yea but now i started a garden center out of my driveway Login Username: __________ Password: __________ Login [1]Forgot your password? [2]Register for a Login Mud Logs [3]Recent Logs [4]Older Logs [5]Newer Logs [6]Top Rated Logs [7]Most Viewed Logs [8]Upload A Log [9]Log Collections [10]Log Quicklist Mud Links [11]Arcticmud Blog! [12]Xanitha's Mud Log Page [13]RGB Mud Log Page [14]Lasse's Logs (not current) [15]Oligo's Logs (not current) [16]Arctic Mud Forums [17]Arctic Mud Homepage [18]Vote for Arctic on Top Mud Sites What is the worst change this wipe? (*) hp gain randomness ( ) +heal items ( ) every high level zone bugged ( ) road shortening ( ) rolling system ( ) nosummon items ( ) all of the above Vote Results [19]Submit a Poll [20]List Previous Polls die kots die! POV: Blam Log Rating: 1.1110 Amaru and Yoyo die unexpectedly, the non-eyeball-incinerating version. 503H 97V 1X 0C Mem:3 Exits:SWUD> The Reception The reception contains a small desk. A long hall leads behind the desk here and you can tell this is where adventurers rest and take time off from their journeys. A small stairway goes down towards what appears to be a lively tavern. You see a silver key sitting here on the ground A large board with numerous wanted posters tacked on it is here. A receptionist sits here doing her nails. A man wearing heavy armor is standing here. 503H 96V 1X 0C Mem:3 Exits:D> Greer has entered the game. 503H 96V 1X 0C Mem:3 Exits:D> foll greer You now follow Greer. 503H 96V 1X 0C Mem:3 Exits:D> You are now a member of Greer's group. 503H 96V 1X 0C Mem:3 Exits:D> Greer flies down. You follow Greer down. The wonderful smell of spiced potatoes makes your stomach rumble. The Inn of the Last Home The Inn of the Last Home is a cozy tavern. The smells of rich food and the sounds of merry music overflow your senses. A huge fireplace dominates one wall and a warm glow emanates from its flames. Small tables fill the room. A stairway leads up, further into the tree, while another stairway leads down to the forest below. Greer, Imperial is standing here. (flying) A red-haired young lady is wiping down a table here. A small child plays with some colorful objects. Otik watches you calmly, while he skillfully mixes a drink. 503H 95V 1X 0C Mem:3 Exits:SWUD> Tika Waylan leaves west. 503H 95V 1X 0C Mem:3 Exits:SWUD> Greer flies down. You follow Greer down. A Small Side Street You stand before the largest vallenwood you have ever seen. It towers up above the rest of the huge vallenwoods and appears to touch the clouds above. When you look up into the vallenwood, you see an extravagantly decorated tavern that has been built in and among the limbs of the tree. The clearing stretches on towards the north and you see Northern Avenue to the east. A spiral stairway winds down from the tavern above, reaching the ground a short distance away. A small sign is posted next to the stairway. A long torch functions as a street lamp here...it glows dimly Greer, Imperial is standing here. (flying) A young, strong looking horse stands here stamping his hooves softly. 503H 94V 1X 0C Mem:3 Exits:NEU> Greer flies east. You follow Greer east. Northern Avenue You are on Northern Avenue. The road twists and turns here, cutting through the dense vallenwood forest. High overhead, the limbs mesh to form a thick green canopy. The avenue continues north, while you see and hear Solace Square to the south. A small clearing opens to the west. Looking east, you see a large vallenwood that has a building nestled among its strong limbs. A small stairway spirals down around the trunk, ending at the edge of the road. A small sign is posted next to the stairway. A long torch functions as a street lamp here...it glows dimly Greer, Imperial is standing here. (flying) 503H 93V 1X 0C Mem:3 Exits:NSWU> Greer flies south. You follow Greer south. Solace Square Solace Square is a large clearing that is surrounded on all sides by huge vallenwood trees. These trees stretch far above the ground and their limbs provide cover and shelter to the inhabitants of Solace. The clearing here rises slightly towards the center of the square, providing a high spot in the center. Small roads have been cut into the dense forest to the north, south, east, and west. On one edge of the square, there is a huge vallenwood which is home to what appears to be a guild hall of some sorts. A small spiral stairway leads up around the trunk of the tree and into the thick limbs which house the guild hall. A large fountain sits in the middle of the road, taking up space. fill all fountainA long torch functions as a street lamp here...it glows dimly Greer, Imperial is standing here. (flying) An old beggar hobbles along here looking for handouts. 503H 92V 1X 0C Mem:3 Exits:NESWU> Greer flies up. You follow Greer up. The Solace Adventurer's Guild The guild is full of adventurers of all types, who are trying to hone and perfect their skills. The walls are covered with racks of weapons and armour that are used in the training. Huge book cases also fill the room, containing numerous spell books and scrolls. There are even chests and doors that seem to be made specifically for practice by thieves and their lockpicks. One master of all skills oversees all the training and progression here. A small stairway leads down out of the tree and to the ground below. A hall leads north. The Hall of Justice is to the south. Greer, Imperial is standing here. (flying) Amaru the Male Hylar Dwarf is standing here. (flying) bash amarusta Alisaan the Female Human is standing here. (flying) . . . is followed by a hovering ball of light. The guild guard stands here guarding the adventurer's guild. 503H 91V 1X 0C Mem:3 Exits:NSD> You crash into Amaru in a bone crunching bash, sending him sprawling to the ground. 503H 91V 1X 0C [Blam:Perfect] [Amaru:V.Good] Mem:3 Exits:NSD> Greer flies north. 503H 91V 1X 0C [Blam:Perfect] [Amaru:V.Good] Mem:3 Exits:NSD> You cleave Amaru extremely hard. Amaru misses you with his smite. 503H 91V 1X 0C [Blam:Perfect] [Amaru:Good] Mem:3 Exits:NSD> Greer flies in from the north. The guild guard looks at you and yells 'There's the scoundrel!' 503H 91V 1X 0C [Blam:Perfect] [Amaru:Good] Mem:3 Exits:NSD> Greer focuses harshly on Amaru and utters some strange words. Amaru cries out in pain as Greer grabs him. 503H 91V 1X 0C [Blam:Perfect] [Amaru:V.Bad] Mem:3 Exits:NSD> The guild guard looks at you and yells 'There's the scoundrel!' 503H 91V 1X 0C [Blam:Perfect] [Amaru:V.Bad] Mem:3 Exits:NSD> bash sta Alisaan flies north. 503H 91V 1X 0C [Blam:Perfect] [Amaru:V.Bad] Mem:3 Exits:NSD> The guild guard misses you with his hit. The guild guard massacres YOU with his hit. You cleave Amaru extremely hard. Amaru misses you with his smite. 470H 91V 1X 0C [Blam:V.Good] [Amaru:V.Bad] Mem:3 Exits:NSD> A Solace peacekeeper arrives from the south. The guild guard looks at you and yells 'There's the scoundrel!' 470H 91V 1X 0C [Blam:V.Good] [Amaru:V.Bad] Mem:3 Exits:NSD> Greer focuses harshly on Amaru and utters some strange words. Amaru collapses and dies as Greer grabs him. You receive 0 experience. Amaru is dead! R.I.P. get all Amaru 470H 91V 1X 0C [Amaru:Dying] Mem:3 Exits:NSD> The death cry of Amaru echoes from somewhere nearby... Alisaan stops following Amaru. You direct your attention to the guild guard. 470H 91V 1X 0C [Blam:V.Good] [the guild guard:Perfect] Mem:3 Exits:NSD> You are already standing. 470H 91V 1X 0C [Blam:V.Good] [the guild guard:Perfect] Mem:3 Exits:NSD> You crash into the guild guard in a bone crunching bash, sending him sprawling to the ground. 470H 91V 1X 0C [Blam:V.Good] [the guild guard:V.Good] Mem:3 Exits:NSD> You cleave the guild guard extremely hard. The guild guard massacres YOU with his hit. The guild guard massacres YOU with his hit. 416H 91V 1X 0C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> Greer starts watching you. 416H 91V 1X 0C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> Greer gets a large pile of coins from the corpse of Amaru. 416H 91V 1X 0C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> A Solace peacekeeper leaves south. 416H 91V 1X 0C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> Greer divides 120 coins equally among the group members present. 416H 91V 1X 60C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> You massacre the guild guard with your cleave. The guild guard massacres YOU with his hit. The guild guard misses you with his hit. 384H 91V 1X 60C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> Greer says 'flee' 384H 91V 1X 60C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> Greer is zapped by a spiritual hammer and instantly drops it. A spiritual hammer disintegrates. Greer is zapped by some spiritual vambraces and instantly drops it. Some spiritual vambraces disintegrates. Greer is zapped by some spiritual gauntlets and instantly drops it. Some spiritual gauntlets disintegrates. Greer is zapped by some spiritual boots and instantly drops it. Some spiritual boots disintegrates. Greer is zapped by some spiritual greaves and instantly drops it. Some spiritual greaves disintegrates. Greer is zapped by a spiritual helmet and instantly drops it. A spiritual helmet disintegrates. Greer is zapped by some spiritual plate mail and instantly drops it. Some spiritual plate mail disintegrates. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a piece of sweet bread from the corpse of Amaru. Greer gets a small canteen from the corpse of Amaru. Greer gets a small canteen from the corpse of Amaru. Greer gets a small canteen from the corpse of Amaru. Greer gets a milky potion of see invisible from the corpse of Amaru. 384H 91V 1X 60C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> The guild guard stands up. 384H 91V 1X 60C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> You are already standing. 384H 91V 1X 60C [Blam:Good] [the guild guard:V.Good] Mem:3 Exits:NSD> You cleave the guild guard extremely hard. The guild guard massacres YOU with his hit. The guild guard massacres YOU with his hit. You can't do that while fighting. 325H 91V 1X 60C [Blam:Fair] [the guild guard:V.Good] Mem:3 Exits:NSD> flee The corpse doesn't seem to have what you are looking for. 325H 91V 1X 60C [Blam:Fair] [the guild guard:V.Good] Mem:3 Exits:NSD> You flee head over heels. envenom mistysneakBelow you a floorboard creaks loudly, warped with age. The Guild Hall A clean, nondescript hall leads north and south here. A door lies on the western wall and you hear sounds of fighting sifting through it. The heavy smell of sweat permeates the room. A janitor is walking around, cleaning up. 325H 90V 1X 60C Mem:3 Exits:NSW> Huh?! 325H 90V 1X 60C Mem:3 Exits:NSW> You begin moving quietly. 325H 90V 1X 60C Mem:3 Exits:NSW> northThe Guild Hall The narrow hall leads north and south here. You hear sounds of battle to the south and chanting nearby. A doorway leads east. 325H 89V 1X 60C Mem:3 Exits:NES> eastThe Temple of Healing Arts You are stunned by the beauty and majesty of this temple. How it was built, in such a small room, is beyond your comprehension. High vaulted ceilings rise where you would expect to see the thick branches of the vallenwood. You see a large ivory altar and fall in line with the many adventurers awaiting their turn to worship. A small door leads west. Alisaan the Female Human is standing here. (flying) . . . is followed by a hovering ball of light. The master healer stands here, radiating goodness and power. 325H 88V 1X 60C Mem:3 Exits:W> Greer flies in from the west. 325H 88V 1X 60C Mem:3 Exits:W> Greer tells your group 'score' 325H 88V 1X 60C Mem:3 Exits:W> l alisaan You see nothing special about her. Alisaan the young adult female human is in an excellent condition. Alisaan is using: delicate copper necklace delicate copper necklace a set of tortoise shell combs a pair of plain leather boots a thick black robe 325H 88V 1X 60C Mem:3 Exits:W> Alisaan says 'dude' 503H 77V 1X 146C Mem:2 Exits:EW> Halibio tells your group 'e' 503H 77V 1X 146C Mem:2 Exits:EW> east Greer flies in from the west. Paus flies in from the west. Halibio flies in from the west. Halibio kneels down and studies the ground. Path Through the Settlement The main path that leads through the village continues in this area. It is lined by towering spires of a reddish color on both sides as it runs its course, and the base of one such spire lies immediately to the north. The path itself extends to the west from here. Beyond the settlement on the distant horizon, massive mountains can be seen ringing the outer edges of this lush plant-filled valley. The corpse of a male phaethon is lying here. Sir Halibio D'Lager, Drunken BattleMaster of the Solamnic Forces is standing here. (flying) Paus, Imperial's Malevolent Palm is standing here. (flying) Greer, Imperial is standing here. (flying) . . . is followed by a hovering ball of light. Yoyo Ma'Zaki, Death Knight of Takhisis is resting here. (invisible) 503H 75V 1X 146C Mem:2 Exits:NW> Paus crashes into Yoyo in a thundering collision, knocking him to the ground! 503H 75V 1X 146C Mem:2 Exits:NW> Greer focuses harshly on Yoyo and utters some strange words. Yoyo cries out in pain as Greer grabs him. 503H 75V 1X 146C Mem:2 Exits:NW> Paus massacres Yoyo with his pierce. Yoyo misses Paus with his pierce. Yoyo pierces Paus very hard. 503H 75V 1X 146C Mem:2 Exits:NW> bash yoyo sta You try to bash Yoyo, but you miss and tumble forward onto your face. 503H 75V 1X 146C [Paus:V.Good] [Yoyo:Awful] Mem:2 Exits:NW> Halibio massacres Yoyo with his cleave. 503H 75V 1X 146C [Paus:V.Good] [Yoyo:Awful] Mem:2 Exits:NW> Greer focuses harshly on Yoyo and utters some strange words. Yoyo collapses and dies as Greer grabs him. You receive 0 experience. Yoyo is dead! R.I.P. get all Yoyo 503H 75V 1X 146C [Yoyo:Dying] Mem:2 Exits:NW> The death cry of Yoyo echoes from somewhere nearby... 503H 75V 1X 146C Mem:2 Exits:NW> gt 10 seconds till tickdiv Halibio gets a large pile of coins from the corpse of Yoyo. 503H 75V 1X 146C Mem:2 Exits:NW> Halibio tells your group 'Tic in 10 seconds' 503H 75V 1X 146C Mem:2 Exits:NW> re Greer tells your group 'loot' 503H 75V 1X 146C Mem:2 Exits:NW> staYou stand up. 503H 75V 1X 146C Mem:2 Exits:NW> You are zapped by an ornate carving knife and instantly drop it. You get a snake tooth from the corpse of Yoyo. You get a diamond-studded wristband from the corpse of Yoyo. You get some pixie dust from the corpse of Yoyo. You get a large first-aid kit from the corpse of Yoyo. You get a small canteen from the corpse of Yoyo. You get a small canteen from the corpse of Yoyo. You get a small canteen from the corpse of Yoyo. You get a small canteen from the corpse of Yoyo. You get a small canteen from the corpse of Yoyo. You get a leg of lamb from the corpse of Yoyo. You get a leg of lamb from the corpse of Yoyo. You get a leg of lamb from the corpse of Yoyo. You get a small wooden chest from the corpse of Yoyo. 503H 75V 1X 146C Mem:2 Exits:NW> You tell your group '10 seconds till tick' 503H 75V 1X 146C Mem:2 Exits:NW> Huh?! 503H 75V 1X 146C Mem:2 Exits:NW> You rest your tired bones but stay aloft. 503H 75V 1X 146C Mem:1 Exits:NW> You stand up. 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