#[1]RSS PK Log Site for ArcticMUD, the Best MUD and Best Free Online Dragonlance Game Available! [2]Vote for Arctic on Top Mud Sites [3]Vote for Arctic on Mud Connect Login Username: __________ Password: __________ Login [4]Forgot your password? [5]Register for a Login Mud Logs [6]Recent Logs [7]Older Logs [8]Newer Logs [9]Top Rated Logs [10]Most Viewed Logs [11]Upload A Log [12]Log Collections [13]Log Quicklist Mud Links [14]Vote for Arctic on Top Mud Sites [15]Vote for Arctic on Mud Connect [16]ArcticMud Blog [17]RGB Mud Log Page [18]Xanitha's Mud Log Page (not current) [19]Oligo's Logs (not current) [20]Arctic Mud Forums [21]Arctic Mud Homepage Which war is the most interesting? (*) BSP vs Outlaw ( ) Wild vs RGB ( ) BST/Myth vs RINO ( ) This wipe sucks Vote Results [22]Submit a Poll [23]List Previous Polls New [24]RSS feed! and Twitter [25]updates on new logs. AIEEEEEEE [26]View Comments (3) POV: Kiff Log Rating: 0.0001 I MADE 'EM REAL SHLOPPY FOR YAS. I KNOW HOW YOU KIDS LIKE 'EM SHLOPPY. 314H 42V 11941025X 346C Mem:2 Exits:(N)EW> c 'daz' yurec Who should the spell be cast upon? 314H 42V 11941025X 346C Mem:2 Exits:(N)EW> # {kr} now aliases {c 'daz' yurec} in [default] group sca Looking north: You see the entrance to the Dockmaster's Office. The door is closed. Looking east: You see nothing special. A black rat with beady eyes scurries along the dock. A young sailor is trying to find work aboard one of the many ships. Looking south: You see nothing special. Looking west: You see nothing special. Yurec Keko, Dragon Spine Collector of The Qua Kzar is standing here. Looking up: You see nothing special. Looking down: You see nothing special. 314H 42V 11941025X 346C Mem:2 Exits:(N)EW> w sca A tiny faerie flies in from the east. Path to the Docks Dozens of people from all over the world are here. You can see traders from the deep south, captains from the far west, and even several minotaurs. Clearly there is a wide variety of people here. You can travel eastward to go into the heart of the docks, or you can go west. A tiny, shimmering faerie hovers near you. Yurec Keko, Dragon Spine Collector of The Qua Kzar is standing here. 314H 41V 11941025X 346C Mem:2 Exits:EW> Looking north: You see nothing special. Looking east: You see nothing special. A veteran sailor is browsing the fine shops of the docks. Looking south: You see nothing special. Looking west: You see nothing special. The dock constable is wandering around here, upholding the law. A veteran sailor is browsing the fine shops of the docks. Looking up: You see nothing special. Looking down: You see nothing special. 314H 41V 11941025X 346C Mem:2 Exits:EW> c 'daz' yurec You utter the words, 'daze' Yurec grins stupidly and becomes useless. 314H 41V 11941025X 346C Mem:3 Exits:EW> c 'sil' yurec gt Tick in 10 seconds. #10 SECONDS TO TICK You utter the words, 'silence' 314H 41V 11941025X 346C Mem:3 Exits:EW> c 'sil' yurec You are not a member of a group. 314H 41V 11941025X 346C Mem:3 Exits:EW> You utter the words, 'silence' 314H 41V 11941025X 346C Mem:3 Exits:EW> c 'sil' yurec You utter the words, 'silence' Yurec suddenly becomes very quiet. 314H 56V 11941025X 346C Mem:3 Exits:EW> #TICK l yurec c 'wear' yurec You see nothing special about him. Yurec the adult male hylar dwarf looks pretty hurt. Clansman of Last Blood of the Qua Kzar. Yurec is using: a foul smelling ring..it glows dimly a crimson cape a crystal shard necklace..it glows dimly a suit of golden dwarven plate mail a metallic visor a pair of silver dragon scale boots gauntlets of ogre power..it glows dimly a pair of iron arm plates a ceremonial scabbard a dwarven wrist plate a gold bracelet a long swordmaster's rapier..it hums softly a diabolic crimson-stained scimitar 314H 56V 11941025X 346C Mem:3 Exits:EW> You utter the words, 'weariness' Yurec looks very tired. 314H 56V 11941025X 346C Mem:3 Exits:EW> c 'wear' yurec You utter the words, 'weariness' Yurec looks very tired. 314H 56V 11941025X 346C Mem:4 Exits:EW> tell schot THIS BITCH IS MINE c 'wear' yurec He can't hear you. 314H 56V 11941025X 346C Mem:4 Exits:EW> You utter the words, 'weariness' Yurec looks very tired. 314H 56V 11941025X 346C Mem:4 Exits:EW> weath Dark clouds dominate the sky and a cool breeze blows from the south. 314H 56V 11941025X 346C Mem:4 Exits:EW> c 'storm' You utter the words, 'storm call' There is lightning in the sky. 314H 56V 11941025X 346C Mem:4 Exits:EW> sa goodbye sucker c 'call light' yurec You say 'goodbye sucker' 314H 56V 11941025X 346C Mem:4 Exits:EW> You lost your concentration! 314H 56V 11941025X 346C Mem:5 Exits:EW> c 'call light' yurec You utter the words, 'call lightning' You hit Yurec with your lightning -- bullseye! 314H 56V 11941025X 346C [Kiff:Perfect] [Yurec:Awful] Mem:6 Exits:EW> You barely hit Yurec. Yurec bruises YOU with his stab. Yurec bruises YOU with his slash. 312H 56V 11941025X 346C [Kiff:V.Good] [Yurec:Awful] Mem:6 Exits:EW> Yurec panics, and attempts to flee. Yurec leaves west. 312H 56V 11941025X 346C Mem:6 Exits:EW> Yurec arrives from the west. 312H 56V 11941025X 346C Mem:6 Exits:EW> w c 'call light' yurec e Yurec leaves east. 312H 56V 11941025X 346C Mem:6 Exits:EW> A tiny faerie flies in from the east. Path to the Docks Dozens of people from all over the world are here. You can see traders from the deep south, captains from the far west, and even several minotaurs. Clearly there is a wide variety of people here. You can travel eastward to go into the heart of the docks, or you can go west. A tiny, shimmering faerie hovers near you. The dock constable is wandering around here, upholding the law. A veteran sailor is browsing the fine shops of the docks. 312H 55V 11941025X 346C Mem:6 Exits:EW> c 'call light' yurec Who should the spell be cast upon? 312H 55V 11941025X 346C Mem:6 Exits:EW> Yurec arrives from the east. 312H 55V 11941025X 346C Mem:6 Exits:EW> A tiny faerie flies in from the west. Path to the Docks Dozens of people from all over the world are here. You can see traders from the deep south, captains from the far west, and even several minotaurs. Clearly there is a wide variety of people here. You can travel eastward to go into the heart of the docks, or you can go west. A tiny, shimmering faerie hovers near you. 312H 54V 11941025X 346C Mem:6 Exits:EW> Who should the spell be cast upon? 312H 54V 11941025X 346C Mem:6 Exits:EW> w A tiny faerie flies in from the east. Path to the Docks Dozens of people from all over the world are here. You can see traders from the deep south, captains from the far west, and even several minotaurs. Clearly there is a wide variety of people here. You can travel eastward to go into the heart of the docks, or you can go west. A tiny, shimmering faerie hovers near you. The dock constable is wandering around here, upholding the law. A veteran sailor is browsing the fine shops of the docks. 312H 53V 11941025X 346C Mem:6 Exits:EW> c 'call light' yurec Who should the spell be cast upon? 312H 53V 11941025X 346C Mem:6 Exits:EW> w A tiny faerie flies in from the east. Entrance to the Docks You gaze upon the Docks of Kalaman, recently rebuilt under Lord Calof's orders. Dozens of passengers from the recently docked ship are gazing admiringly at the gates of Kalaman. A tiny, shimmering faerie hovers near you. 312H 52V 11941025X 346C Mem:6 Exits:EW> w A tiny faerie flies in from the east. Harbor of Kalaman You are at the edge of the harbor, and there are a few warehouses located near here. You see many dockworkers moving large shipments to and fro. The River Vingaard flows quietly, east to west. Every day new ships would sail in from the sea to the northwest and bring in new goods and new visitors. A tiny, shimmering faerie hovers near you. A black rat with beady eyes scurries along the dock. w A sailor fresh off the boat is looking for a good time in town. 312H 51V 11941025X 346C Mem:6 Exits:ESWD> A tiny faerie flies in from the east. Harbor of Kalaman You are on the harbor of Kalaman, where a few ships are docked. There are dockworkers moving crates on and off the boats. Every day new ships would sail in from the Vingaard Estuary, which is located to the northwest. The harbor continues to the east and west, along the city walls. A pile of steel coins. A tiny, shimmering faerie hovers near you. Yurec Keko, Dragon Spine Collector of The Qua Kzar is standing here. 312H 50V 11941025X 346C Mem:6 Exits:NEW> sa KABOOM;c 'call light' yurec You say 'KABOOM' 312H 50V 11941025X 346C Mem:6 Exits:NEW> You utter the words, 'call lightning' Your lightning bolt kills Yurec. You receive 0 experience. get coins corpse Yurec is dead! R.I.P. 312H 50V 11941025X 346C [Yurec:Dying] Mem:7 Exits:NEW> The death cry of Yurec echoes from somewhere nearby... 312H 50V 11941025X 346C Mem:7 Exits:NEW> get all yurec get coins You get a very large pile of coins from the corpse of Yurec. sp 1727 There were 1727 coins. 312H 50V 11941025X 2073C Mem:7 Exits:NEW> ----------------------------------------------------------------------- ----------------- 314H 64V 11937336X 1896C Mem:2 Exits:EW> sca The Tavern Square Before you stands tavern square, a meeting place of many people and races. The cobbles have been freshly washed and there is an air of peacefulness about the drinkers wandering into the inn to the south. A dark alley leads to the north, a cobbled lane to the west. Death row and the executioners block lead to the east. Far to the west lies high street and the main shops of Balifor. A big painted sign swings from an iron clasp on the tavern wall. Liram the Male Half Elf is standing here. (flying) 314H 63V 11937336X 1896C Mem:2 Exits:NESW> You utter the words, 'daze' Liram grins stupidly and becomes useless. 314H 63V 11937336X 1896C Mem:3 Exits:NESW> An ogre of the Black Dragonarmy arrives from the east. 314H 63V 11937336X 1896C Mem:3 Exits:NESW> l liram Looking north: A narrow, gloomy space. Looking east: Many boarded buildings are in this direction. It is quite desolate. Looking south: The building looms several floors above you. The Tavern owner, William Sweetwater, offers you a drink and a pie. Looking west: The narrow road extends into the heart of Port Balifor. An ogre guard trudges through the city looking for a fight. Looking up: You see nothing special. Looking down: You see nothing special. 314H 63V 11937336X 1896C Mem:3 Exits:NESW> You see nothing special about him. Liram the young adult male half elf has quite a few wounds (bandaged). Liram is using: a large pouch a sleek, black cloak a set of tortoise shell combs a pair of lizard skin boots a set of voluminous robes 314H 63V 11937336X 1896C Mem:3 Exits:NESW> c 'sil' liram You utter the words, 'silence' 314H 63V 11937336X 1896C Mem:4 Exits:NESW> c 'sil' liram You utter the words, 'silence' Liram suddenly becomes very quiet. 314H 63V 11937336X 1896C Mem:4 Exits:NESW> An ogre of the Black Dragonarmy leaves east. 314H 63V 11937336X 1896C Mem:4 Exits:NESW> gt Tick in 10 seconds. #10 SECONDS TO TICK You are not a member of a group. 314H 63V 11937336X 1896C Mem:4 Exits:NESW> res You rest your tired bones but stay aloft. 314H 63V 11937336X 1896C Mem:2 Exits:NESW> m Spells currently memorized: 1: [ 1]barkskin [ 1]create water [ 3]feast [ 3]gust of wind [ 2]summon faerie 2: [ 1]clear skies [ 1]faerie fire [ 1]refresh [ 3]silence [ 1]sustenance [ 1]water breath 3: [ 1]conjure elemental [ 1]fly [ 2]storm call [ 5]weariness 4: [ 2]earthquake [ 7]flame shroud 5: [ 2]daze [ 2]ice storm 6: [ 5]call lightning [ 1]charm monster 7: [ 3]cure critical [ 1]temporal path 8: [ 2]stone skin [ 1]western winds Spells being memorized: 2: [ 2]silence 5: [ 1]daze [ 1]ice storm You estimate your studies will complete in 2 (game) hours. Spells left (level-number): 1-0 2-0 3-1 4-0 5-0 6-0 7-0 8-0 314H 63V 11937336X 1896C Mem:2 Exits:NESW> weath Dark clouds dominate the sky and a cool breeze blows from the south. 314H 63V 11937336X 1896C Mem:2 Exits:NESW> A tiny faerie stops following you. 314H 103V 11937336X 1896C Mem:1 Exits:NESW> st c 'wear' liram You stand up. 314H 103V 11937336X 1896C Mem:2 Exits:NESW> You utter the words, 'weariness' Liram looks very tired. 314H 103V 11937336X 1896C Mem:2 Exits:NESW> #TICK c 'wear' liram You utter the words, 'weariness' Liram looks very tired. 314H 103V 11937336X 1896C Mem:3 Exits:NESW> c 'wear' liram An ogre of the Black Dragonarmy arrives from the west. 314H 103V 11937336X 1896C Mem:3 Exits:NESW> You utter the words, 'weariness' Liram looks very tired. 314H 103V 11937336X 1896C Mem:3 Exits:NESW> c 'wear' liram You utter the words, 'weariness' Liram looks very tired. 314H 103V 11937336X 1896C Mem:3 Exits:NESW> c 'wear' liram An ogre of the Black Dragonarmy leaves east. 314H 103V 11937336X 1896C Mem:3 Exits:NESW> You utter the words, 'weariness' Liram looks very tired. 314H 103V 11937336X 1896C Mem:4 Exits:NESW> c 'wear' liram You can't remember how to cast that spell! 314H 103V 11937336X 1896C Mem:4 Exits:NESW> weath Dark clouds dominate the sky and a cool breeze blows from the south. 314H 103V 11937336X 1896C Mem:4 Exits:NESW> c 'storm' You utter the words, 'storm call' There is lightning in the sky. 314H 103V 11937336X 1896C Mem:4 Exits:NESW> c 'call light' liram You utter the words, 'call lightning' You hit Liram with your lightning -- bullseye! 314H 103V 11937336X 1896C [Kiff:Perfect] [Liram:Fair] Mem:5 Exits:NESW> c 'call light' liram Liram panics, and attempts to flee. Liram leaves north. 314H 103V 11937336X 1896C Mem:5 Exits:NESW> n Who should the spell be cast upon? 314H 103V 11937336X 1896C Mem:5 Exits:NESW> c 'call light' liram A Dark Alley The alley runs parallel with traders street, and is really nothing more than a gutter between the tall buildings of Cannery Row and High Street. The narrow, unlit alley is obviously used as a shortcut between the two. You feel unusually nervous as you walk here, and small movements in the shadows catch your eye. As you move along, you realize that your ears are ringing because you are listening so hard. 314H 102V 11937336X 1896C Mem:5 Exits:NS> Who should the spell be cast upon? 314H 102V 11937336X 1896C Mem:5 Exits:NS> sca Looking north: The alley continues into the darkness. Looking east: A tall, stone wall. Looking south: The bustling tavern square, always full of people. Looking west: A tall, stone wall. Looking up: You see nothing special. Looking down: You see nothing special. 314H 102V 11937336X 1896C Mem:5 Exits:NS> n A Dark Alley The alley runs parallel with traders street, and is really nothing more than a gutter between the tall buildings of Cannery Row and High Street. The narrow, unlit alley is obviously used as a shortcut between the two. You feel unusually nervous as you walk here, and small movements in the shadows catch your eye. As you move along, you realize that your ears are ringing because you are listening so hard. n 314H 101V 11937336X 1896C Mem:5 Exits:NS> A Dark Alley The alley runs parallel with traders street, and is really nothing more than a gutter between the tall buildings of Cannery Row and High Street. The narrow, unlit alley is obviously used as a shortcut between the two. You feel unusually nervous as you walk here, and small movements in the shadows catch your eye. As you move along, you realize that your ears are ringing because you are listening so hard. A feral cat parades her territory and sniffs your leg. 314H 100V 11937336X 1896C Mem:5 Exits:NSW> c 'call light' liram A feral cat rubs up against your leg. Who should the spell be cast upon? 314H 100V 11937336X 1896C Mem:5 Exits:NSW> sca A feral cat rubs up against your leg. Looking north: The alley extends into Dock Road. Liram the Male Half Elf is standing here. Looking east: A tall stone wall, the side of an apartment building probably. Looking south: Looking west: The alley is intersected by a small, seedy lane. Looking up: You see nothing special. Looking down: You see nothing special. 314H 100V 11937336X 1896C Mem:5 Exits:NSW> n Cannery Row The road continues a short way to the east here, then dead-ends. An alley extends into darkness to the south, and the road continues to the west. The road is a mixture of packed dirt and mud, and you must put forth some effort to keep your clothing from becoming soiled. 314H 99V 11937336X 1896C Mem:5 Exits:SW> c 'call light' liram Who should the spell be cast upon? 314H 99V 11937336X 1896C Mem:5 Exits:SW> sca Looking north: You see nothing special. Looking east: You see nothing special. Looking south: You see nothing special. A feral cat parades her territory and sniffs your leg. Looking west: You see nothing special. A baaz draconian keeps watch in the city for the Black Dragonarmy. A pale woman wearing the armor of the Knights of the Skull lurks here. Looking up: You see nothing special. Looking down: You see nothing special. 314H 99V 11937336X 1896C Mem:5 Exits:SW> n Alas, you cannot go that way... 314H 99V 11937336X 1896C Mem:5 Exits:SW> w Cannery Row The smell here is less than delightful, to be sure. The aroma of rotting fish entrails makes you want to gag, and you decide you should leave the area as quickly as possible. You are happy that you have chosen the life of an adventurer instead of that of someone who works here. A baaz draconian keeps watch in the city for the Black Dragonarmy. A pale woman wearing the armor of the Knights of the Skull lurks here. 314H 98V 11937336X 1896C Mem:5 Exits:EW> w Cannery Row The heavy traffic you can see to the west is not as prevalent here. This is the beginning of Cannery Row, home to the many fisheries and canning warehouses that have sprung up in Balifor. To your north and south are a few of the entrances to these warehouses, and to the east Cannery Row continues towards the seedier side of town. A black-robed priest of Hiddukel is here, trying to find his temple. 314H 97V 11937336X 1896C Mem:5 Exits:EW> w An Intersection Heavy traffic flows in all directions through this intersection. Early in the morning, fishermen are heading out to pursue the day's catch in the Balifor Sea. The fortunate return in the afternoon and head east to the cannery offices. The unfortunate wearily trudge south in search of a warm fire and a pint. Travellers heading to and from the north think of long treks. A mouse scampers about, scavenging for food and carefully avoiding the feral cats. 314H 96V 11937336X 1896C Mem:5 Exits:NESW> sca Looking north: The road leads to the outskirts of the northern part of town. An ogre of the Black Dragonarmy guards the gates of Port Balifor. An ogre of the Black Dragonarmy guards the gates of Port Balifor. Looking east: An inspector pokes through a newly arrived shipment of goods. A black-robed priest of Hiddukel is here, trying to find his temple. Looking south: The narrow road extends into the heart of Port Balifor. Liram the Male Half Elf is standing here. A baaz draconian keeps watch in the city for the Black Dragonarmy. A feral cat parades her territory and sniffs your leg. A wandering preacher stands here, trying to convert the people to his faith. Looking west: A large group of sailors share a raucous tale. A mercenary of the Black Dragonarmy watches the streets for trouble. A buckskin gelding is tethered here. Looking up: You see nothing special. Looking down: You see nothing special. 314H 96V 11937336X 1896C Mem:5 Exits:NESW> s A feral cat rubs up against your leg. Traders Street The narrow trading street continues to the north, where it leads to the docks that provide the town with its revenue. The cry of seabirds is carried on the sea breeze. The occasional flash of white in the sky confirms the presence of gulls. To the west lies Guild Road, where adventurers of many guilds can find training in their arts. Liram the Male Half Elf is standing here. A baaz draconian keeps watch in the city for the Black Dragonarmy. A feral cat parades her territory and sniffs your leg. A wandering preacher stands here, trying to convert the people to his faith. A feral cat purrs contentedly. 314H 95V 11937336X 1896C Mem:5 Exits:NSW> weath Thunder sounds as a streak of blue lightning arches to the ground. 314H 95V 11937336X 1896C Mem:5 Exits:NSW> c 'call light' liram You utter the words, 'call lightning' You hit Liram with your lightning -- bullseye! 314H 95V 11937336X 1896C [Kiff:Perfect] [Liram:V.Bad] Mem:6 Exits:NSW> c 'call light' liram Liram panics, and attempts to flee. 314H 95V 11937336X 1896C [Kiff:Perfect] [Liram:V.Bad] Mem:6 Exits:NSW> A feral cat rubs up against Liram's leg. 314H 95V 11937336X 1896C [Kiff:Perfect] [Liram:V.Bad] Mem:6 Exits:NSW> You slash Liram very hard. Liram misses you with his pierce. Liram misses you with his pierce. 314H 95V 11937336X 1896C [Kiff:Perfect] [Liram:Awful] Mem:6 Exits:NSW> A Black Dragonarmy cityguard looks at you and yells 'There's the scoundrel!' 314H 95V 11937336X 1896C [Kiff:Perfect] [Liram:Awful] Mem:6 Exits:NSW> You utter the words, 'call lightning' Your lightning bolt kills Liram. You receive 0 experience. get coins corpse Liram is dead! R.I.P. 314H 95V 11937336X 1896C [Liram:Dying] Mem:7 Exits:NSW> The death cry of Liram echoes from somewhere nearby... You direct your attention to a Black Dragonarmy cityguard. 314H 95V 11937336X 1896C [Kiff:Perfect] [a Black Dragonarmy cityguard:Perfect] Mem:7 Exits:NSW> get all liram fle fle fle You slash a Black Dragonarmy cityguard extremely hard. A Black Dragonarmy cityguard massacres YOU with his pierce. A Black Dragonarmy cityguard pierces YOU very hard. 279H 95V 11936891X 1896C [Kiff:Good] [a Black Dragonarmy cityguard:V.Good] Mem:7 Exits:NSW> sca You get a large pile of coins from the corpse of Liram. sp 215 There were 215 coins. 279H 95V 11936891X 2111C [Kiff:Good] [a Black Dragonarmy cityguard:V.Good] Mem:7 Exits:NSW> You get a bronze tipped spear from the corpse of Liram. You get a jeweled dagger from the corpse of Liram. You get a grey leather bracer from the corpse of Liram. You get a cloth belt pack from the corpse of Liram. You get a set of voluminous robes from the corpse of Liram. You get dark leather sleeves from the corpse of Liram. You get a pair of studded leather gloves from the corpse of Liram. You get a pair of lizard skin boots from the corpse of Liram. You get a set of tortoise shell combs from the corpse of Liram. You get a suit of black leather armor from the corpse of Liram. You get a sleek, black cloak from the corpse of Liram. Pouch : You can't carry that much weight. You get a large first-aid kit from the corpse of Liram. You get a brass lamp from the corpse of Liram. 279H 95V 11936891X 2111C [Kiff:Good] [a Black Dragonarmy cityguard:V.Good] Mem:7 Exits:NSW> You flee head over heels. 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