Avenue leads north and south from the intersection, while Forest Lane leads off west and Park Road exits to the east. A lively young child freely romps around the area. A man wrapped in a brown cloak wanders around the city of Solace. 336H 106V 12909323X 2751C Mem:2 Exits:NESW> nSouthern Avenue The avenue twists and turns among the huge vallenwoods. Sounds of life are all around you. Looking up, you see the sun peeking through the dense canopy of the forest. As you walk among the forest life, you feel safe and at ease. You see a large stone building to the east. The avenue continues to the north and south. A small sign is posted on the stone building. A long torch functions as a street lamp here. The regal Solace constable is here, protecting the innocent from harm. A merchant has erected a portable counter in the middle of the street here. 336H 105V 12909323X 2751C Mem:2 Exits:NES> Southern Avenue Southern Avenue is a road cut among the huge vallenwoods. It twists and turns between the giant trunks and beneath the thick green canopy of foliage above. From high in a vallenwood above you, you hear sounds of partying and singing. Looking up to investigate, you notice a tavern has been built into the huge limbs of the vallenwood. Unfortunately, there is no way up to the bar from here. The avenue also leads north and south into other parts of Solace. A long torch functions as a street lamp here. A Solace peacekeeper is here making his rounds. 336H 104V 12909323X 2751C Mem:2 Exits:NS> n Solace Square Solace Square is a large clearing that is surrounded on all sides by huge vallenwood trees. These trees stretch far above the ground and their limbs provide cover and shelter to the inhabitants of Solace. The clearing here rises slightly towards the center of the square, providing a high spot in the center. Small roads have been cut into the dense forest to the north, south, east, and west. On one edge of the square, there is a huge vallenwood which bough supports a collection of huts and buildings. A small spiral staircase leads up around the trunk of the tree and into the thick limbs which house the buildings. A long torch functions as a street lamp here. A large fountain sits in the middle of the road, taking up space. A cheerful gnome whistles an out of tune melody as he walks past. A small horse is tethered here. 336H 103V 12909323X 2751C Mem:2 Exits:NESWU> n Northern Avenue You are on Northern Avenue. The road twists and turns here, cutting through the dense vallenwood forest. High overhead, the limbs mesh to form a thick green canopy. The avenue continues north, while you see and hear Solace Square to the south. A small clearing opens to the west. Looking east, you see a large vallenwood that has a building nestled among its strong limbs. A small stairway spirals down around the trunk, ending at the edge of the road. A small sign is posted next to the stairway. A long torch functions as a street lamp here. A lively young child freely romps around the area. A fidgeting wiry young boy stands here looking suspicious. 336H 102V 12909323X 2751C Mem:2 Exits:NSWU> Bored with this area, a young child runs west. 336H 102V 12909323X 2751C Mem:2 Exits:NSWU> w A Small Side Street You stand before the largest vallenwood you have ever seen. It towers up above the rest of the huge vallenwoods and appears to touch the clouds above. When you look up into the vallenwood, you see an extravagantly decorated tavern that has been built in and among the limbs of the tree. The clearing stretches on towards the north and you see Northern Avenue to the east. A spiral stairway winds down from the tavern above, reaching the ground a short distance away. A small sign is posted next to the stairway. A long torch functions as a street lamp here. A lively young child freely romps around the area. A Solace peacekeeper is here making his rounds. A Solace peacekeeper is here making his rounds. 336H 101V 12909323X 2751C Mem:2 Exits:NEU> fla utha Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> ! Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> ! Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> ! Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> ! Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> ! Utha flies in from above. 336H 101V 12909323X 2751C Mem:2 Exits:NEU> You utter the words, 'flame shroud' You smell charred flesh as you enshroud Utha in a cloak of flames. 336H 101V 12909323X 2751C [Nooka:V.Good] [Utha:V.Bad] Mem:2 Exits:NEU> ! ! ! ! A Solace peacekeeper looks at Utha and yells 'There's the scoundrel!' 336H 101V 12909323X 2751C [Nooka:V.Good] [Utha:V.Bad] Mem:2 Exits:NEU> Utha utters some strange words. 336H 101V 12909323X 2751C [Nooka:V.Good] [Utha:V.Bad] Mem:2 Exits:NEU> A Solace peacekeeper massacres Utha with his slash. A Solace peacekeeper is corroded, as he swings at Utha. A Solace peacekeeper massacres Utha with his slash. A Solace peacekeeper is corroded, as he swings at Utha. You miss Utha with your bludgeon. A Solace peacekeeper crashes into Utha in a thundering collision, knocking her to the ground! 336H 101V 12909323X 2751C [Nooka:V.Good] [Utha:Awful] Mem:2 Exits:NEU> You utter the words, 'flame shroud' Utha dies a fiery death as you enshroud her in a cloak of burning flames. You receive 0 experience. Utha is dead! R.I.P. 336H 101V 12909323X 2751C [Utha:Dying] Mem:2 Exits:NEU> The death cry of Utha echoes from somewhere nearby... Nobmuh the imp stops following Utha. 336H 101V 12909323X 2751C Mem:2 Exits:NEU> get all corpse Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> Who should the spell be cast upon? 336H 101V 12909323X 2751C Mem:2 Exits:NEU> You get a tamarack staff from the corpse of Utha. You get a plain component pouch from the corpse of Utha. You get a small leather beltpouch from the corpse of Utha. You get a black skull tabard from the corpse of Utha. You get a pair of blue gloves from the corpse of Utha. You get a dark red pointy hat from the corpse of Utha. You get a plain brown tunic from the corpse of Utha. You get a ruby and platinum ring from the corpse of Utha. You get a ruby and platinum ring from the corpse of Utha. You get a large pile of coins from the corpse of Utha. There were 409 coins. You get a stunning red jewel from the corpse of Utha. Scroll : You can't carry that many items. Scroll : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Bread : You can't carry that many items. Waterskin : You can't carry that many items. Waterskin : You can't carry that many items. Waterskin : You can't carry that many items. Waterskin : You can't carry that many items. 336H 101V 12909323X 3160C Mem:2 Exits:NEU> look A Small Side Street You stand before the largest vallenwood you have ever seen. It towers up above the rest of the huge vallenwoods and appears to touch the clouds above. When you look up into the vallenwood, you see an extravagantly decorated tavern that has been built in and among the limbs of the tree. The clearing stretches on towards the north and you see Northern Avenue to the east. A spiral stairway winds down from the tavern above, reaching the ground a short distance away. A small sign is posted next to the stairway. The corpse of Utha is lying here. A murky black disc floats here. A long torch functions as a street lamp here. A lively young child freely romps around the area. A Solace peacekeeper is here making his rounds. A Solace peacekeeper is here making his rounds. Vote On This Log ( ) ( ) ( ) ( ) ( ) (*) ( ) ( ) ( ) ( ) ( ) -5 -4 -3 -2 -1 0 1 2 3 4 5 Vote Hated It Loved It References 1. http://arctic.elay.org/rss.xml 2. http://www.topmudsites.com/vote-just.html 3. http://www.mudconnect.com/cgi-bin/vote_rank.cgi?mud=Arctic 4. file:///index.php?option=forgot 5. file:///index.php?option=register 6. file:///index.php?option=recentlogs 7. file:///index.php?option=recentlogs&lognbr=10 8. file:///index.php?option=recentlogs&lognbr=0 9. file:///index.php?option=toplogs 10. file:///index.php?option=mostviewedlogs 11. file:///index.php?option=uploadlog 12. file:///index.php?option=collections 13. file:///index.php?option=quicklist 14. http://www.topmudsites.com/vote-just.html 15. http://www.mudconnect.com/mud-bin/vote_rank.cgi?mud=Arctic 16. http://arcticmud.blogspot.com/ 17. http://pollux.ldz.lv/~punk/upload/index.php 18. http://mudlogs.foghaven.net/ 19. http://normstorm.com/template/m-news.html 20. http://mud.arctic.org/forum/ 21. http://mud.arctic.org/ 22. file:///index.php?option=poll&action=new 23. file:///index.php?option=poll&action=listpolls 24. file:///Users/erinswenson-healey/dev/davidwees-arctic-logs/logs/html/rss.xml 25. http://twitter.com/arcticelayorg 26. file:///Users/erinswenson-healey/dev/davidwees-arctic-logs/logs/html/log2853.html?option=forums&action=displaythread&threadid=2853