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POV: Fidlas Log Rating: 2.5883 Aldur and Gib try to pk me, could have ignore them, but decided to teach them a lesson. n The Avenue of the Triumvirate Many houses of Vingaard's middle-class families stand on the north and south sides of this road as it passes east-west through the southwestern section of Vingaard. Most of the houses are made of stone, and are one to two stories tall. Short stone paths lead to the wooden front doors of the houses, with a few plants along its sides. Entrance to nearly all of the houses is prevented by gates that have been locked and barred, except to the south where the gate stands open. An array of small plants grows in the garden to the south, and the house appears to belong to a herbalist. Gib, the Devouring Dark is standing here. (flying) (invisible) . . . is followed by a hovering ball of light. The huge umber hulk lumbers towards you. (invisible) Aldur A'kul, Blood Sea Champion of the Abyss is standing here. (flying) (invisible) . . . is enveloped in flames. 389H 150V 1X 12302C Exits:ESW> w Gib focuses harshly on you and utters the words, 'web'. Gib shoots webs at you but narrowly misses! 389H 150V 1X 12302C Exits:ESW> The Avenue of the Triumvirate This cobblestone road travels east-west through the southwestern section of Vingaard. The cobblestones are about the size of your fist, and all fit together tightly. Houses of varying shapes and sizes stand along the sides of this road, most of which are stone, but some are constructed of wood. Locked gates of wrought-iron stand before the houses, preventing entry. A light smell of burning wood can be sensed in the air, most likely from the cooking or heating fires within the houses. The Avenue of the Triumvirate extends a good distance east and west. A pigeon walks about pecking the ground and running from your feet. A pigeon walks about pecking the ground and running from your feet. 389H 149V 1X 12302C Exits:EW> w The Avenue of the Triumvirate Houses constructed of wood and stone stand on the north and south sides of this street. All of the houses are similar in their style of design, but few look the same in their size and shape. A few of the houses have small front gardens with a few plants or a tree, and most have locked gates of wrought iron that prevent entry. A light smell of burning wood can be sensed in the air, most likely from the cooking or heating fires within the houses. The Avenue of the Triumvirate stretches east and to the west, where it intersects Solamnus Way. 389H 148V 1X 12302C Exits:EW> Aldur flies in from the east. The umber hulk arrives from the east. Gib flies in from the east. 389H 148V 1X 12302C Exits:EW> w Solamnus Way and The Avenue of the Triumvirate The cobblestone roads of Solamnus and The Avenue intersect in this residential district of Vingaard. Moderately sized houses stand along the sides of Solamnus way as it makes it way through the town to the north and south, as well as along The Avenue of the Triumvirate. A few lampposts appear occasionally along the two roads, but with no definite pattern. The town walls are visible at the end of The Avenue a distance to the west, and the end of Solamnus a bit to the south. A cityguard marches down the street, keeping a vigilant eye for danger. A cityguard marches down the street, keeping a vigilant eye for danger. 389H 147V 1X 12302C Exits:NESW> w A happy kender arrives from the north. 389H 147V 1X 12302C Exits:NESW> The Avenue of the Triumvirate This road passes through a rather bland and colorless part of Vingaard. The houses in this area have not been kept up to the same standards as in other sections of the town. The paint on those structures constructed of wood is beginning to crack and peel, and the ones made of stone have been weathered extensively. A few of the houses might have once had a garden in front, but only spare grass and a few weeds remain. The Avenue of the Triumvirate heads west where it ends at the base of the town walls, and east through the southern section of town. 389H 146V 1X 12302C Exits:EW> n Alas, you cannot go that way... 389H 146V 1X 12302C Exits:EW> Aldur flies in from the east. The umber hulk arrives from the east. Gib flies in from the east. 389H 146V 1X 12302C Exits:EW> w Gib focuses harshly on you and utters the words, 'magic missile'. Gib misses you and destroys an image. Gib misses you and destroys an image. Gib misses you and destroys an image. Your shield protects you from Gib's magic missiles. 389H 146V 1X 12302C Exits:EW> Western Perimeter Road and The Avenue of the Triumvirate The cobblestone roads of Western Perimeter and The Avenue of the Triumvirate intersect in this dreary section of Vingaard. Looking north and south along Western Perimeter, little but small, deteriorating houses are visible, all packed tightly together. Various types of trash lie next to the street, and a quick glance at the gutter shows its extensive use. This area of Vingaard appears to be relegated to only the residents of the lowest classes. Western Perimeter extends north and south, while The Avenue stretches east through the city. A crumpled piece of paper belonging in the trash lies here. 389H 145V 1X 12302C Exits:NES> Aldur flies in from the east. The umber hulk arrives from the east. Gib flies in from the east. 389H 145V 1X 12302C Exits:NES> Aldur flies east. The umber hulk leaves east. Gib flies east. 389H 145V 1X 12302C Exits:NES> e The Avenue of the Triumvirate This road passes through a rather bland and colorless part of Vingaard. The houses in this area have not been kept up to the same standards as in other sections of the town. The paint on those structures constructed of wood is beginning to crack and peel, and the ones made of stone have been weathered extensively. A few of the houses might have once had a garden in front, but only spare grass and a few weeds remain. The Avenue of the Triumvirate heads west where it ends at the base of the town walls, and east through the southern section of town. Gib, the Devouring Dark is standing here. (flying) (invisible) . . . is followed by a hovering ball of light. The huge umber hulk lumbers towards you. (invisible) Aldur A'kul, Blood Sea Champion of the Abyss is standing here. (flying) (invisible) . . . is enveloped in flames. 389H 144V 1X 12302C Exits:EW> Gib focuses harshly on you and utters the words, 'lightning bolt'. Gib slowly fades into existence. YOU'RE HIT. A lightning bolt from Gib has reached its goal. That Really did HURT! 278H 144V 1X 12302C [Me:Fair] [Gib:Perfect] Exits:EW> c 'power word stun' You utter the words, 'power word stun' Gib is stunned momentarily, recovering quickly. The umber hulk is STUNNED!!! Aldur is STUNNED!!! 278H 144V 1X 12302C [Me:Fair] [Gib:Perfect] Mem:4 Exits:EW> Gib misses you with his claw. 278H 144V 1X 12302C [Me:Fair] [Gib:Perfect] Mem:4 Exits:EW> TICK IN 16 SECONDS. c 'malevolent tentacles' Gib focuses harshly on you and utters the words, 'lightning bolt'. YOU'RE HIT. A lightning bolt from Gib has reached its goal. 220H 144V 1X 12302C [Me:Fair] [Gib:Perfect] Mem:4 Exits:EW> You utter the words, 'malevolent tentacles' You conjure a writhing mass of inky black tentacles! Gib screams in pain as inky black tentacles constrict him. The umber hulk screams in pain as inky black tentacles constrict it. You destroy Aldur's mirror images. Aldur screams in pain as inky black tentacles constrict him. 220H 144V 1X 12302C [Me:Fair] [Gib:Good] Mem:5 Exits:EW> Aldur screams in pain as inky black tentacles constrict him. 220H 144V 1X 12302C [Me:Fair] [Gib:Good] Mem:5 Exits:EW> Gib focuses harshly on you and utters the words, 'lightning bolt'. YOU'RE HIT. A lightning bolt from Gib has reached its goal. 161H 144V 1X 12302C [Me:Bad] [Gib:Good] Mem:5 Exits:EW> fle Aldur screams in pain as inky black tentacles constrict him. You miss Gib with your pierce. You flee head over heels. Solamnus Way and The Avenue of the Triumvirate The cobblestone roads of Solamnus and The Avenue intersect in this residential district of Vingaard. Moderately sized houses stand along the sides of Solamnus way as it makes it way through the town to the north and south, as well as along The Avenue of the Triumvirate. A few lampposts appear occasionally along the two roads, but with no definite pattern. The town walls are visible at the end of The Avenue a distance to the west, and the end of Solamnus a bit to the south. 161H 143V 1X 12302C Mem:5 Exits:NESW> w The Avenue of the Triumvirate This road passes through a rather bland and colorless part of Vingaard. The houses in this area have not been kept up to the same standards as in other sections of the town. The paint on those structures constructed of wood is beginning to crack and peel, and the ones made of stone have been weathered extensively. A few of the houses might have once had a garden in front, but only spare grass and a few weeds remain. The Avenue of the Triumvirate heads west where it ends at the base of the town walls, and east through the southern section of town. Gib, the Devouring Dark is standing here. (flying) . . . is followed by a hovering ball of light. The umber hulk is SITTING here. (invisible) . . . is overwhelmed by inky black tentacles. Aldur A'kul, Blood Sea Champion of the Abyss is SITTING here. (flying) (invisible) . . . is overwhelmed by inky black tentacles. 161H 142V 1X 12302C Mem:5 Exits:EW> c 'force bolt' gib You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Gib. 161H 142V 1X 12302C [Me:Bad] [Gib:Fair] Mem:6 Exits:EW> Gib focuses harshly on you and utters the words, 'force bolt'. You feel ribs shatter as Gib's force bolt slams into you. 103H 142V 1X 12302C [Me:V.Bad] [Gib:Fair] Mem:6 Exits:EW> You miss Gib with your pierce. 103H 142V 1X 12302C [Me:V.Bad] [Gib:Fair] Mem:6 Exits:EW> fle Aldur issues the order 'bash fidlas'. 103H 142V 1X 12302C [Me:V.Bad] [Gib:Fair] Mem:6 Exits:EW> Aldur issues the order 'bash fidlas'. 103H 142V 1X 12302C [Me:V.Bad] [Gib:Fair] Mem:6 Exits:EW> siwr You flee head over heels. Western Perimeter Road and The Avenue of the Triumvirate The cobblestone roads of Western Perimeter and The Avenue of the Triumvirate intersect in this dreary section of Vingaard. Looking north and south along Western Perimeter, little but small, deteriorating houses are visible, all packed tightly together. Various types of trash lie next to the street, and a quick glance at the gutter shows its extensive use. This area of Vingaard appears to be relegated to only the residents of the lowest classes. Western Perimeter extends north and south, while The Avenue stretches east through the city. A crumpled piece of paper belonging in the trash lies here. 103H 141V 1X 12302C Mem:6 Exits:NES> Huh?! 103H 141V 1X 12302C Mem:6 Exits:NES> ===> LOST FIRESHIELD <=== 166H 153V 1X 12302C Mem:5 Exits:NES> get swirling.potion rope.pouch quaff swirling.potion You get a swirling black potion from a length of rope and pouch. 166H 153V 1X 12302C Mem:5 Exits:NES> You quaff a swirling black potion which dissolves. You heal yourself. Your entire body tingles for a few seconds. 387H 153V 1X 12302C Mem:5 Exits:NES> sca Looking north: It is pitch black. Looking east: It is pitch black. The umber hulk is SITTING here. (invisible) . . . is overwhelmed by inky black tentacles. Aldur A'kul, Blood Sea Champion of the Abyss is SITTING here. (flying) (invisible) . . . is followed by a hovering ball of light. Looking south: It is pitch black. Looking west: It is pitch black. Looking up: It is pitch black. Looking down: It is pitch black. 387H 153V 1X 12302C Mem:5 Exits:NES> e The Avenue of the Triumvirate This road passes through a rather bland and colorless part of Vingaard. The houses in this area have not been kept up to the same standards as in other sections of the town. The paint on those structures constructed of wood is beginning to crack and peel, and the ones made of stone have been weathered extensively. A few of the houses might have once had a garden in front, but only spare grass and a few weeds remain. The Avenue of the Triumvirate heads west where it ends at the base of the town walls, and east through the southern section of town. Gib, the Devouring Dark is standing here. (flying) (invisible) . . . is followed by a hovering ball of light. The umber hulk is SITTING here. (invisible) . . . is overwhelmed by inky black tentacles. Aldur A'kul, Blood Sea Champion of the Abyss is SITTING here. (flying) (invisible) . . . is followed by a hovering ball of light. Gib flies west. 387H 152V 1X 12302C Mem:5 Exits:EW> Gib flies in from the west. 387H 152V 1X 12302C Mem:5 Exits:EW> Gib flies east. 387H 152V 1X 12302C Mem:5 Exits:EW> c 'force bolt' aldur You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Aldur. 387H 152V 1X 12302C [Me:V.Good] [Aldur:Bad] Mem:6 Exits:EW> Gib flies in from the east. 387H 152V 1X 12302C [Me:V.Good] [Aldur:Bad] Mem:6 Exits:EW> Aldur screams in pain as inky black tentacles constrict him. You hit the tentacles constricting Aldur instead! 387H 152V 1X 12302C [Me:V.Good] [Aldur:Bad] Mem:6 Exits:EW> Gib focuses harshly on you and utters the words, 'lightning bolt'. Gib slowly fades into existence. Gib misses you and destroys an image. ===> LOST MIRROR IMAGE <=== 387H 152V 1X 12302C [Me:V.Good] [Aldur:Bad] Mem:6 Exits:EW> c 'malevolent tentacles' You utter the words, 'malevolent tentacles' You conjure a writhing mass of inky black tentacles! Gib screams in pain as inky black tentacles constrict him. The umber hulk screams in pain as inky black tentacles constrict it. Aldur screams in pain as inky black tentacles constrict him. 387H 152V 1X 12302C [Me:V.Good] [Aldur:V.Bad] Mem:8 Exits:EW> Aldur attempts to break free of the black tentacles, but fails! 387H 152V 1X 12302C [Me:V.Good] [Aldur:V.Bad] Mem:8 Exits:EW> The umber hulk attempts to break free of the black tentacles, but fails! 387H 152V 1X 12302C [Me:V.Good] [Aldur:V.Bad] Mem:8 Exits:EW> Aldur attempts to break free of the black tentacles, but fails! 387H 152V 1X 12302C [Me:V.Good] [Aldur:V.Bad] Mem:8 Exits:EW> The umber hulk screams in pain as inky black tentacles constrict it. Aldur screams in pain as inky black tentacles constrict him. Gib slowly fades into existence. Gib misses you with his claw. 387H 152V 1X 12302C [Me:V.Good] [Aldur:V.Bad] Mem:8 Exits:EW> c 'force bolt' aldur Gib panics, and attempts to flee. Gib flies west. 387H 152V 1X 12302C [Me:V.Good] [Aldur:V.Bad] Mem:8 Exits:EW> You utter the words, 'force bolt' Your force bolt shatters Aldur's skull into lifeless goo. You receive 0 experience. Aldur is dead! R.I.P. 387H 152V 1X 12302C [Me:V.Good] [Aldur:Dying] Mem:9 Exits:EW> The death cry of Aldur echoes from somewhere nearby... Gib stops following Aldur. The umber hulk stops following Aldur. The umber hulk transcends this world and enters another plane. 387H 152V 1X 12302C Mem:9 Exits:EW> Gib flies in from the west. 387H 152V 1X 12302C Mem:9 Exits:EW> exa corpse Gib gets a sturdy staff of vallenwood from the corpse of Aldur. Gib gets a glowing adamantite bracelet from the corpse of Aldur. Gib gets a thieves belt-pouch from the corpse of Aldur. Gib gets a snow leopard pelt from the corpse of Aldur. Gib gets a pair of leather sleeves from the corpse of Aldur. Gib gets a pair of leather gloves from the corpse of Aldur. Gib gets a pair of leather boots from the corpse of Aldur. Gib gets a leather cap from the corpse of Aldur. Gib gets a very large pile of coins from the corpse of Aldur. Gib gets a colorful mushroom from the corpse of Aldur. 387H 152V 1X 12302C Mem:9 Exits:EW> Gib flies west. 387H 152V 1X 12302C Mem:9 Exits:EW> It's a pretty ghastly sight! Searching through the remains, you find: corpse (here) : a medallion of Mishakal..it glows dimly a glowing scroll of recall..it glows blue..it glows dimly [5] a dark amulet..it glows dimly 387H 152V 1X 12302C Mem:9 Exits:EW> get all corpse You get a medallion of Mishakal from the corpse of Aldur. You get a glowing scroll of recall from the corpse of Aldur. You get a glowing scroll of recall from the corpse of Aldur. You get a glowing scroll of recall from the corpse of Aldur. You get a glowing scroll of recall from the corpse of Aldur. You get a glowing scroll of recall from the corpse of Aldur. You are zapped by a dark amulet and instantly drop it. 387H 152V 1X 12302C Mem:9 Exits:EW> Gib flies in from the east. 387H 152V 1X 12302C Mem:9 Exits:EW> Gib flies west. 387H 152V 1X 12302C Mem:9 Exits:EW> c 'force bolt' gib Who should the spell be cast upon? 387H 152V 1X 12302C Mem:9 Exits:EW> Gib flies in from the west. 387H 152V 1X 12302C Mem:9 Exits:EW> w It is pitch black. 387H 151V 1X 12302C Mem:9 Exits:NES> c 'force bolt' gib Gib flies in from the east. 387H 151V 1X 12302C Mem:9 Exits:NES> e You utter the words, 'force bolt' You hear bones crack as your force bolt slams into Gib. Gib is stunned, but will likely regain consciousness again. 387H 151V 1X 12302C [Me:V.Good] [Gib:Awful] Mem:10 Exits:NES> c 'force bolt' gib You massacre Gib with your pierce. You receive 0 experience. Gib is dead! R.I.P. The death cry of Gib echoes from somewhere nearby... A fire snake stops following Gib. 387H 151V 1X 12302C Mem:10 Exits:NES> It is pitch black. A dark amulet lies here looking evil...it glows dimly The corpse of Aldur is lying here. 387H 150V 1X 12302C Mem:10 Exits:EW> Who should the spell be cast upon? 387H 150V 1X 12302C Mem:10 Exits:EW> w It is pitch black. The corpse of Gib is lying here. 387H 149V 1X 12302C Mem:10 Exits:NES> c 'continual light' You utter the words, 'continual light' You make a sweeping gesture, creating a small ball of light. The ball of light begins following you, hovering nearby. 387H 149V 1X 12302C Mem:10 Exits:NES> exa corpse It's a pretty ghastly sight! Searching through the remains, you find: corpse (here) : a rotted academic tome a cruely barbed scourge a travelling component pouch a plain component pouch..it glows blue a thick silver robe..it glows blue a black and grey marbled shield..it glows blue a pair of black silk sleeves..it glows blue a pair of blue gloves..it glows blue a pair of magi boots..it glows blue a dark grey hood of the Thorn..it glows blue a dirty tan vest..it glows blue a tiny crystal trinket..it glows dimly an embroidered purple scarf..it glows dimly a large emerald ring..it glows blue..it glows dimly a small coral ring..it glows blue a very large pile of coins a colorful mushroom a leather cap..it glows blue a pair of leather boots..it glows blue a pair of leather gloves..it glows blue a pair of leather sleeves..it glows blue a snow leopard pelt..it glows blue a thieves belt-pouch (invisible) a glowing adamantite bracelet..it glows dimly a sturdy staff of vallenwood..it glows blue..it glows dimly a suit of black leather armor cured ape sinew a small key a granite chalice [2] a large waterskin a leather backpack a small wooden chest a large waterskin 387H 149V 1X 12302C Mem:10 Exits:NES> get all corpse You get a rotted academic tome from the corpse of Gib. You get a cruely barbed scourge from the corpse of Gib. You get a travelling component pouch from the corpse of Gib. You get a plain component pouch from the corpse of Gib. You get a thick silver robe from the corpse of Gib. You get a black and grey marbled shield from the corpse of Gib. You get a pair of black silk sleeves from the corpse of Gib. You get a pair of blue gloves from the corpse of Gib. You are zapped by a pair of magi boots and instantly drop it. You are zapped by a dark grey hood of the Thorn and instantly drop it. You get a dirty tan vest from the corpse of Gib. You are zapped by a tiny crystal trinket and instantly drop it. You get an embroidered purple scarf from the corpse of Gib. You get a large emerald ring from the corpse of Gib. You get a small coral ring from the corpse of Gib. You get a very large pile of coins from the corpse of Gib. There were 5159 coins. You get a colorful mushroom from the corpse of Gib. You are zapped by a leather cap and instantly drop it. You are zapped by a pair of leather boots and instantly drop it. You are zapped by a pair of leather gloves and instantly drop it. You are zapped by a pair of leather sleeves and instantly drop it. You are zapped by a snow leopard pelt and instantly drop it. You get a thieves belt-pouch from the corpse of Gib. You get a glowing adamantite bracelet from the corpse of Gib. You get a sturdy staff of vallenwood from the corpse of Gib. You get a suit of black leather armor from the corpse of Gib. You get cured ape sinew from the corpse of Gib. You get a small key from the corpse of Gib. You get a granite chalice from the corpse of Gib. You get a granite chalice from the corpse of Gib. You get a large waterskin from the corpse of Gib. Backpack : You can't carry that many items. Chest : You can't carry that many items. Waterskin : You can't carry that many items. 387H 149V 1X 17461C Mem:10 Exits:NES> c 'monster summoning' You utter the words, 'monster summoning' You wave your hand, and a behir appears! A behir starts following you. 387H 149V 1X 17461C Mem:11 Exits:NES> TICK IN 16 SECONDS. order all.behir get all A behir is zapped by a snow leopard pelt and instantly drops it. A behir is zapped by a pair of leather sleeves and instantly drops it. A behir is zapped by a pair of leather gloves and instantly drops it. A behir is zapped by a pair of leather boots and instantly drops it. A behir is zapped by a leather cap and instantly drops it. A behir gets a tiny crystal trinket. A behir is zapped by a dark grey hood of the Thorn and instantly drops it. A behir gets a pair of magi boots. A behir gets a piece of trash paper. You issue the order 'get all'. 387H 149V 1X 17461C Mem:11 Exits:NES> order all.behir get all corpse a behir gets a leather backpack from the corpse of Gib. a behir gets a small wooden chest from the corpse of Gib. a behir gets a large waterskin from the corpse of Gib. You issue the order 'get all corpse'. 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