yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls Killing Takhisis's Children = Not Good Idea POV: Matisyahu Log Rating: -2.0833 Was on my way to daily prayers at temple to Takhisis and encountered an intruder with evil plans. Log was cut off but heathen was blinded entry. 271H 20V 1443595X 3C Mem:13 Exits:WU> Cadiseus leaves west. 271H 20V 1443595X 3C Mem:13 Exits:WU> w c 'si'cadiseus A Dank Cellar Two halls run perpendicular through the cellar here, one due north and the other eastward. Shedding just enough light to see is a flickering torch on the southern wall, joined by a few that have burnt out and no longer serve any purpose. The inherant dampness in the air is obvious here, grungy water trickles through a narrow crack to the west and spills onto the floor. Thriving in the moisture, little insects burrow through the rotting wood beams along the ceiling and walls, adding to their struggle to support the massive building overhead. 271H 18V 1443595X 3C Mem:13 Exits:NE> Who should the spell be cast upon? 271H 18V 1443595X 3C Mem:13 Exits:NE> n A Dank Cellar Three choices lay before you at this intersection. Towards the north you see no immediate danger and south of here the cellar appears to be empty save the little insects that live here, while to the east a row of cells lines the hallway. Decaying timbers barely support the heavy ceiling here, some of them stand only midway up the wall having collapsed under their own weight. The cellar's air is fetid with the smell of rot and decay, making you think twice before taking a deep breath. 271H 16V 1443595X 3C Mem:13 Exits:NES> n A Cellar Hallway The hallway takes a turn here, crooking eastward and further south. At the far eastern corner of the cellar you can see a staircase through the gloomy torchlight, while directly west of you a solid wall of earth impedes movement. Thick oak timbers stand tall along the walls, supporting the stone ceiling, though some are becoming warped and bowed by stress. Light is plentiful here, provided by a few newly lit torches attached to the walls though the air is smokey and a bit smothering. 271H 14V 1443595X 3C Mem:13 Exits:ES> e A Cellar Hallway Yellow torchlight illuminates the area, provided by several torches that are bracketed to the rock walls. A passage heads west, further into the cellar, and a staircase sculpted out of the eastern wall leads up north, where it leads out of this basement floor. The air reeks of mildew and soot, and the cold stone walls chill your bones. Cadiseus the Male Theiwar Dwarf is standing here. 271H 12V 1443595X 3C Mem:13 Exits:WU> c 'si'cadiseus You utter the words, 'silence' Cadiseus suddenly becomes very quiet. 271H 12V 1443595X 3C Mem:14 Exits:WU> Cadiseus leaves west. 271H 12V 1443595X 3C Mem:14 Exits:WU> w A Cellar Hallway The hallway takes a turn here, crooking eastward and further south. At the far eastern corner of the cellar you can see a staircase through the gloomy torchlight, while directly west of you a solid wall of earth impedes movement. Thick oak timbers stand tall along the walls, supporting the stone ceiling, though some are becoming warped and bowed by stress. Light is plentiful here, provided by a few newly lit torches attached to the walls though the air is smokey and a bit smothering. 282H 34V 1443595X 3C Mem:13 Exits:ES> s A Dank Cellar Three choices lay before you at this intersection. Towards the north you see no immediate danger and south of here the cellar appears to be empty save the little insects that live here, while to the east a row of cells lines the hallway. Decaying timbers barely support the heavy ceiling here, some of them stand only midway up the wall having collapsed under their own weight. The cellar's air is fetid with the smell of rot and decay, making you think twice before taking a deep breath. Cadiseus the Male Theiwar Dwarf is standing here. 282H 32V 1443595X 3C Mem:13 Exits:NES> c 'hol p'cadiseus You utter the words, 'hold person' The magic fails! 282H 32V 1443595X 3C Mem:13 Exits:NES> Cadiseus leaves south. 282H 32V 1443595X 3C Mem:13 Exits:NES> s c 'hol p'cadiseus A Dank Cellar Two halls run perpendicular through the cellar here, one due north and the other eastward. Shedding just enough light to see is a flickering torch on the southern wall, joined by a few that have burnt out and no longer serve any purpose. The inherant dampness in the air is obvious here, grungy water trickles through a narrow crack to the west and spills onto the floor. Thriving in the moisture, little insects burrow through the rotting wood beams along the ceiling and walls, adding to their struggle to support the massive building overhead. 282H 30V 1443595X 3C Mem:13 Exits:NE> Cadiseus arrives from the east. 282H 30V 1443595X 3C Mem:13 Exits:NE> You can't remember how to cast that spell! 282H 30V 1443595X 3C Mem:13 Exits:NE> Cadiseus leaves north. 282H 30V 1443595X 3C Mem:13 Exits:NE> r You rest your tired bones but stay aloft. 282H 30V 1443595X 3C Mem:5 Exits:NE> m stop You sigh and hastily abandon your studies. 282H 30V 1443595X 3C Exits:NE> Cadiseus arrives from the north. 282H 30V 1443595X 3C Exits:NE> m 'harm' You open up your prayerbook and begin studying it. harm: added to your list 282H 30V 1443595X 3C Mem:2 Exits:NE> m 'harm' Cadiseus leaves east. 282H 30V 1443595X 3C Mem:2 Exits:NE> harm: added to your list 282H 30V 1443595X 3C Mem:2 Exits:NE> med Distractions nag at you as you try to focus on your prayers. 282H 30V 1443595X 3C Mem:2 Exits:NE> m Spells currently memorized: 1: [ 1]bless [ 1]create food [ 1]create water [ 1]know alignment [ 1]restore strength 2: [ 3]blindness [ 1]detect evil [ 1]detect magic [ 2]silence 3: [ 3]cause serious [ 3]cure serious [ 1]holy armor 4: [ 2]dispel magic [ 1]sanctuary 5: [ 1]cure critical Spells being memorized: 6: [ 2]harm You estimate your studies will complete in 2 (game) hours. Spells left (level-number): 1-4 2-2 3-2 4-5 5-3 6-0 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus arrives from the east. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus leaves north. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus arrives from the north. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus leaves east. 282H 30V 1443595X 3C Mem:2 Exits:NE> scan Looking north: The cellar branches off again to the north, expanding north and east. Looking east: A stairwell leads up to a higher floor in this corner of the cellar. Cadiseus the Male Theiwar Dwarf is standing here. Looking south: Torches line the wall, some burnt out and left in their brackets to rot. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: Tiny spiders skitter past your feet in search of refuge. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus arrives from the east. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus leaves north. 282H 30V 1443595X 3C Mem:2 Exits:NE> TICK IN 5 SECONDS. Cadiseus arrives from the north. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus leaves east. 282H 30V 1443595X 3C Mem:2 Exits:NE> scan Looking north: The cellar branches off again to the north, expanding north and east. Looking east: A stairwell leads up to a higher floor in this corner of the cellar. Cadiseus the Male Theiwar Dwarf is standing here. Looking south: Torches line the wall, some burnt out and left in their brackets to rot. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: Tiny spiders skitter past your feet in search of refuge. 282H 30V 1443595X 3C Mem:2 Exits:NE> scan Looking north: The cellar branches off again to the north, expanding north and east. Looking east: A stairwell leads up to a higher floor in this corner of the cellar. Cadiseus the Male Theiwar Dwarf is standing here. Looking south: Torches line the wall, some burnt out and left in their brackets to rot. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: Tiny spiders skitter past your feet in search of refuge. 282H 30V 1443595X 3C Mem:2 Exits:NE> scan Looking north: The cellar branches off again to the north, expanding north and east. Looking east: A stairwell leads up to a higher floor in this corner of the cellar. Cadiseus the Male Theiwar Dwarf is standing here. Looking south: Torches line the wall, some burnt out and left in their brackets to rot. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: Tiny spiders skitter past your feet in search of refuge. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus arrives from the east. 282H 30V 1443595X 3C Mem:2 Exits:NE> Cadiseus leaves north. 282H 58V 1443595X 3C Mem:1 Exits:NE> m 'caus s' cause serious: added to your list 282H 58V 1443595X 3C Mem:1 Exits:NE> m 'caus s' cause serious: added to your list 282H 58V 1443595X 3C Mem:2 Exits:NE> m stop 'caus s' cause serious: removed from your list 282H 58V 1443595X 3C Mem:1 Exits:NE> st You stop meditating and stand up. 282H 58V 1443595X 3C Mem:3 Exits:NE> scan Looking north: The cellar branches off again to the north, expanding north and east. Looking east: A stairwell leads up to a higher floor in this corner of the cellar. Looking south: Torches line the wall, some burnt out and left in their brackets to rot. Looking west: You see nothing special. Looking up: You see nothing special. Looking down: Tiny spiders skitter past your feet in search of refuge. 282H 58V 1443595X 3C Mem:3 Exits:NE> n A Dank Cellar Three choices lay before you at this intersection. Towards the north you see no immediate danger and south of here the cellar appears to be empty save the little insects that live here, while to the east a row of cells lines the hallway. Decaying timbers barely support the heavy ceiling here, some of them stand only midway up the wall having collapsed under their own weight. The cellar's air is fetid with the smell of rot and decay, making you think twice before taking a deep breath. 282H 56V 1443595X 3C Mem:3 Exits:NES> scan Looking north: The northern cellar hallway runs perpendicular to this passage. Looking east: The passage heads into a gloomy block of cells. Looking south: The cellar is more dimly lit in this direction. Looking west: A couple of fluttering torches are bracketed to the wall. Looking up: The grey stone ceiling looms a few feet overhead. Looking down: The only thing on the floor besides dust is the occasional insect. 282H 42V 1443595X 3C Mem:3 Exits:NEW> e The End of the Cellblock Issuing from a room to the north, a horrid stench lingers in the air. Pinpointing it's source is no trouble, even from here you can see dozens of torture devices coated in blood throughout the neighboring room. Marking the end of the cell block to your east a single candle burns brightly in a sconce, lighting this end of the hall. The stone wall is smooth to your south, and leads straight west to continue the block. Cadiseus the Male Theiwar Dwarf is standing here. 282H 40V 1443595X 3C Mem:3 Exits:NW> e Alas, you cannot go that way... 282H 40V 1443595X 3C Mem:3 Exits:NW> r You rest your tired bones but stay aloft. 282H 40V 1443595X 3C Mem:1 Exits:NW> m Spells currently memorized: 1: [ 1]bless [ 1]create food [ 1]create water [ 1]know alignment [ 1]restore strength 2: [ 3]blindness [ 1]detect evil [ 1]detect magic [ 2]silence 3: [ 3]cause serious [ 3]cure serious [ 1]holy armor 4: [ 2]dispel magic [ 1]sanctuary 5: [ 1]cure critical Spells being memorized: 3: [ 1]cause serious 6: [ 2]harm You estimate your studies will complete in 1 (game) hour. Spells left (level-number): 1-4 2-2 3-1 4-5 5-3 6-0 282H 40V 1443595X 3C Mem:1 Exits:NW> m stop 'caus s' cause serious: removed from your list 282H 40V 1443595X 3C Mem:1 Exits:NW> m 'hol p' hold person: added to your list 282H 40V 1443595X 3C Mem:1 Exits:NW> TICK IN 5 SECONDS. scan Looking north: The bars of a cell have been torn out here, leaving gaping holes in the stone walls and floor. A man spattered in blood is here carrying instruments of torture. (red aura) Looking east: A single sconce is in the center of the wall, holding a bright candle. Looking south: Lines are scratched into the hard stone wall, ending at the corner. Looking west: The cell block runs straight to your west. Looking up: The firm ceiling lends comfort to those worried about cave-ins. Looking down: A bit of rubble lies scattered across the floor. 282H 40V 1443595X 3C Mem:1 Exits:NW> scan Looking north: The bars of a cell have been torn out here, leaving gaping holes in the stone walls and floor. A man spattered in blood is here carrying instruments of torture. (red aura) Looking east: A single sconce is in the center of the wall, holding a bright candle. Looking south: Lines are scratched into the hard stone wall, ending at the corner. Looking west: The cell block runs straight to your west. Looking up: The firm ceiling lends comfort to those worried about cave-ins. Looking down: A bit of rubble lies scattered across the floor. 282H 40V 1443595X 3C Mem:1 Exits:NW> Your studies complete, you close your prayerbook with a smile. Timer now at 60 secs. 282H 68V 1443595X 3C Exits:NW> st c 'hol p'cadiseus You stand up. 282H 68V 1443595X 3C Exits:NW> You utter the words, 'hold person' The magic fails! 282H 68V 1443595X 3C Mem:3 Exits:NW> Cadiseus leaves west. 282H 68V 1443595X 3C Mem:3 Exits:NW> w An Underground Cellblock The only item of interest here is a dark cell to the north, shadows obstruct the corners and through its rusted iron bars its hard to see much of anything. Stone walls continue toward the west, where another cell stands, and to the east where this hall ends. An eerie rhythmic sound echoes in your ears from somewhere close by though it's hard to place. A short shaft of black wood is rolling around here. 282H 66V 1443595X 3C Mem:3 Exits:NEW> w You hear a thumping sound coming from the south. An Underground Cellblock Curiously the southern wall here looks like it was once a cell door, but is now sealed with stone and mortar. Directly north of it is an equally bizarre sight, a steel cell door frame is laden with magical runes and scrawlings. Two torches on opposing sides of the room keep the hall lit, and further down the hall another cell resides behind the northern wall. A bit to the west the cell block ends at an intersection. 282H 64V 1443595X 3C Mem:3 Exits:(N)EW> w Entering the Cellblock The end of the cellblock is relatively nondescript, the walls are bare stone, as is the floor and ceiling. On either side of the room a bright torch is fastened to the wall, spitting glowing embers into the musty air. Strange noises shortly catch your attention to the east, while the only other direction to go is into an intersection west of here. 282H 62V 1443595X 3C Mem:3 Exits:EW> w A Dank Cellar Three choices lay before you at this intersection. Towards the north you see no immediate danger and south of here the cellar appears to be empty save the little insects that live here, while to the east a row of cells lines the hallway. Decaying timbers barely support the heavy ceiling here, some of them stand only midway up the wall having collapsed under their own weight. The cellar's air is fetid with the smell of rot and decay, making you think twice before taking a deep breath. 282H 60V 1443595X 3C Mem:3 Exits:NES> w Alas, you cannot go that way... 282H 60V 1443595X 3C Mem:3 Exits:NES> scan Looking north: The northern cellar hallway runs perpendicular to this passage. Cadiseus the Male Theiwar Dwarf is standing here. Looking east: The passage heads into a gloomy block of cells. Looking south: The cellar is more dimly lit in this direction. Looking west: A couple of fluttering torches are bracketed to the wall. Looking up: The grey stone ceiling looms a few feet overhead. Looking down: The only thing on the floor besides dust is the occasional insect. 282H 60V 1443595X 3C Mem:3 Exits:NES> n A Cellar Hallway The hallway takes a turn here, crooking eastward and further south. At the far eastern corner of the cellar you can see a staircase through the gloomy torchlight, while directly west of you a solid wall of earth impedes movement. Thick oak timbers stand tall along the walls, supporting the stone ceiling, though some are becoming warped and bowed by stress. Light is plentiful here, provided by a few newly lit torches attached to the walls though the air is smokey and a bit smothering. Cadiseus the Male Theiwar Dwarf is standing here. 282H 58V 1443595X 3C Mem:3 Exits:ES> c 'harm'cadiseus You utter the words, 'harm' You grab Cadiseus, who screams in pain. 282H 58V 1443595X 3C [Matisyahu:Perfect] [Cadiseus:V.Bad] Mem:4 Exits:ES> You miss Cadiseus with your hit. Cadiseus misses you with his smite. 282H 58V 1443595X 3C [Matisyahu:Perfect] [Cadiseus:V.Bad] Mem:4 Exits:ES> Cadiseus panics, and attempts to flee. Cadiseus leaves east. 282H 58V 1443595X 3C Mem:4 Exits:ES> e A Cellar Hallway Yellow torchlight illuminates the area, provided by several torches that are bracketed to the rock walls. A passage heads west, further into the cellar, and a staircase sculpted out of the eastern wall leads up north, where it leads out of this basement floor. The air reeks of mildew and soot, and the cold stone walls chill your bones. Cadiseus the Male Theiwar Dwarf is standing here. 282H 56V 1443595X 3C Mem:4 Exits:WU> Cadiseus leaves west. 282H 56V 1443595X 3C Mem:4 Exits:WU> c 'harm'cadiseus Who should the spell be cast upon? 282H 56V 1443595X 3C Mem:4 Exits:WU> w A Cellar Hallway The hallway takes a turn here, crooking eastward and further south. At the far eastern corner of the cellar you can see a staircase through the gloomy torchlight, while directly west of you a solid wall of earth impedes movement. Thick oak timbers stand tall along the walls, supporting the stone ceiling, though some are becoming warped and bowed by stress. Light is plentiful here, provided by a few newly lit torches attached to the walls though the air is smokey and a bit smothering. Cadiseus the Male Theiwar Dwarf is standing here. 282H 54V 1443595X 3C Mem:4 Exits:ES> c 'harm'cadiseus You utter the words, 'harm' You grab Cadiseus, who screams in pain. 282H 54V 1443595X 3C [Matisyahu:Perfect] [Cadiseus:Awful] Mem:6 Exits:ES> Cadiseus panics, and attempts to flee. Cadiseus leaves east. 282H 54V 1443595X 3C Mem:6 Exits:ES> Cadiseus arrives from the east. 282H 54V 1443595X 3C Mem:6 Exits:ES> e A Cellar Hallway Yellow torchlight illuminates the area, provided by several torches that are bracketed to the rock walls. A passage heads west, further into the cellar, and a staircase sculpted out of the eastern wall leads up north, where it leads out of this basement floor. The air reeks of mildew and soot, and the cold stone walls chill your bones. 282H 52V 1443595X 3C Mem:6 Exits:WU> w A Cellar Hallway The hallway takes a turn here, crooking eastward and further south. At the far eastern corner of the cellar you can see a staircase through the gloomy torchlight, while directly west of you a solid wall of earth impedes movement. Thick oak timbers stand tall along the walls, supporting the stone ceiling, though some are becoming warped and bowed by stress. Light is plentiful here, provided by a few newly lit torches attached to the walls though the air is smokey and a bit smothering. Cadiseus the Male Theiwar Dwarf is standing here. 282H 50V 1443595X 3C Mem:6 Exits:ES> c 'caus s'cadiseus You utter the words, 'cause serious' You grab Cadiseus, who screams in pain. Cadiseus is stunned, but will likely regain consciousness again. 282H 50V 1443595X 3C [Cadiseus:Awful] Mem:6 Exits:ES> You hit Cadiseus hard. Cadiseus is mortally wounded, and will die soon, if not aided. 282H 50V 1443595X 3C [Cadiseus:Dying] Mem:6 Exits:ES> You hit Cadiseus hard. You receive 0 experience. Cadiseus is dead! R.I.P. g all.coins corpse exa corpse The death cry of Cadiseus echoes from somewhere nearby... An invisible stalker stops following Cadiseus. 282H 50V 1443595X 3C Mem:6 Exits:ES> You get a very large pile of coins from the corpse of Cadiseus. There were 1373 coins. 282H 50V 1443595X 1376C Mem:6 Exits:ES> It's a pretty ghastly sight! Searching through the remains, you find: corpse (here) : a dented black cudgel an animal skull bracelet..it glows blue a plain component pouch..it glows blue a grey leather pouch..it glows blue a pair of dwarven gloves..it glows blue black pants of the magi..it glows blue..it glows dimly a bone helm a bloody axe shaped medallion..it glows blue a sleek, black cloak a dull brass ring..it glows blue a loop of jailer's keys a glowing scroll of recall..it glows blue..it glows dimly a scroll with a brown ribbon..it glows blue [4] a pork pie a waterskin a large hide waterskin a waterskin [2] a pork pie a large first-aid kit a black bearskin bag..it glows blue Vote On This Log ( ) ( ) ( ) ( ) ( ) (*) ( ) ( ) ( ) ( ) ( ) -5 -4 -3 -2 -1 0 1 2 3 4 5 Vote Hated It Loved It References 1. file:///index.php?option=forgot 2. file:///index.php?option=register 3. file:///index.php?option=recentlogs 4. file:///index.php?option=recentlogs&lognbr=10 5. file:///index.php?option=recentlogs&lognbr=0 6. file:///index.php?option=toplogs 7. file:///index.php?option=mostviewedlogs 8. file:///index.php?option=uploadlog 9. file:///index.php?option=collections 10. file:///index.php?option=quicklist 11. http://arcticmud.blogspot.com/ 12. http://mudlogs.foghaven.net/ 13. http://pollux.ldz.lv/~punk/upload/index.php 14. http://tirannon.tky.hut.fi/arctic/ 15. http://normstorm.com/template/m-news.html 16. http://mud.arctic.org/forum/ 17. http://mud.arctic.org/ 18. http://www.topmudsites.com/cgi-bin/topmuds/rankem.cgi?id=just 19. file:///index.php?option=poll&action=new 20. file:///index.php?option=poll&action=listpolls